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"Knights are not distinguished on good deeds and chilvalry, but wealth and gleaming armor.

The more burnished knight will always outshine the gallant but underprivileged one."

-Sir Theodore of Gardonia


SYNOPSIS:
You play the role of an unfortunate knight, Sir Edwin Pebbleton of Dungbottom, who desires one thing in life-to wed a fair maiden and restore his family name that his late father tarnished. Yet, Sir Edwin isn't the most prestigious knight in the land. He's poor, daft and quite unattractive. Finding a maiden to marry has proven to be a difficult task for him.

After a drunken night at the Crossroads Inn, Sir Edwin meets a guileful rogue that convinces him to embark on the adventure of a lifetime-to defeat the dreaded dragon Cinder and rescue Lord Thakk's fair daughter, Lady Isella. Finding Cinder, however, is not an easy task, and they are forced to recruit the aid of two others, locate Cinder's lair and pray they don't die in the process.

Take on the role of a comical and dimwitted band of heroes trying to survive in a world full of monsters, peril and roasted pheasant (it's quite nice). Can you rescue Lady Isella? Will Sir Edwin find the love of his life? And will the rogue, Kitrashusara, discover riches beyond his wildest dreams? Only you can determine their outcome.


FEATURES:
  • Decisions that will impact the story and future choices; shaping and molding the world around you.

  • No Random Encounters. All battles are scripted into the game to encourage exploration.

  • A story driven game with plenty of dialogue and character development (a lot of action and adventure too :)

  • Comical and satirical moments intermixed with some serious and meaningful outcomes.

  • Herb Gathering, Alchemy, Mining, Treasure Hunting, Fishing and Bunny Hunting!

  • Light humor and sarcasm that brings a "A Bard's Tale" type charm to the game (at least that's what I was trying to do)


OUR HEROES:


Sir Edwin
Single ladies please apply! Do not fret by this young knight's ghastly appearance, his destitute coffer and his dying lands. What he lacks in knightly luxuries, he makes up for in honor and devotion. Sir Edwin enjoys long walks through the meadow and loathes bats.


Kitrashusara
Don't let this rogue's bright, crimson hair and black eye patch fool you; this kaeta is one to be trusted. He may have a bounty on his head in Yurl and Deshi Ratik, but Ostragen is a different land with new opportunities (and laws). Known as Kit by his close friends, this innocent rogue hopes to obtain mountains of treasure so that he may retire, settle down and live a quiet life deep in the forest as far away from the king and city guard as possible.


Fizrahn
Prestorius University is very fortunate to have Fizrahn as part of their magical alumni. He's been valedictorian of his class and studied under the great Ghalahara the Powerful. What he has in studious intellect, he lacks in common sense, though. Note to self: when surrounded by knights clad in metal while standing in a shallow pool of water... don't cast lightning...


Tia
A cleric from The Divine Order. She's been sent on a pilgrimage by The Thesiriun in hopes to aid the innocent, smite the wicked and discover herself. She's kind, caring and possesses one mean healing spell, and she doesn't take blaspheming ogres lightly. SMITE ALL INFIDELS!


ABOUT:
This is my first game created in RPG Maker. It was originally done in VX Ace and just recently converted to MV. When I created this game, I wanted to focus on what I enjoy the most-writing and storytelling. I spent a lot of time developing my character's and telling a tale that was reminiscent of old comical fairy tale's from the 80's and 90's. I knew I wanted to go humorous, but not over-the-top, so I got some inspiration from A Bard's Tale and Princess Bride. I took a world full of normal, serious people and injected it with a dimwitted group of heroes to interact with them.

Along with my storytelling and character development, I wanted to create a game where choices matter. The decisions you make in the game will impact the world around you, and those choices will determine the difficulty of a dungeon or boss, or possibly how people, or even a town, interact with your party.

I really hope you enjoy my game if you take the time to play. I didn't have a lot of plugin/coding knowledge, and I'm not artistic, so much of the artwork I used is thanks to content creators across many forums and websites, so much of my game may look very familiar to many of you. I hope my story and characters make up for my lack of artistic creativity and coding knowledge. However; I would like to thank the content creators and those responsible for many of the plugin's I used. This game wouldn't have been possible without every single one of you. :-) Thanks!


DURATION:
Main Story (12 hours), Main Story + Side Quests (15 hours)

!!WARNING!! There is some mild cursing, subtle sexual references and blood. Fictional religion is in my game and any similarities to modern religion was unintentional.

Latest Blog

How Did You Play?

I've been meaning to post this, but I wanted to wait until a few people played my game. Since Tales of Yuria has various paths and outcomes in each area, I'm just curious what happened in your game. I'm doing this for two reasons: 1) Give everyone that's played the opportunity to see what else could have happened in the game 2) I can get a feel for what options were popular/unpopular to help plan the sequel better.

If you haven't played yet and plan to... I've hidden my questions, but careful reading on. Some of the replies may contain spoilers.

1) Larrenburg: Did you cause havoc around the village before meeting the lord and his wife (kill any of the farmer's sheep and/or burn the plant)?

2) Grugg's Lair: Did you rescue Sir Lindsey and Reginald? If you did... what was the outcome?

3) Bhakul Cathedral:
A. Did you give the mage at the Crossroads a Sun Sapphire?
B. Did you rescue Silent Child?
C. Based on the above... what boss battle outcome did you get?

4) The Dark Forest: Did you find the Eastern Tower? If so... did you help defend it, or leave Gilmund to his fate?

5) Winberg Hall:
A. Did you get thrown in the dungeon? If so... how?
B. Did you allow Niall (the son) to join you? If so... did he survive?

6) Did you find the innkeep's daughter, Kaity? If so... did you help her?

7) Did you get any assistance with Cinder at the very end?


Thanks again to everyone that's played, along with all the feedback (good and bad), and the support I've received by many of you, as well! :-)
  • Completed
  • AeroFunk80
  • RPG Maker MV
  • Adventure RPG
  • 02/17/2019 06:38 AM
  • 04/14/2019 02:36 AM
  • 02/08/2018
  • 15149
  • 15
  • 223

Posts

Pages: first 123 next last
Going to start working on Part 2. Really looking forward to any feedback you can give. Even if you only play the intro or part of my game. I'm hoping to use positive or negative feedback to improve my next game :-) Thanks for playing!
Just posted a blog: Yurian Lore & Knowledge. Enjoy :-)
Hi.
How to download this? i don`t know how to download this. I just came to dropbox but no download button.
author=kenlan
Hi.
How to download this? i don`t know how to download this. I just came to dropbox but no download button.

Hi Kenlan. Yeah, I wasn't sure of the best site to host my game, or how to upload it directly to RMN. Hope this helps:

Once you're in dropbox there's a Download button in the upper right corner of the screen. Once you click that go down to Direct Download and it'll start downloading the zip file. If you don't have a Dropbox account, that's fine, you can click "No thanks, continue to download" at the bottom on the login box that pops up. Hope this works and enjoy! :-) If you still have issues... let me know, or send me a Private Message.

I'm trying to find a better place to host my game to make it easier to download. I don't think Dropbox is the best choice. Sorry about that.
Hi.
It`s ok now, i had AD-BLOCK on Opera on, that causes the trouble if anymore will have this problem.
author=kenlan
Hi.
It`s ok now, i had AD-BLOCK on Opera on, that causes the trouble if anymore will have this problem.


Great! Thanks and hope you enjoy. Even if you only play a little, I'd love the feedback to help me with future projects :-) Thanks again!
Kind of shocked this hasn't gotten more love. Yes, it has a slow start, and yes there's some annoying aspects (I could do without the whole storyteller interludes and the slow-ass walk speed), but the rest of the game is pretty great and I've enjoyed the 10+ hours I've played of it so far (I'm at the dark forest).

That said, there is an issue with it having a memory leak - or having a huge memory use. I mean, my computer's not beefcake but it can run Witcher 3 and firefox at the same time without any problems, and yet this MV game keeps freezing my computer up around 2-3 hours in, so I have to reset the damn thing so it chills the fuck out on my poor 8GB RAM. You might want to look into that and see if there's anything that could be done.

But yeah, so far so good.

To upload to RMN: go to the Downloads page on your game profile (you can get there via hovering over your name in the black bar at the top, clicking on Manage Games and then clicking on your game). Then choose the zipped/compressed file, fill in the details for the page and then click submit. Leave the page until it redirects - it can take a while depending on your internet speed and the site, so just let it be while you do something else. You'll know it uploaded when it changes to another page.

HOWEVER: we have a limit on how big a game size can be uploaded. 450MB is as high a game size as we can go (I would recommend a non-RTP version if you want to cut down sizes). You can also hover over your name, click on Locker and then upload there (check how much space you have there). The more Makerscore you have the bigger your lockerspace. You can get Makerscore by making a gamepage, adding reviews and other stuff to the site, taking part in events and the like. Donating to the site will give you 1000 MS straight away, too, so people tend to throw $10 or so at the site to get the requisite badge (it also gets rid of any ads on the site, so you don't have to worry about adblocker).
author=Liberty
Kind of shocked this hasn't gotten more love. Yes, it has a slow start, and yes there's some annoying aspects (I could do without the whole storyteller interludes and the slow-ass walk speed), but the rest of the game is pretty great and I've enjoyed the 10+ hours I've played of it so far (I'm at the dark forest).

That said, there is an issue with it having a memory leak - or having a huge memory use. I mean, my computer's not beefcake but it can run Witcher 3 and firefox at the same time without any problems, and yet this MV game keeps freezing my computer up around 2-3 hours in, so I have to reset the damn thing so it chills the fuck out on my poor 8GB RAM. You might want to look into that and see if there's anything that could be done.

But yeah, so far so good.

To upload to RMN: go to the Downloads page on your game profile (you can get there via hovering over your name in the black bar at the top, clicking on Manage Games and then clicking on your game). Then choose the zipped/compressed file, fill in the details for the page and then click submit. Leave the page until it redirects - it can take a while depending on your internet speed and the site, so just let it be while you do something else. You'll know it uploaded when it changes to another page.

HOWEVER: we have a limit on how big a game size can be uploaded. 450MB is as high a game size as we can go (I would recommend a non-RTP version if you want to cut down sizes). You can also hover over your name, click on Locker and then upload there (check how much space you have there). The more Makerscore you have the bigger your lockerspace. You can get Makerscore by making a gamepage, adding reviews and other stuff to the site, taking part in events and the like. Donating to the site will give you 1000 MS straight away, too, so people tend to throw $10 or so at the site to get the requisite badge (it also gets rid of any ads on the site, so you don't have to worry about adblocker).


This make me happy Liberty! So glad you're trying it out. Thanks for the feedback.

-The start is really slow, and I almost fixed that in my MV version. I started my second game, and it definitely has less story at the start and more playing. I spread the story out a bit more instead of hitting you all at once with it.

-Storyteller interludes are a lot less in part 2. You'll have the opening storyteller, but she won't jump in as often. Probably just beginning, middle and end.

-I learned my lesson not enabling dash. This is my most common complaint. I was worried enabling it now would cause issues with monster chases, etc. However; all of my projects going forward have will have dash enabled :-)

-The memory leak issue. I'm so sorry. I'm not sure what I possibly did to cause this. I'll search around and see if there's anything I can do to fix it. Or make sure I don't do in my next project.

Thanks so much for the feedback! I love it all. Good and bad. It will help with all of my upcoming games. Hope you enjoy the rest :-) And thanks for the help with uploading my game to RMN.
Well I played a fair bit more and have some more feedback.
- The healing upgrade is a bit lacklustre, seeing as it fluctuates between +20 to +120-ish. It'd be nice if it were a bit more stable and towards the higher end of that since it your HP at that point is well over double the amount you get and healing items aren't really a good upgrade (more like, Potions are okay but only okay, and they're also very rare on the ground and harder to get the ingredients for).
- I appreciate that Tia gets double attacks sometimes. It's helpful.
- Some way beyond mushrooms and wasting a turn to get more TP would be nice, especially since the mages have to wait forever. I'd rec something that gives maybe 40-50.
- The game crashed on me due to the memory leak issue after the fight with the Baron dude and his family.
- I notice digging spots just dried up.
- There's a bug in the fort where the guy who gives you a gold key for turning in the couple who did the murder keeps giving you gold keys if you talk to him again.
- There's a few mapping mistakes in the forest. Trees that are cut in half.
- The end part has become a bit battle fluff. It feels a bit too much to not only go through the town and kill every enemy twice, but then have slimes and wolves AND guards to kill on top of that. It's a bit too much.
- I meant to mention that I tried to get the white wolf thing near the start but I couldn't trigger him to appear and there were only a few wolves to fight so I never got to finish that quest which was annoying.
- I'm really not a big fan of sidequests that close off for no real good reason. I can understand the one in the fort since you can miss the room with the bodies and/or that guy dies in the attack, (though having the option of seeing someone else about getting a reward from that would be nice) but 'people leave' isn't a great explanation since they were hanging around to check stuff like the druids and such. It was a bit annoying to get the items and not be able to hand them in.
- I don't what what items I should keep and what ones I should sell. Some of them say "someone might buy this for more" and others say about getting a fair price and it's like "who do I sell this shit to to get the best cost?" or even "do I need to keep this for some reason?" since some items are needed for quests. Clearer marking would be nice.

I'll probably go back to the game again after I take a break. That crash really downed me out because I was finally finished with that section and hadn't been able to save for a while.

Oh, another thing I noticed was a lack of quests when going in to the west forest, which is kinda boo. It feels a bit lopsided - more fighting, less questing towards the end.

Still, game is fun. I'm looking forward to your next foray!
author=Liberty
Well I played a fair bit more and have some more feedback.
- The healing upgrade is a bit lacklustre, seeing as it fluctuates between +20 to +120-ish. It'd be nice if it were a bit more stable and towards the higher end of that since it your HP at that point is well over double the amount you get and healing items aren't really a good upgrade (more like, Potions are okay but only okay, and they're also very rare on the ground and harder to get the ingredients for).
- I appreciate that Tia gets double attacks sometimes. It's helpful.
- Some way beyond mushrooms and wasting a turn to get more TP would be nice, especially since the mages have to wait forever. I'd rec something that gives maybe 40-50.
- The game crashed on me due to the memory leak issue after the fight with the Baron dude and his family.
- I notice digging spots just dried up.
- There's a bug in the fort where the guy who gives you a gold key for turning in the couple who did the murder keeps giving you gold keys if you talk to him again.
- There's a few mapping mistakes in the forest. Trees that are cut in half.
- The end part has become a bit battle fluff. It feels a bit too much to not only go through the town and kill every enemy twice, but then have slimes and wolves AND guards to kill on top of that. It's a bit too much.
- I meant to mention that I tried to get the white wolf thing near the start but I couldn't trigger him to appear and there were only a few wolves to fight so I never got to finish that quest which was annoying.
- I'm really not a big fan of sidequests that close off for no real good reason. I can understand the one in the fort since you can miss the room with the bodies and/or that guy dies in the attack, (though having the option of seeing someone else about getting a reward from that would be nice) but 'people leave' isn't a great explanation since they were hanging around to check stuff like the druids and such. It was a bit annoying to get the items and not be able to hand them in.
- I don't what what items I should keep and what ones I should sell. Some of them say "someone might buy this for more" and others say about getting a fair price and it's like "who do I sell this shit to to get the best cost?" or even "do I need to keep this for some reason?" since some items are needed for quests. Clearer marking would be nice.

I'll probably go back to the game again after I take a break. That crash really downed me out because I was finally finished with that section and hadn't been able to save for a while.

Oh, another thing I noticed was a lack of quests when going in to the west forest, which is kinda boo. It feels a bit lopsided - more fighting, less questing towards the end.

Still, game is fun. I'm looking forward to your next foray!


Really appreciate the additional feedback :-) I just updated my game with some fixes and put the new version on Dropbox for anyone that hasn't downloaded or would like to get the newer version. Fixes below:

-Focus now gives Sir Edwin & Kit more TP. Increased from 30 to 40.
-Fixed Gilded Sentinel side quest to only give one gold key.
-Dark Forest has less slimes and wolves now. Enemies scaled down about 40%.
-All items that serve no purpose other than to sell have now been marked as "Vendor Junk" in their description.
-Increased the potency of Tia's Cleric's Touch, Regeneration & God's Embrace. She now has a larger base heal with 10% more Variance.
-Health Tonics & Potions now heal more HP.

As for the memory leak. I'm not sure how to fix that. I researched it and it was a common issue for many RPG Maker games, but apparently they fixed it. I just checked the version of my core file, and it's the latest version (1.5.2). I've played through my game quite a bit, and my friend played it once for me on his PC... neither of us crashed. We both do have a similar PC, though. I want to make sure everyone can enjoy the game and fix this... I'm just not sure how to fix it :-( Could it be that I have too much in my game (events, plugins, etc.)

Sorry for the frustration. I have taken your feedback and will use in my next game and other projects. I also made some fixes to a few of your suggestions. You're almost to the end, but hopefully these updates help those that haven't played yet or just downloaded my game :-)
Version 1.2 is now officially up and linked properly. If you download or re-download, make sure the zip file says "v1.2" at the end.
First impressions are that it's a really fun game but I only managed to beat the crypt lord. As soon as I left the floor he was in the game crashed with a screen that said something about a 'range' (forgot to take a screenshot :/ ).

Not sure if this is to do with the memory leak but it's going to be pretty annoying having to go through all the battles again. One recommendation is that you put an autosave feature after every major boss just so players don't have to spend an hour going through the same levels if their game crashes.
OK...

1st-I'm sorry to keep posting and possibly blowing up everyone's notifications.

2nd-I'm SO sorry for the issues with my game. This is the first one I've published, so apparently I wasn't ready to upload my game just yet. :-) However; I believe I figured it out. My game used quite a bit of plugins, and because I'm a big dumb stupid head... I forgot to update my plugins with the most recent version of RPG Maker MV. Many of them were outdated and likely causing the crashes.

Not only did I update ALL plugins to their current version... I tested both versions. The verdict for the old version... I used Resource Monitor and it did eat up a lot of RAM. It used quite a bit and had relatively large Hard Faults/sec spikes. It sat around 2-20 Free MB of memory. However; when I tested the NEW version with the updated plugins... it used less memory, had less Hard Faults/sec and sat around 800-1000 MB of free memory.

I am hoping AND praying this was my issue. I really want everyone to play and enjoy my game. I, again, apologize for not thinking about this before. I was excited to upload my game and never even thought about testing my game while monitoring Resource Monitor for the amount of memory it was using. Now I know to do this for future projects :-)

I hope if you experienced this issue, and that's why you stopped playing, you consider trying again. If you already started... I'm not sure if you can transfer your current saved files to the new version (v1.3) once you download... or if you'll have to start over. Hopefully you can pick up where you left off once you download the new version and transfer your save files over.

USING RESOURCE MONITOR:

If you're interested in using Resource Monitor (really nice if you don't already), you can access it by following the below steps:

1) Click the Windows Icon/Start Menu
2) Type "Resmon" to access the Run Command
3) This opens Resource Manager.
4) Click on the Memory tab.

You can now monitor how much memory your computer is using while playing. FYI-I played while RPG Maker was open. When I closed out of RPG Maker MV and opened just the game through the folder... that's when I sat around 800-1000 Free MB.


If anyone experiences anymore crashes after you download v1.3... please let me know so I can keep looking into it further.

Either way... v1.3 is now up. :-) Sorry again everyone.
I'm only a little ways in, but so far it's a pretty fun game. You did a good job on most of the cutscenes, making good use of music, sound effects, and animations. The dialogue is also funny and engaging.

I wish there was an option to skip the storytelling part though. I used up all my flowers thinking they would grow back and I could pick some more. Now I'm out of healing items except 2 health tonics, and... you can't even rest at the inn! I can't beat the mummy, so I think I need to start again. My fault for not making another save file I guess.
author=meteomage
I'm only a little ways in, but so far it's a pretty fun game. You did a good job on most of the cutscenes, making good use of music, sound effects, and animations. The dialogue is also funny and engaging.

I wish there was an option to skip the storytelling part though. I used up all my flowers thinking they would grow back and I could pick some more. Now I'm out of healing items except 2 health tonics, and... you can't even rest at the inn! I can't beat the mummy, so I think I need to start again. My fault for not making another save file I guess.

So glad to hear you're enjoying the game so far! :-) Sorry about the long intro. I was trying to tell TOO MUCH of the story when I first made my game, and I learned that I need to spread the intro out with some game play and save options in between. I'm doing this now in all of my upcoming projects. More playing during the intro and saving so you don't have to go back through it again if have to start over or play again.

As for the inn... you will be able to rest there after you get through The Crypt of Ancients. You'll have a room upstairs that you and your party can rest at as much as you like. More herbs will spawn around the inn/forest after you complete each dungeon... plus they'll be in the new maps. You'll also gain access to a vendor soon :-) Once you beat the first dungeon... The Crossroad will open up quite a bit.
I gave Sun Sphere to the guy in front of the inn but I keep getting this pop up box and it stuck "Loading Error. Failed to load: img/characters/Behavior2.png"
Help please!
From the sounds of it you don't have the RTP installed. You need the VX Ace files here, and then follow the installation instructions.


@AeroFunk: I meant to mention that it would be nice to have some way to heal aside from items before you unlock the inn. Maybe they could camp outside at that campfire? Start the game with some Salmon or something so you can heal there? At that point I had maybe two healing items left and was sweating about how I'd be able to heal after I used those. Even if items respawn, if they don't do it until after the dungeon then if you're having trouble getting through it you'll easily run out of heals.
So... what have I learned from posting my first game? :-)

1) While I tested it many times, I have so many different options and side quests in my game, I missed a few bugs (sad face). So apparently it needed more thorough testing before posting. Sorry about that. Going forward, I will be recruiting volunteer testers to be more thorough and avoid this from happening on future projects and uploads.

2) I actually took all those animations out (or thought I did) but missed the mage at The Crossroads. I'll actually do what you suggested in the event I have another NPC hidden somewhere with the same issue.

Thanks again everyone for the patience and reporting these issues. I'll correct via Liberty's suggestion above and post another update. I'll have that up tonight!
@Liberty: thanks for that, will give it a try soon
@AeroFunk80: the game has shut itself down twice now, I don't understand why. I am not in the middle of the battle and I only open 1 browser with 1 tab. No error message, no nothing, just closes itself down :(
Hope you can have a fix soon, thank you :)
author=blu3
@Liberty: thanks for that, will give it a try soon
@AeroFunk80: the game has shut itself down twice now, I don't understand why. I am not in the middle of the battle and I only open 1 browser with 1 tab. No error message, no nothing, just closes itself down :(
Hope you can have a fix soon, thank you :)


I apologize. That one I haven't heard of. So the game just shuts down with no error message? I'm not an expert when it comes to the technical side of things, but do you know how much RAM you have? Not saying that's the issue. I'm curious if this has happened to anyone else, though...
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