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February 11th, 2019




Recent Progress and Updates​
:: Completed 11/100 Overworld Screens as well as Dungeon 0 - Cartomancer's Crypt. There's still some placeholder events while we work on making cutscenes, but those require new sprites that we haven't completed yet.​
:: Combat is now functional, and the first series of cards have been added to the game. A few examples are shown below. The card layout is still subject to change, but we like how they look at the moment.​
:: Reworked map transitions. To avoid having to make dozens of events per page, a single parallel process event per map handles all transitions.​
:: Added most of the opening/introductory dialogue and cutscenes.​

What's Next?​
:: Getting the introductory area polished, adding new cards to the starting line up, and getting some additional options for the Card Battle plugin.​
:: We're in talks with getting someone to work on the Soundtrack too!​

Other​
::We're considering giving the community the chance to design some cards, but we'll talk more about that at a later date!​


Posts

Pages: 1
As someone who is trying to make a Links Awakening inspired game (visually anyway) themself I am looking forward to seeing how this looks in motion. Im particularly looking forward to seeing how you handled the screen boarder and map transitions.
author=visitorsfromdreams
As someone who is trying to make a Links Awakening inspired game (visually anyway) themself I am looking forward to seeing how this looks in motion. Im particularly looking forward to seeing how you handled the screen boarder and map transitions.


We've got a parallel process handling all the transitions, so it's working really smooth. We aren't implementing the classic "scrolling map" transitions however.

The process continually checks to see if you're in the correct Region, X/Y coordinate, and if you're facing the edge, allowing you to walk around map edges.
Pages: 1