Recent Progress and Updates :: Completed 11/100 Overworld Screens as well as Dungeon 0 - Cartomancer's Crypt. There's still some placeholder events while we work on making cutscenes, but those require new sprites that we haven't completed yet.
:: Combat is now functional, and the first series of cards have been added to the game. A few examples are shown below. The card layout is still subject to change, but we like how they look at the moment.
:: Reworked map transitions. To avoid having to make dozens of events per page, a single parallel process event per map handles all transitions.
:: Added most of the opening/introductory dialogue and cutscenes.
What's Next? :: Getting the introductory area polished, adding new cards to the starting line up, and getting some additional options for the Card Battle plugin.
:: We're in talks with getting someone to work on the Soundtrack too!
Other ::We're considering giving the community the chance to design some cards, but we'll talk more about that at a later date!
Recent Progress and Updates :: Added a custom map transition and textbox using pictures and Yanfly's Extended Message Plugin.
:: Reworked combat placeholders to include the Console.
:: Completed Interior and Exterior Tilesets!
:: Added respawning Plants and Pots to Dungeons and Overworld. Pots are too heavy to break without a Key Item, while Plants can’t be cut down until you find the Enchanted Deck of Cards. Both have a small chance of dropping an item, and an even rarer chance of dropping a Card.
:: Finished our first area of the Overworld. We'd have liked to be further along, but we ended up doing a lot of Quality improvements these past 3 days instead.
::We've updated some of the images in the first post to reflect the changes (Combat) as well as adding the "Overworld Tracker" to see how far along we are!
What's Next? :: Progressing on the Overworld; hopefully we'll have many more maps done and finally reach the first Tutorial Dungeon.
:: We're searching for MIDI and 8-bit sound effects for the game as well.
:: As with the RPG Maker Forums, we aim to provide feedback on our progress every 72h.