• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


"Knights are not distinguished on good deeds and chilvalry, but wealth and gleaming armor.

The more burnished knight will always outshine the gallant but underprivileged one."

-Sir Theodore of Gardonia


SYNOPSIS:
You play the role of an unfortunate knight, Sir Edwin Pebbleton of Dungbottom, who desires one thing in life-to wed a fair maiden and restore his family name that his late father tarnished. Yet, Sir Edwin isn't the most prestigious knight in the land. He's poor, daft and quite unattractive. Finding a maiden to marry has proven to be a difficult task for him.

After a drunken night at the Crossroads Inn, Sir Edwin meets a guileful rogue that convinces him to embark on the adventure of a lifetime-to defeat the dreaded dragon Cinder and rescue Lord Thakk's fair daughter, Lady Isella. Finding Cinder, however, is not an easy task, and they are forced to recruit the aid of two others, locate Cinder's lair and pray they don't die in the process.

Take on the role of a comical and dimwitted band of heroes trying to survive in a world full of monsters, peril and roasted pheasant (it's quite nice). Can you rescue Lady Isella? Will Sir Edwin find the love of his life? And will the rogue, Kitrashusara, discover riches beyond his wildest dreams? Only you can determine their outcome.


FEATURES:
  • Decisions that will impact the story and future choices; shaping and molding the world around you.

  • No Random Encounters. All battles are scripted into the game to encourage exploration.

  • A story driven game with plenty of dialogue and character development (a lot of action and adventure too :)

  • Comical and satirical moments intermixed with some serious and meaningful outcomes.

  • Herb Gathering, Alchemy, Mining, Treasure Hunting, Fishing and Bunny Hunting!

  • Light humor and sarcasm that brings a "A Bard's Tale" type charm to the game (at least that's what I was trying to do)


OUR HEROES:


Sir Edwin
Single ladies please apply! Do not fret by this young knight's ghastly appearance, his destitute coffer and his dying lands. What he lacks in knightly luxuries, he makes up for in honor and devotion. Sir Edwin enjoys long walks through the meadow and loathes bats.


Kitrashusara
Don't let this rogue's bright, crimson hair and black eye patch fool you; this kaeta is one to be trusted. He may have a bounty on his head in Yurl and Deshi Ratik, but Ostragen is a different land with new opportunities (and laws). Known as Kit by his close friends, this innocent rogue hopes to obtain mountains of treasure so that he may retire, settle down and live a quiet life deep in the forest as far away from the king and city guard as possible.


Fizrahn
Prestorius University is very fortunate to have Fizrahn as part of their magical alumni. He's been valedictorian of his class and studied under the great Ghalahara the Powerful. What he has in studious intellect, he lacks in common sense, though. Note to self: when surrounded by knights clad in metal while standing in a shallow pool of water... don't cast lightning...


Tia
A cleric from The Divine Order. She's been sent on a pilgrimage by The Thesiriun in hopes to aid the innocent, smite the wicked and discover herself. She's kind, caring and possesses one mean healing spell, and she doesn't take blaspheming ogres lightly. SMITE ALL INFIDELS!


ABOUT:
This is my first game created in RPG Maker. It was originally done in VX Ace and just recently converted to MV. When I created this game, I wanted to focus on what I enjoy the most-writing and storytelling. I spent a lot of time developing my character's and telling a tale that was reminiscent of old comical fairy tale's from the 80's and 90's. I knew I wanted to go humorous, but not over-the-top, so I got some inspiration from A Bard's Tale and Princess Bride. I took a world full of normal, serious people and injected it with a dimwitted group of heroes to interact with them.

Along with my storytelling and character development, I wanted to create a game where choices matter. The decisions you make in the game will impact the world around you, and those choices will determine the difficulty of a dungeon or boss, or possibly how people, or even a town, interact with your party.

I really hope you enjoy my game if you take the time to play. I didn't have a lot of plugin/coding knowledge, and I'm not artistic, so much of the artwork I used is thanks to content creators across many forums and websites, so much of my game may look very familiar to many of you. I hope my story and characters make up for my lack of artistic creativity and coding knowledge. However; I would like to thank the content creators and those responsible for many of the plugin's I used. This game wouldn't have been possible without every single one of you. :-) Thanks!


DURATION:
Main Story (12 hours), Main Story + Side Quests (15 hours)

!!WARNING!! There is some mild cursing, subtle sexual references and blood. Fictional religion is in my game and any similarities to modern religion was unintentional.

Latest Blog

Yet Another Question :-)

Well... 7 months have passed since Tales of Yuria: The Dragon God went up on RMN. Roughly 23,000 views, over 500 downloads and 6 versions later, I'm finally posting the blog I've been wanting to write. Or should I say the question I've been wanting to ask (for those interested in answering it, of course).

Did you start playing Tales of Yuria and never finish? Sometimes life just happens, or you get busy on your own project. That happens to me all the time.

However; was there a reason you stopped playing based on the game itself? Did you lose interest in the story? Do you feel gameplay was unbalanced? Too many bugs/crashes? Was combat or puzzles too difficult (or easy)? Did you start it up, make it 10 minutes into my intro and go, "Good lord... I'm DONE. Is this a video game, or a movie?!" LOL

Not to sound like a broken record, but I will be posting my page for Tales of Yuria 2 very soon. My goal is to have it up and ready for people to follow and comment on in about a month. I then plan on putting up a (VERY) early access DEMO to play within 3-4 months, so now is your chance to really give me feedback, because I can potentially work it into my next game. :-)

As always... thanks again, very happy I found this community, and I look forward to meeting new and interesting people. You can comment on here, or you can send me a private message, as well. I'm quite active and check my messages often. I should be able to respond quickly.
  • Completed
  • AeroFunk80
  • RPG Maker MV
  • Adventure RPG
  • 02/17/2019 06:38 AM
  • 09/19/2019 02:32 AM
  • 02/08/2018
  • 29609
  • 21
  • 587

Posts

author=flyer1
Game is great so far but I'm having a problem with the colored orbs. I think I've tried every combination but nothing seems to happen. What am I missing? Thanks

Finally figured it out.
author=flyer1
Game is great so far but I'm having a problem with the colored orbs. I think I've tried every combination but nothing seems to happen. What am I missing? Thanks

Finally figured it out.

Yay! Glad you like it so far and hope you enjoy the rest of the game. Feel free to reach out to me if you have any other questions :-) Thanks for playing!

I see you said you figured it out, but below is a hint if anyone else gets stuck here. I also put the solution to the puzzle under a HIDE mark. See below:

Orb Puzzle Hint:

In the orb room you want to read the plaques. Those plaques give a description about a specific Delkinian god/goddess. Each plaque goes over a specific word that represents a color. You want to match that orb in the random rooms around the dungeon with that color. You'll know the correct rooms with the specific god statue.

Puzzle Solution:

-The Dragon Guardians: Look for the room with the dragon statue. On that pedestal place a blue orb to represent "skies."

-The Winged Saviors: Look for the room with the twin sisters (two statues facing each other). You want to place the green orb on that pedestal to represent "nature" and how the "grass grows."

-The Hooded Deceiver: Find the room with the robed/hooded statue. Place the yellow orb on the pedestal to represent the "queen's golden crown."
This game was reaaaaally fun (I submitted a review, with nearly only nice things to say !)

I'm here to answers your questionnaire (don't know if it's still topical...)

1) Larrenburg: Did you cause havoc around the village before meeting the lord and his wife (kill any of the farmer's sheep and/or burn the plant)?

Not on my first time.
On the second I did and...got a fine. And some minors change in dialogues.
I was expecting more hostility.

2) Grugg's Lair: Did you rescue Sir Lindsey and Reginald? If you did... what was the outcome?
At first, I let them to their fate (they're unbearable !!!).
The second time, I rescued them (loved the infiltration part). I am not completly done yet, but up until now they let me the credits of killing Grugg (I was expecting them to claim it was their doing) and I still haven't see them again.
Maybe they'll pop back for the dragon ? I'll see...

3) Bhakul Cathedral:
A. Did you give the mage at the Crossroads a Sun Sapphire?

I wanted to, but when I came back he was already gone. This time, I came back to him the moment I put my hand on the sapphire to give it to him.
No change until now, but I'm not done with the cathedral yet.

B. Did you rescue Silent Child?
Yep.

C. Based on the above... what boss battle outcome did you get?
The boss with a few minions (since I don't know what is supposed to change...). I'll see if there is any change now that the sun sapphire has been given.

4) The Dark Forest: Did you find the Eastern Tower? If so... did you help defend it, or leave Gilmund to his fate?

I defended it. And he came back to help with the dragon.

5) Winberg Hall:
A. Did you get thrown in the dungeon? If so... how?

No, I didn't...must try it !!!!

B. Did you allow Niall (the son) to join you? If so... did he survive?

I allowed Niall the join me, and he survived.
You're telling me I must refuse him AND let him join but have him killed to see the different outcomes ?
Damn...

6) Did you find the innkeep's daughter, Kaity? If so... did you help her?

I didn't find her at first.
Then, I did, and helped her (she helped back).

7) Did you get any assistance with Cinder at the very end?
From Gilmund and Kaity.


I must report a few bugs :
- the game freezes after the first encounter with Grubb. I had to play a few times to finally pass.
- the sapphire guy disappearing before we get the chance to give him the sapphire (honestly, if it's only going to change something into the cathedral, he should still be here until we step into the cathedral, shouldn't he ?)
- the woman asking for the dryads bracelets disappeared too before i could bring all the bracelets to her. managed to catch her on my second play. I think it may have something to do with finding Kaity or not finding kaity...not sure.
- After one hour or so of playing, the game just shut down. Don't know why, but since we can't save as often as we'd like, it's...unnerving.
- The first time I played (help from Gilmund and Kaity), the dragon didn't make any damages to me. It was always zero. The second time (help from no one) the damages were working...can't tell you what the problem was.


In fact, there are just two points who really bothered me :
- the lack of saving points.
We shouldn't be able to play more than 20 minutes without being able to save in those kind of game. Here, it's one hour or more.
- the timing of the dialogues.
I get that you have a story to tell (and so, lots of dialogues) and that timing them must be a loooot of work, but it's unnecessary. Even more, it's unnerving.
I read more quickly than the dialogues appear (at full speed) and when playing the game again I would like to be able to pass some dialogues more quickly.

I honestly think that without the timing, the intro could be shortened to 15 minutes or so (because we're spending a lot of time just waiting for the text to unfold).
You want to tell a story, and we want to hear it, but we also want to play your game.
I honestly think that without the timing we'd be able to enjoy both the game and the story.
And it's saving you a lot of work.
Win-win situation here.


Anyway, I'm looking forward to play your next game if it's only half as fun as this one !!!
@Tsuba

I'm so glad hear you enjoyed my game
This post has been hidden by the game developer. Click here to show the post anyway.
This post has been hidden by the game developer. Click here to show the post anyway.
OK, sorry about my above posts. I attempted to reply by my phone, and it didn't send the entire message. Wanted to make sure I didn't come off rude with my single line response.

Thank you Tsuba! I'm so glad to hear you enjoyed my game, and it sounds like you're playing it a second time! :-)

What I enjoy most is writing. I love creating the story and dialogue, and sometimes I have to remind myself I'm making a game and not writing a novel. I need to tone some of my cut scenes down. I will be fixing this in my second game. While it will still have plenty of story, a lot of the lore will be in optional scrolls, books, etc. I have the intro of my second game pretty much done, and it's been cut back drastically. I've broken up much of the dialogue by allowing you to play the character in between. So you won't be sitting through a 20 minute intro before you actually get to play in part 2.

With this being my first game, I'm definitely taking all feedback and considering it for my sequel. That's how we grow :-) Some common complaints I got about this game that won't be showing up in my sequel:

-SAVE will be available anytime directly through the menu screen.
-QUESTS will no longer be timed. You'll get a quest, and you can complete it at anytime. You'll have a quest log, as well.
-DASH will be enabled. You had it for your playthrough, but I had it disabled in my earlier versions. People disliked that... quite a bit :-)

As for the crashes. I never figured out the cause of them. They were a lot worse and more frequent in my earlier versions. I fixed a majority of them by making sure all plugins and my version of RPG Maker MV was up-to-date. Do you have Version 1.6? Either way--sorry about the frustration with that. I'm glad to hear you were willing to push through and continue playing even when that happened.

Thanks also for writing a review. You'll be my first one :-)

I'll be posting on here once I create my Tales of Yuria 2 page. I plan on putting it up before the game is done, that way everyone can start following my progress and give feedback along the way. :-)

Thanks again!
  • DASH - having to crawl everywhere was annoying

  • QUEST/SAVE - I honestly don't mind these mechanics, you just have to be a little more generous with save locations or give some indication I need to hurry up with a quest
Dreamcleaver! Glad to see you still stopping by :-)

I was nervous to put dash in an update because I was worried it would mess something up, but apparently it worked well. And I will actually have the save option in the menu now. Mostly because if the game crashes, I want players to be able to have multiple save spots and save frequently.

I'm currently working on the Intro of my sequel. Once that's done, I'll be putting up a Tales of Yuria 2 page so you can all follow the progress.

I actually commissioned someone to make custom main characters for me, so you'll be getting a unique looking party in my second game :-)
An inn that doesn't heal you?

Is it a feature of MV that you can advance dialogs with your mouse?


author=dnel57
An inn that doesn't heal you?

Is it a feature of MV that you can advance dialogs with your mouse?


The inn will heal you after the first dungeon. Once you make it through the crypt, you can always go to your room and fully heal an unlimited time without paying. You rent a room for the rest of the game.

I believe in MV you can skip quicker with mouse. Something I'm working into my sequel is the ability to skip entire cut scenes tho. In the event you already played or watched it. Still trying to figure out the best way to do this tho.
Thanks for the explanation. Sounds like something cool you're working on. Game seems well developed and enjoyable.
author=dnel57
Thanks for the explanation. Sounds like something cool you're working on. Game seems well developed and enjoyable.


Of course. Anytime. If you haven't played and decide to... hope you enjoy. Feel free to leave any feedback, even if you only play for a small portion of the game.

:-)
I finished the first bounty. After
acknowledging it, he said here is your next
bounty. Then he paid $25.00 and then the screen
showed Bounty 15 and that was it.
When I talk to him again, he says You're doing great.
Bring me the trophy when you have dealt with him. (maybe not exact words).
There was no mention of a name for the next bounty.
]

Did I miss a bounty list somewhere?


Never mind (sigh). You have to read it.#-o
author=dnel57
I finished the first bounty. After
acknowledging it, he said here is your next
bounty. Then he paid $25.00 and then the screen
showed Bounty 15 and that was it.
When I talk to him again, he says You're doing great.
Bring me the trophy when you have dealt with him. (maybe not exact words).
There was no mention of a name for the next bounty.
]

Did I miss a bounty list somewhere?


Did you go into your inventory and read Bounty 15? You should have an item that will trigger a Common Event and give all the details you need.

Sorry for the confusing quests/side quests. I didn't realize Yanfly had a Quest Journal until after I released this game. I'll be using that in all future projects. For this game, however, the questing system isn't... amazing LOL Sorry about that, but reach out for any other help you may need. I'm here for you :-)
I think the issue was that it jumped from Bounty 1 to Bounty 15 without a note of what happened to bounties 2-14. It confused the hell out of me, too. XD
author=Liberty
I think the issue was that it jumped from Bounty 1 to Bounty 15 without a note of what happened to bounties 2-14. It confused the hell out of me, too. XD


Yeah, my thought process behind that was... "others" were helping him with the other bounties while you were away, and by the time you got back... you were on 10 bounties later. It made better sense in my head at the time... but now I realize it doesn't make sense LOL "Like... how many bounties does this guy actually have? How many people is the king wanting dead?" LOL
I picked up another party member, but, never found the three red chests. Then we were promted to leave. Does that mean I lost my chance for those chests? I can stay at the inn now and heal.whew!
author=AeroFunk80
author=Liberty
I think the issue was that it jumped from Bounty 1 to Bounty 15 without a note of what happened to bounties 2-14. It confused the hell out of me, too. XD
Yeah, my thought process behind that was... "others" were helping him with the other bounties while you were away, and by the time you got back... you were on 10 bounties later. It made better sense in my head at the time... but now I realize it doesn't make sense LOL "Like... how many bounties does this guy actually have? How many people is the king wanting dead?" LOL


I think the idea is fine, but probably needed some NPCs to be seen cashing in/getting new bounties or talking about the bounties they're going after. Even finding someone in a dungeon heading back after beating/losing to a bounty, or a scene with someone fighting a bounty and taking them down.

That said, I think it makes more sense to have multiple hunters going after the same bounty so that they will definitely be dealt with. That would allow for cool scenarios where you stumble on a bounty hunter who is injured and asks for your help to take down their bounty who they also injured, or you might team up with another hunter early-game when you don't have all your crew to deal with a tougher bounty, or you find the dead body of a hunter and avenge them... that kind of stuff.

But yeah, I got the idea, it was just a bit confusing and a little of a let down since as a player I'm a completionist so there was no way to know if I'd accidentally missed a bounty or not since it jumped numbers so much. XD
author=dnel57
I picked up another party member, but, never found the three red chests. Then we were promted to leave. Does that mean I lost my chance for those chests? I can stay at the inn now and heal.whew!

@dnel57: The three red chests? Or are you referring to the blue chests in the crypt with the combination puzzle?

Red chests are locked and need a special key. If you find those, you can always go back to unlock them later once you find a key.

@Liberty: Yeah, that does make more sense haha And I like the idea of meeting other bounty hunters. That would have added some fun cut scenes... I have a couple ideas now for that. :-)
author=AeroFunk80
author=dnel57
I picked up another party member, but, never found the three red chests. Then we were promted to leave. Does that mean I lost my chance for those chests? I can stay at the inn now and heal.whew!
@dnel57: The three red chests? Or are you referring to the blue chests in the crypt with the combination puzzle?

Red chests are locked and need a special key. If you find those, you can always go back to unlock them later once you find a key.

@Liberty: Yeah, that does make more sense haha And I like the idea of meeting other bounty hunters. That would have added some fun cut scenes... I have a couple ideas now for that. :-)


Yes, sorry, the ones that require combinations.