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Long time no update!

  • deceius
  • 06/22/2019 01:20 AM
  • 366 views
It's been months since I last updated this project. IRL issues happened, and thankfully, I did just fine.

Ember's Knight went under massive changes on paper, and now, it's time to make everything on the paper be applied!

It will now be a rogue-like (or rogue-lite) game, since I can convey the character's premise through dungeons, it wouldn't hurt to change it like that.

I wasn't able to do procedural map generation since with the limitations on my graphic assets (i didn't rely on autotiles), I created ~25 maps for just a dungeon, and have it randomized. For example, in every room, there are five maps that can be that room. Life finds a way!

The graphics are now updated. The characters are now more... human-like, I guess?
Although it is now on early development, every changes on the graphics will be based on the current style. As of now, I am spriting for NPC's and enemies.





There are still many changes that I will consider such as, hunger/thirst mechanic, permadeath, and any thing that I can search to make this dungeon rpg game interesting.