• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

"The sun was just rising when you and the members of your party arrived to the town of Rhein. You all have heard rumors about the problems the kingdom was facing; heartless bandits assaulting travelers on the roads, terrible monsters ravaging villages and even the God Patriarch, Radaos, going missing from the Heavenly Peak...! But... Rhein, still, seemed to be bustling with much activity.

Turning your head, you glanced at your companions, knowing the great adventure you were all longing for was about to begin...!"




※ Game Information ※

GeaSaga is a somewhat traditional role-playing game with some japanese and western influences. It shares the same setting as Heroic Tale and Flesh, my previous projects, but it focuses a bit more on worldbuilding elements rather than dungeons and is intentionally much more lighthearted in nature. My major aim is to (hopefully) create an uncomplicated but entertaining adventure getting a bit of help from the player's imagination.

From the go, you get four characters representing some archetype in your team. You will explore and discover new areas, gather hints, complete tasks, find treasures and then move onto new and more exciting challenges. I'm trying not to put much emphasis on hand-holding and, although there's a proper ending and some over-arching plot, it's not heavy on narrative and you are not required, for the most part, to complete every single quest.

Much of the inspiration behind this project came from the era of japanese home computers like PC-88 or FM-7 so, as a personal challenge and in order to make the game as unaccessible as possible, I decided to use RPG Maker 95, which is basically ANCIENT by today's standard but represents very well the spirit I was aiming for. This will probably put some people off and test way to much the patience of some players but, in many aspects, I'm working on ease the frustration that can originate from the clunkiness of the engine as much as I can!

※ Game Characters ※


  • GLADIATOR
Weapon Style: Sword & Shield
Armor Type: Cloth, Leather, Chain

The <Gladiator> is an all-around adventurer able to use many types of equipment. After reaching high enough level, he will also learn <Enchanter> spells, although at a slower rate.


  • BATTLER
Weapon Style: Axe
Armor Type: Any

As a veteran man-at-arms, the <Battler> excels at melee damage and can also equip any type of weapon or amor available. He can't, however, cast magic spells.


  • ENCHANTER
Weapon Style: Magic Wand
Armor Type: Cloth

The <Enchanter> specializes on casting devastating magic spells. In exchange, his weapon and armor selection is rather limited compared to other characters.


  • VICAR
Weapon Style: Mace
Armor Type: Cloth, Leather, Chain

Although he's able to use blunt weapons and can equip many types of armor, the <Vicar> shines at assisting the party with his healing and supportive magic spells.


※ Game Features ※

  • Travel the Kingdom of Cirhena at your own leisure!

  • Complete quests, battle monsters and find treasures as you built your initial party of four characters.

  • Two optional and not-so-secret allies to recruit to your team.

  • Step into dangerous mazes where unheard creatures guard mystical secrets!

  • Music score taken from TK.Projects's "8bit Fantasy RPG Tracks".

  • Average Play Time: 1 ~ ? Hours




Latest Blog

Version - 0.1.8 (DEMO) is up!

Finally, after taking a bit longer than I anticipated, here's the demo for GeaSaga! ^^ Some areas are not yet included, so expect the game to be much less limited/lineal in regards of exploration. What is here, though, is presented as close as it will be in the complete release. The demo takes aproximately 45 minutes, depending on your playstyle.

The following maps are included:

  • Cirhena: B2

  • Town: Rhein

  • Dungeon: Rhein's Well

  • Dungeon: Legacy Cave


Troubleshooting
Although the game will start up in fullscreen, you can (and I strongly recommend) play it in windowed mode by selecting "Screen Mode" in the System option of the main menu (that you can access by pressing ESC, like in any other RPG Maker game that I'm aware) This will prevent some graphic glitches on Windows Systems post XP.

As this game is made on a reaaally old engine, you will likely get an error the first time you run the game on Windows 10. If that's the case, try launching Windows 10 Compatibility Mode. That sorted it on my end.


Thank you so much for those trying the game and please, feel free to leave any kind of feedback/report any issues or bugs. ^^

  • Production
  • kainworks
  • RPG Maker 95
  • RPG
  • 02/05/2019 04:05 PM
  • 07/13/2019 10:59 AM
  • N/A
  • 5960
  • 12
  • 15

Posts

Pages: 1
Cap_H
DIGITAL IDENTITY CRISIS
6258
Instasub!
It's interesting to see you trying out an even older version of RM than in your previous games. I like that after game design you moved your attention to storytelling. This is a good way to constantly work on your skillset.
author=Cap_H
Instasub!
It's interesting to see you trying out an even older version of RM than in your previous games. I like that after game design you moved your attention to storytelling. This is a good way to constantly work on your skillset.

Thanks a lot Cap_H! Not finishing a previous idea I had on RM95 has always being like a thorn in my flesh (no pun intented!). It's not going to be The Elders Scroll but I'm playing around and experiment a bit more with the game world. Doing always exactly the same isn't helpful, totally agree!
JosephSeraph
奇跡なゲイパワー♡
6847
you have a legacy already
author=JosephSeraph
you have a legacy already

Uhh! ( ̄□ ̄) Let's see how this one goes! Thanks a lot Seraph!
i'm gonna date the vicar
author=Craze
i'm gonna date the vicar

First come first served! ^^
Looks cool! Its nice to see that im not the only one who still uses RPG Maker 95 :|
author=idonthaveanamedude
Looks cool! Its nice to see that im not the only one who still uses RPG Maker 95 :|


Thank you! ^^ Working on it it's been a real pain in the @rse, but I'm striving to complete it! But well, what matters is the game itself, not the engine, right? right...? lol
author=kainworks
author=idonthaveanamedude
Looks cool! Its nice to see that im not the only one who still uses RPG Maker 95 :|
Thank you! ^^ Working on it it's been a real pain in the @rse, but I'm striving to complete it! But well, what matters is the game itself, not the engine, right? right...? lol


Yeah, your right. Games should be judged by how good they are! Not: "this game made with thing from 1997 so begone." And PS- The art for the game looks phenomenal!
author=idonthaveanamedude
Yeah, your right. Games should be judged by how good they are! Not: "this game made with thing from 1997 so begone." And PS- The art for the game looks phenomenal!

Exactly! I guess it all depends on the individual! There's plenty of "old" games (professional or not) out there that really stand out well today, even if they are a little awkward to play due to their engine. But well, there's hopefully always room for both the old and the new school somewhere, haha.

Thank you so much! Honestly! I tend to be quite hard on myself when doing projects, so that's really encouraging!
Can you name the characters ingame?
Also, I've never seen a topless spell caster before, but I'm not complaining.
author=RPGFan28
Can you name the characters ingame?


Unfortunately, it won't be possible, simply because the engine doesn't allow it. I know it would have made much more sense, though! In order to make things a bit easier to understand, they will be named as their classes.

author=RPGFan28
Also, I've never seen a topless spell caster before, but I'm not complaining.


He's probably not the first! I'm kind of just staying consistent, as in a previous related project, the Encharter wore similar clothes. I know his attire might be a bit cringeworthy for some many, but others seem to like it, so... lol

Nobody said mages can't have muscle. :)
author=RPGFan28
Nobody said mages can't have muscle. :)


Even slimes can have muscles! lol
wow. its really nice to see this game come to life. i played it on one of my school computers and i was impresed.
author=idonthaveanamedude
wow. its really nice to see this game come to life. i played it on one of my school computers and i was impresed.

Thank you so much for trying it, really! There’s still lots of work to be done, but I hope to complete it fully this year. Let’s see!
Pages: 1