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You play the role of an unfortunate knight, Sir Edwin Pebbleton of Dungbottom, who desires one thing in life-to wed a fair maiden and restore his family name that his late father tarnished. Yet, Sir Edwin isn't the most prestigious knight in the land. He's poor, daft and quite unattractive. Finding a maiden to marry has proven to be a difficult task for him.

After a drunken night at the Crossroads Inn, Sir Edwin meets a guileful rogue that convinces him to embark on the adventure of a lifetime-to defeat the dreaded dragon Cinder and rescue Lord Thakk's fair daughter, Lady Isella. Finding Cinder, however, is not an easy task, and they are forced to recruit the aid of two others, locate Cinder's lair and pray they don't die in the process.

Take on the role of a comical and dimwitted band of heroes trying to survive in a world full of monsters, peril and roasted pheasant (it's quite nice). Can you rescue Lady Isella? Will Sir Edwin find the love of his life? And will the rogue, Kitrashusara, discover riches beyond his wildest dreams? Only you can determine their outcome.









Single ladies please apply! Do not fret by this young knight's ghastly appearance, his destitute coffer and his dying lands. What he lacks in knightly luxuries, he makes up for in honor and devotion. Sir Edwin enjoys long walks through the meadow and loathes bats.



Don't let this rogue's bright, crimson hair and black eye patch fool you; this kaeta is one to be trusted. He may have a bounty on his head in Yurl and Deshi Ratik, but Ostragen is a different land with new opportunities (and laws). Known as Kit by his close friends, this innocent rogue hopes to obtain mountains of treasure so that he may retire, settle down and live a quiet life deep in the forest as far away from the king and city guard as possible.



Prestorius University is very fortunate to have Fizrahn as part of their magical alumni. He's been valedictorian of his class and studied under the great Ghalahara the Powerful. What he has in studious intellect, he lacks in common sense, though. Note to self: when surrounded by knights clad in metal while standing in a shallow pool of water... don't cast lightning...



A cleric from The Divine Order. She's been sent on a pilgrimage by The Thesiriun in hopes to aid the innocent, smite the wicked and discover herself. She's kind, caring and possesses one mean healing spell, and she doesn't take blaspheming ogres lightly. SMITE ALL INFIDELS!




  • Decisions that will impact the story and future choices; shaping and molding the world around you.

  • No Random Encounters. All battles are scripted into the game to encourage exploration.

  • A story driven game with plenty of dialogue and character development (a lot of action and adventure too :)

  • Comical and satirical moments intermixed with some serious and meaningful outcomes.

  • Herb Gathering, Alchemy, Mining, Treasure Hunting, Fishing and Bunny Hunting!

  • Light humor and sarcasm that brings a "A Bard's Tale" type charm to the game (at least that's what I was trying to do)




This is my first game created in RPG Maker. It was originally done in VX Ace and just recently converted to MV. When I created this game, I wanted to focus on what I enjoy the most-writing and storytelling. I spent a lot of time developing my character's and telling a tale that was reminiscent of old comical fairy tale's from the 80's and 90's. I knew I wanted to go humorous, but not over-the-top, so I got some inspiration from A Bard's Tale and Princess Bride. I took a world full of normal, serious people and injected it with a dimwitted group of heroes to interact with them.

Along with my storytelling and character development, I wanted to create a game where choices matter. The decisions you make in the game will impact the world around you, and those choices will determine the difficulty of a dungeon or boss, or possibly how people, or even a town, interact with your party.

I really hope you enjoy my game if you take the time to play. I didn't have a lot of plugin/coding knowledge, and I'm not artistic, so much of the artwork I used is thanks to content creators across many forums and websites, so much of my game may look very familiar to many of you. I hope my story and characters make up for my lack of artistic creativity and coding knowledge. However; I would like to thank the content creators and those responsible for many of the plugin's I used. This game wouldn't have been possible without every single one of you. :-) Thanks!




Main Story (12 hours), Main Story + Side Quests (15 hours)




Tales of Yuria Series:
1. Tales of Yuria: The Dragon God (Complete)
2. Tales of Yuria (Short Story Collection): Mausoleum of the Gods (Complete)
3. Tales of Yuria 2: The Gilded Crown (In Development - end of 2023)

Other Series:
1. bio-Synthetica (In Development - 2022/2023)


Join my Discord server for Gray Bard Gaming!


Subscribe to my YouTube Channel!


Follow my Twitter!




!!WARNING!! There is some mild cursing, subtle sexual references and blood. Fictional religion is in my game and any similarities to modern religion was unintentional.

Latest Blog

Tales of Yuria: Mausoleum of the Gods *RELEASED*

The follow-up story for The Dragon God is now finished. You can download and play it here: ToY: Mausoleum of the Gods.

This is a short story (roughly around 4-6 hours) and just a follow-up to The Dragon God. Think DLC. This story follows where the first game ended and takes you back to The Crypt of Ancients. If you play, hope you enjoy :-)
  • Completed
  • AeroFunk80
  • RPG Maker MV
  • Adventure RPG
  • 02/17/2019 06:38 AM
  • 12/03/2022 12:43 AM
  • 02/08/2018
  • 116994
  • 34
  • 194

Posts

author=dnel57
author=AeroFunk80
author=dnel57
I picked up another party member, but, never found the three red chests. Then we were promted to leave. Does that mean I lost my chance for those chests? I can stay at the inn now and heal.whew!
@dnel57: The three red chests? Or are you referring to the blue chests in the crypt with the combination puzzle?

Red chests are locked and need a special key. If you find those, you can always go back to unlock them later once you find a key.

@Liberty: Yeah, that does make more sense haha And I like the idea of meeting other bounty hunters. That would have added some fun cut scenes... I have a couple ideas now for that. :-)
Yes, sorry, the ones that require combinations.


Yeah, you can't go back for them. Good news is it was just an accessory, and you'll find plenty of them throughout the course of the game :-)
That's good news. Bandit area clear, but, end battle at broken bridge so far, is not going well. Items getting a bit scarce. Still plugging away. The third member is nearly useless. No spawning enemies to get levels up a bit. Still enjoyable playing:)
Glad to hear you're still playing. Make sure you keep an eye out on herbs around the forest (especially red ones). I built the game around herb gathering and alchemy. Also, once you get further into the game, revisit areas. New herbs will spawn around the forest after each dungeon. If you search well enough, you will end up with an absurd amount of herbs, actually haha

ALSO--not sure if you noticed. The boxes that sit on tables act like chests. Those boxes typically contain potions of some sort (healing, mana, ect). Not sure if you noticed those.

And I really do appreciate the feedback. I'm working on the sequel right now, so this feedback helps me with my new project: what to do, what not to do and areas I need to improve on.

Hope you keep playing and enjoying the game. Hit me up anytime for hints, suggestions. Feel free to PM me too if you need. I check the site often while at work (shhhh... it's a secret--nobody can know this) lol
Is there anyplace to heal in the dungeon part of the cathedral?
author=dnel57
Is there anyplace to heal in the dungeon part of the cathedral?


There's the campfire in the first room and potion boxes throughout the other rooms. Are you out of healing items?
author=AeroFunk80
author=dnel57
Is there anyplace to heal in the dungeon part of the cathedral?
There's the campfire in the first room and potion boxes throughout the other rooms. Are you out of healing items?
No but the enemies are getting tougher and killing members and I have no more kisses.So far, at least, Mia has no revival capabilities. I can save at the black book which is a ways back. That helps. Somewhere to cook a meal would help, too.
Well, looks like I may need to work on another version :-) Really sorry about that. Want to make sure the game is fun for everyone, and I give plenty of healing throughout. It was actually worse when I first released it. You actually had to UNLOCK the alchemy set, and then I made it available right from the start. I also increased the amount of potions you get and made them cheaper on vendor. But you're correct... there are points in the game you can reach that if you run out... you're pretty much in trouble. Not that it helps you now. Let me know if you get to a point you can't proceed, and I'll release another update.

I think the reason I didn't give her a rez spell right away is because your allies revive at 1 HP as long as everyone survives the battle. I should probably consider giving her one early on. And perhaps I'll make healing at the campfire an automatic thing. Did you buy a fishing rod so you can get salmon? You can cook salmon at the campfires to fully recover your entire parties HP and MP... plus cure all status ailments.

Still glad to hear you like it enough that you're powering through, though :-)
I realised,too late, that members revive@1hp after battle. I'm near the end(I think) of the catherdral dungeon. Just about out of items. I have fishing pole and salmon,but, not many ponds or firepots in the dungeon,lol. Once you get out of the lift, you can't go back to the firepot at the beginning of the dungeon.
I still have my save in Crossroads where I have the saved Lindsay save if I need to start from ther and be more prepared. I'm as stubborn as the game is. Onward! Next time, I can save alot of Angel Kisses!
Well, I may have to still consider adding more healing options with another update. May wait until you finish so I can make all the corrections (bugs, etc) that you encountered. I already saved the image you had in your Locker.

For combat... did you read the combat journal? About how certain classes do more damage to others? Like... Sir Edwin will damage Rogue-like enemies more, and Fizrahn will do more damage to Warrior-class enemies. Kit will damage magic classes more. That may help you defeat troops faster (unless you already knew). Now that I'm thinking about it, tho... did I give the correct class VS class damages? I can't remember. If you have the combat journal read it... that'll explain LOL You'd think I'd know my own game LOL
author=AeroFunk80
Going to start working on Part 2. Really looking forward to any feedback you can give. Even if you only play the intro or part of my game. I'm hoping to use positive or negative feedback to improve my next game :-) Thanks for playing!


So glad to hear this, dude
author=WonderChild
author=AeroFunk80
Going to start working on Part 2. Really looking forward to any feedback you can give. Even if you only play the intro or part of my game. I'm hoping to use positive or negative feedback to improve my next game :-) Thanks for playing!
So glad to hear this, dude


Thanks! Did you get a chance to play this one?

Just a quick update. I'm almost done with the prologue of the sequel. A bit different than this game. You'll play a lot more and won't be sitting through a long 20-minute cut scene. Story, combat, tutorials all mixed in. Once my prologue is finished, I'll be posting the page on here while it's being worked on so I can start showing artwork, post blogs and keep everyone posted. :-)
Looking forward to Round 2. Also, playing 1 over again:)
Great! Glad to hear you liked it enough to play a second time. I'm still working on the next version with all your updates, but I've been busy on my other project (part 2). :-)
author=AeroFunk80
Thanks! Did you get a chance to play this one?


I did. I also left you a great review days ago but the site hasn't posted it yet.
author=WonderChild
author=AeroFunk80
Thanks! Did you get a chance to play this one?
I did. I also left you a great review days ago but the site hasn't posted it yet.


Wow! Thank you! So glad to hear you liked it and can't wait to see your review. Those are extremely helpful for me. Let's me know where I can improve and what to continue doing. Can't wait to share my next Tales of Yuria with you all. Feel free to sub to this page for updates. I'll be posting a blog on here with my new page for Tales of Yuria 2 once it's up on the site :-)

Thanks again!
Still playing though, but loved some of the humor so far. The battles are good, sometimes kicking my butt. Damn wolves stop howling, I'm about to die and I need to find a save point! Eat fire.

Anyways, two thoughts:
•While I would always talk to anyone with a twirling orb above their head, everytime I forgot what each color meant. Pehaphs adding contextual icons or short words to the middle of the spite? Since it's already a hint element, it would just keep the player from having to memorize the colors.

•Also, I got gameover-ed failing to disarm a trap after attempting 3 times in a row. I assume its based on complete chance and outside my control (Correct me if I'm wrong. Dunno if leveling up trap disarming is gunna be a thing.) My suggestion is to keep it from giving you a gameover screen, keep you at 1hp minimuim. I know the RNG gods have it out for me, but the gameover was disheartening.
author=TorqueMcFearson
Still playing though, but loved some of the humor so far. The battles are good, sometimes kicking my butt. Damn wolves stop howling, I'm about to die and I need to find a save point! Eat fire.


Glad to hear you're playing and enjoying the humor so far. That was one of my main focal points of the game :-) Hopefully the slight challenge in combat is a good thing? I always like a challenge, so I did try for that, but didn't want to make it too difficult. Keep me posted on that and how future combat goes.

author=TorqueMcFearson
Anyways, two thoughts:
•While I would always talk to anyone with a twirling orb above their head, everytime I forgot what each color meant. Pehaphs adding contextual icons or short words to the middle of the spite? Since it's already a hint element, it would just keep the player from having to memorize the colors.


Good point. I created the game, and even I sometimes forget the colors LOL I can always correct that in my next update. Or like you said... maybe even a reminder text or handbook.

author=TorqueMcFearson
•Also, I got gameover-ed failing to disarm a trap after attempting 3 times in a row. I assume its based on complete chance and outside my control (Correct me if I'm wrong. Dunno if leveling up trap disarming is gunna be a thing.) My suggestion is to keep it from giving you a gameover screen, keep you at 1hp minimuim. I know the RNG gods have it out for me, but the gameover was disheartening.


I have a conditional branch with random variables tied to traps. So success is % based. You can eventually upgrade to new tool kits for Kit increasing the success %. Quick hint (doesn't make it any less frustrating tho LOL), but the flame traps (the most damaging) only ever lead to loot (never needed to proceed further), so you can technically pass on those. The acid and poison traps have a higher success rate than the flame traps. When I did play tests, after a couple attempts at the flame traps when my parties HP got too low... I just accepted defeat and ignored them. Of course... probably not the best game mechanic since players are going to want to see what's in the chests haha

Hope you keep playing. Sounds like you're in Grugg's Lair. If you do decide to stop playing, that feedback helps me out a lot too. So def send me that feedback, as well (if you don't mind). Working on my sequel and really want as much feedback as I can so I can grow as a dev and make part 2 a much better experience for everyone :-)

Thanks for playing! If you ever get stuck or need help... feel free to contact me. I'm pretty active on here and should be able to respond pretty quick.
author=AeroFunk80
I have a conditional branch with random variables tied to traps.

Oh, this makes so much more sense: Flame traps are risk/reward, Toolkits upgrade later, game is not a pushover. Ok, Ok, I got it, that's on me, I was being somewhat impatient and assumptive.

author=AeroFunk80
Hope you keep playing. Sounds like you're in Grugg's Lair.

Yep. Grugg's Lair. I'm enjoying it greatly so far. Didn't know battles are suppose to be challanging, I was playing like I could go and clean house (dungeon) in 1 run. Not a bad thing, just, the game is so cheery I wasn't expecting Dark Souls. Haha. My new solution was a classic dungeon crawling technique. Fight, Heal, deplete mana, run back to inn. save. repeat. The war of attrition has begun.

Real Talk, here's how last night went:
"Before entering into Grug's lair. I'm dead broke, 0 gold and no welfare check til tuesday, Shopkeepers got neat-o armor and weapons, but I'm looking at them like an asthmatic who just dropped his inhaler down a sewer drain. Try to show him my junk... he says he's not a pawn shop, he ain't buying. Tells me to get a job. What, in this economy? So now, I'm like Indian Jones up in this cave, I HATE SNAKES. Snakes looking at me like I owe them child support. These school yard bullies are laughing at my toddler-sized arms. But there ain't no gym I can go to. Can't get on my grind. And I think Tia might be allergic to snake venom, huh. 4 simultaneous bites from one the group of snakes on her face and she's in bed with a case of the deads. Either sexism or RNG gods have forsaken me. Two words a party never wants to hear, "Healer's dead." That's it, you have no idea who your messing with snakes, I am an imortal, toddler-armed snake-genocidist. Wander, treasure, kill 1 snake group, Inn, save. Always save."


Also, the long intro was hilarious. Legit enjoyed.
I'll let you know what I think of Grugg. He better not secretly be a giant snake.

author=AeroFunk80
Yep. Grugg's Lair. I'm enjoying it greatly so far. Didn't know battles are suppose to be challanging, I was playing like I could go and clean house (dungeon) in 1 run. Not a bad thing, just, the game is so cheery I wasn't expecting Dark Souls. Haha. My new solution was a classic dungeon crawling technique. Fight, Heal, deplete mana, run back to inn. save. repeat. The war of attrition has begun.


Dark Souls? Man... I didn't know my battles were that difficult. You have played Dark Souls before... right? :-P LOL I feel like we get each other here and can joke like this... what? Too soon? :-) But yeah, I can see your point. Really upbeat and cheery game, and then wolves want to bite your face off. Have you murdered a rabbit yet? That's when this game goes REALLY dark........

author=AeroFunk80
Real Talk, here's how last night went:
"Before entering into Grug's lair. I'm dead broke, 0 gold and no welfare check til tuesday, Shopkeepers got neat-o armor and weapons, but I'm looking at them like an asthmatic who just dropped his inhaler down a sewer drain. Try to show him my junk... he says he's not a pawn shop, he ain't buying. Tells me to get a job. What, in this economy? So now, I'm like Indian Jones up in this cave, I HATE SNAKES. Snakes looking at me like I owe them child support. These school yard bullies are laughing at my toddler-sized arms. But there ain't no gym I can go to. Can't get on my grind. And I think Tia might be allergic to snake venom, huh. 4 simultaneous bites from one the group of snakes on her face and she's in bed with a case of the deads. Either sexism or RNG gods have forsaken me. Two words a party never wants to hear, "Healer's dead." That's it, you have no idea who your messing with snakes, I am an imortal, toddler-armed snake-genocidist. Wander, treasure, kill 1 snake group, Inn, save. Always save."


I may need to recruit you to help write some dialogue for my characters. This was hilarious :-) And yes... always save. I didn't think that part through, but fear not, I got to the point I started putting campfires in places campfires don't usually go. Immediately regretting I didn't put hotdogs and marshmallows on the vendors, but based on Tyrfall Forest's current economy... probably couldn't afford them anyway.

author=AeroFunk80
Also, the long intro was hilarious. Legit enjoyed.
I'll let you know what I think of Grugg. He better not secretly be a giant snake.


No, but now I'm wishing I made him one... that would have been a nice twist :-) Glad you enjoyed the intro!
Hi everybody,
I esperienced the same crashes on Windows 7, and have to update to W10 (for french users "https://www.01net.com/astuces/comment-mettre-a-niveau-windows-7-vers-windows-10-gratuitement-1617609.html"). Adjusting game proprieties on Windows 8 compatibility, Reduced Color Mode and Full Screen Optimisation Desctivated reduced the crash problemes to near nil.
I hope that may help...
Old Timer