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"Knights are not distinguished on good deeds and chilvalry, but wealth and gleaming armor.

The more burnished knight will always outshine the gallant but underprivileged one."

-Sir Theodore of Gardonia


SYNOPSIS:
You play the role of an unfortunate knight, Sir Edwin Pebbleton of Dungbottom, who desires one thing in life-to wed a fair maiden and restore his family name that his late father tarnished. Yet, Sir Edwin isn't the most prestigious knight in the land. He's poor, daft and quite unattractive. Finding a maiden to marry has proven to be a difficult task for him.

After a drunken night at the Crossroads Inn, Sir Edwin meets a guileful rogue that convinces him to embark on the adventure of a lifetime-to defeat the dreaded dragon Cinder and rescue Lord Thakk's fair daughter, Lady Isella. Finding Cinder, however, is not an easy task, and they are forced to recruit the aid of two others, locate Cinder's lair and pray they don't die in the process.

Take on the role of a comical and dimwitted band of heroes trying to survive in a world full of monsters, peril and roasted pheasant (it's quite nice). Can you rescue Lady Isella? Will Sir Edwin find the love of his life? And will the rogue, Kitrashusara, discover riches beyond his wildest dreams? Only you can determine their outcome.


FEATURES:
  • Decisions that will impact the story and future choices; shaping and molding the world around you.

  • No Random Encounters. All battles are scripted into the game to encourage exploration.

  • A story driven game with plenty of dialogue and character development (a lot of action and adventure too :)

  • Comical and satirical moments intermixed with some serious and meaningful outcomes.

  • Herb Gathering, Alchemy, Mining, Treasure Hunting, Fishing and Bunny Hunting!

  • Light humor and sarcasm that brings a "A Bard's Tale" type charm to the game (at least that's what I was trying to do)


OUR HEROES:


Sir Edwin
Single ladies please apply! Do not fret by this young knight's ghastly appearance, his destitute coffer and his dying lands. What he lacks in knightly luxuries, he makes up for in honor and devotion. Sir Edwin enjoys long walks through the meadow and loathes bats.


Kitrashusara
Don't let this rogue's bright, crimson hair and black eye patch fool you; this kaeta is one to be trusted. He may have a bounty on his head in Yurl and Deshi Ratik, but Ostragen is a different land with new opportunities (and laws). Known as Kit by his close friends, this innocent rogue hopes to obtain mountains of treasure so that he may retire, settle down and live a quiet life deep in the forest as far away from the king and city guard as possible.


Fizrahn
Prestorius University is very fortunate to have Fizrahn as part of their magical alumni. He's been valedictorian of his class and studied under the great Ghalahara the Powerful. What he has in studious intellect, he lacks in common sense, though. Note to self: when surrounded by knights clad in metal while standing in a shallow pool of water... don't cast lightning...


Tia
A cleric from The Divine Order. She's been sent on a pilgrimage by The Thesiriun in hopes to aid the innocent, smite the wicked and discover herself. She's kind, caring and possesses one mean healing spell, and she doesn't take blaspheming ogres lightly. SMITE ALL INFIDELS!


ABOUT:
This is my first game created in RPG Maker. It was originally done in VX Ace and just recently converted to MV. When I created this game, I wanted to focus on what I enjoy the most-writing and storytelling. I spent a lot of time developing my character's and telling a tale that was reminiscent of old comical fairy tale's from the 80's and 90's. I knew I wanted to go humorous, but not over-the-top, so I got some inspiration from A Bard's Tale and Princess Bride. I took a world full of normal, serious people and injected it with a dimwitted group of heroes to interact with them.

Along with my storytelling and character development, I wanted to create a game where choices matter. The decisions you make in the game will impact the world around you, and those choices will determine the difficulty of a dungeon or boss, or possibly how people, or even a town, interact with your party.

I really hope you enjoy my game if you take the time to play. I didn't have a lot of plugin/coding knowledge, and I'm not artistic, so much of the artwork I used is thanks to content creators across many forums and websites, so much of my game may look very familiar to many of you. I hope my story and characters make up for my lack of artistic creativity and coding knowledge. However; I would like to thank the content creators and those responsible for many of the plugin's I used. This game wouldn't have been possible without every single one of you. :-) Thanks!


DURATION:
Main Story (12 hours), Main Story + Side Quests (15 hours)

!!WARNING!! There is some mild cursing, subtle sexual references and blood. Fictional religion is in my game and any similarities to modern religion was unintentional.

Latest Blog

Version 1.6 is NOW LIVE!

It's finally here. My biggest update yet. I took much of your feedback and made fixes for some of the more common/popular complaints. Below is what's been included in my newest update and hope you enjoy :-)

Version 1.6:

-Brand new splash screen featuring my Old School logo

-DASH has finally been enabled :-)

-Starting a new game will now have 3 options:
1) Original 20 Minute Intro
2) Quick 2 Minute Storybook Intro
3) Skip Intro

-Healing:
1) There's now an NPC at the inn that gives an optional tutorial on healing.
2) Red Herbs heal more HP
3) Alchemy Set is now upstairs and available right from the start
4) The fisherman in Larrenberg gives you a free fishing pole now
5) Tia's Clerics Touch and Gods' Embrace heals have been strengthened

-Campfires no longer require Fire Powder to light.
-Fire Powder is still needed to light braziers.

-Amount of gold received when selling loot items has been increased.

-TP Cost of Skills has be reduced.

-Other Corrections:
1) Fixed the tower in the introduction story to have more detail
2) Removed Disney music from one of the opening scenes
3) Made opening dialogue white to make it easier to read
4) Description of Mystic Bolt has been changed to Single Enemy
5) Credits updated with new "Thanks"
  • Completed
  • AeroFunk80
  • RPG Maker MV
  • Adventure RPG
  • 02/17/2019 06:38 AM
  • 03/22/2019 09:24 PM
  • 02/08/2018
  • 8686
  • 13
  • 77

Posts

Pages: first 12 next last
author=Hadron
I was going down the path with the root monsters and saw a dying adventurer killed by bandits. she told me they went to the left and once i went through the path to the left and entered a new map, i won't lie, the game crashed. Good thing i saved a minute ago.

Btw, the dragon daggers seem to only do 7 damage after the first hit. Is that a bug or me being dumb as usual?


Those will only do decent damage against dragons. They won't do much against other enemies. You'll want to save them for the end :-) That may be my fault, and I should have made a better description for them.

And as for the game crashing... #%&#@! Please let me know if it does it again or continues. I'm out of ideas on how to fix that LOL I'm hoping it's just a one-off instance and the rest of the game goes great for you *knocks on wood*
I was going down the path with the root monsters and saw a dying adventurer killed by bandits. she told me they went to the left and once i went through the path to the left and entered a new map, i won't lie, the game crashed. Good thing i saved a minute ago.

Btw, the dragon daggers seem to only do 7 damage after the first hit. Is that a bug or me being dumb as usual?
author=Hadron
I am playing the 1.6 version. Haven't had any crashes so far. :)
There is a quest for a white wolf material. A girl says that the wolves will call for the white wolf. Only just realised she meant I have to encounter a normal wolf and wait for them to call the white wolf. is there any way to complete the quest if all normal wolves are dead?


Unfortunately, many of my side-quests are timed (well, not by an actual timer, but once you hit a certain point in the game-they leave). It's a game mechanic I regret making and won't do again in future projects. Originally, I did it so the inn didn't have a ton of NPC's all hanging around, so I decided to time the quests. At this point, that NPC has already left probably. Sorry about that.

However; part 2 will have no timed quests (except maybe a few, but those will at least have a reason to be)... and there will be a Quest Log, too :-)
I am playing the 1.6 version. Haven't had any crashes so far. :)
There is a quest for a white wolf material. A girl says that the wolves will call for the white wolf. Only just realised she meant I have to encounter a normal wolf and wait for them to call the white wolf. is there any way to complete the quest if all normal wolves are dead?
unity
You're magical to me.
11054
author=Hadron
How to do the second bounty

For the second bounty you dont have to wait for night. After finishing the mines and heading for the village, the lord will invite you to a banquet. On your way to the lords house, there will be blood in between some houses to the north. Speaking to the man will cause you to 1v1 a lycanthrope


Oh cool, thanks! I completely missed that!
author=Hadron
How to do the second bounty

For the second bounty you dont have to wait for night. After finishing the mines and heading for the village, the lord will invite you to a banquet. On your way to the lords house, there will be blood in between some houses to the north. Speaking to the man will cause you to 1v1 a lycanthrope


Glad to see you're still playing! :-) And you solved the mystery of the second bounty ;-) Are you playing v1.6? I made a lot of changes to the game, and I do believe the random crashing has been fixed *fingers crossed*
How to do the second bounty

For the second bounty you dont have to wait for night. After finishing the mines and heading for the village, the lord will invite you to a banquet. On your way to the lords house, there will be blood in between some houses to the north. Speaking to the man will cause you to 1v1 a lycanthrope
author=unity
I finished the game and I must say, this game turned out really, really excellent! All the plot points and characters added up to a wonderful experience, and the characters go from a band of misfits to close (but still sometimes bickering XD) friends in a way that's really well done and heartwarming. I really enjoyed my time in this world!

I'll put a list of notes and bugs under this hide tag here:

I failed to do the second bounty because I couldn't figure out how to make it nighttime so I could hunt the lycanthrope. Unfortunately the bounty man left and I was unable to do any future bounties after that.

Wow that Poltergiest enemy in the mines has a lot of HP! Took me a while to whittle it down.



Typo in this spell description, misspelling "Aura"

"Faith and Devotion" book doesn't teach me "Strength of the Gods" spell despite what it says. Not 100% sure but I think I got the Regeneration spell from it, maybe?



You can walk on these statue's heads.

I collected enough materials for the person who wanted Dryad anklets, but only thought to turn them in after I did the cathedral, and by that time they were gone. Ooops. At the time I was disappointed that I lost out on the four skill books, but by the end of the game the lady who sells skill books was selling a whole lot of them, so I'm guessing I didn't miss any, and just had to wait for them? Not sure.

In the Dark Forest, I didn't find the tower in the eastern section until after I got inside Winberg Hall. But all the dialog acted as if I hadn't gotten to Winberg Hall and met Lord Thesban. The tower defense part was super cool tho ^_^

Somehow, I seem to have lost my ability to craft Tier 2 potions. Not sure when it happened, I only noticed it when trying to use the alchemy set in Winberg.

Okay, final battle time!

Really liked getting archer assistance for helping defend the tower!


I very much enjoyed all the side content and how well you worked the players' choices into the outcome of events! Very well done! There was always a lot to explore and do in each area (with the exception of the final area, but by then I was ready to confront the dragon and was decked out with Mythril and a couple of dragon-killing weapons).

Only real downsides I can think of are that slow start which you already addressed in the recent patch (which, don't get me wrong, totally pays off by the end! It really feels well earned!) and that the plagued village Willowbrook has a lot of battles in it. Enemies killed will resurrect as zombies, which is super cool, but if you touch them again you've got another fight on your hands, and once I was surrounded by two sets of plagued villagers which ended up in me fighting four battles in a row, which was a bit much.

Aside from that, really had a fun time with this game! Liberty chose well when she decided to give this a Hidden Gem feature :DDDDD Thanks so much for the excellent game, and I'm very much interested in that stinger about the sequel! (I hope the character mentioned there is okay!!!)


You know, I woke up today and was like... yuck. Monday. First day of the work week. I'm dreading going into work and then... I read this. :-D You just made my day 10x better. Thank you so much for playing my game up to the end and giving me all the feedback you did. Character development and story was my main focus on this game, so I'm glad to hear I accomplished what I was going for :-D

I'll work on the bugs you mentioned and get them added into (hopefully my final) game update. But that'll be down the road. I don't want to smother the community with update after update LOL

All the great feedback (and bad) has really inspired me to work on part 2 (and fix what was wrong with part 1). I'm going to finish up a really small project I'm working on, and then I'll start Tales of Yuria 2.

Thanks again Unity! <3 <3 <3
unity
You're magical to me.
11054
I finished the game and I must say, this game turned out really, really excellent! All the plot points and characters added up to a wonderful experience, and the characters go from a band of misfits to close (but still sometimes bickering XD) friends in a way that's really well done and heartwarming. I really enjoyed my time in this world!

I'll put a list of notes and bugs under this hide tag here:

I failed to do the second bounty because I couldn't figure out how to make it nighttime so I could hunt the lycanthrope. Unfortunately the bounty man left and I was unable to do any future bounties after that.

Wow that Poltergiest enemy in the mines has a lot of HP! Took me a while to whittle it down.



Typo in this spell description, misspelling "Aura"

"Faith and Devotion" book doesn't teach me "Strength of the Gods" spell despite what it says. Not 100% sure but I think I got the Regeneration spell from it, maybe?



You can walk on these statue's heads.

I collected enough materials for the person who wanted Dryad anklets, but only thought to turn them in after I did the cathedral, and by that time they were gone. Ooops. At the time I was disappointed that I lost out on the four skill books, but by the end of the game the lady who sells skill books was selling a whole lot of them, so I'm guessing I didn't miss any, and just had to wait for them? Not sure.

In the Dark Forest, I didn't find the tower in the eastern section until after I got inside Winberg Hall. But all the dialog acted as if I hadn't gotten to Winberg Hall and met Lord Thesban. The tower defense part was super cool tho ^_^

Somehow, I seem to have lost my ability to craft Tier 2 potions. Not sure when it happened, I only noticed it when trying to use the alchemy set in Winberg.

Okay, final battle time!

Really liked getting archer assistance for helping defend the tower!


I very much enjoyed all the side content and how well you worked the players' choices into the outcome of events! Very well done! There was always a lot to explore and do in each area (with the exception of the final area, but by then I was ready to confront the dragon and was decked out with Mythril and a couple of dragon-killing weapons).

Only real downsides I can think of are that slow start which you already addressed in the recent patch (which, don't get me wrong, totally pays off by the end! It really feels well earned!) and that the plagued village Willowbrook has a lot of battles in it. Enemies killed will resurrect as zombies, which is super cool, but if you touch them again you've got another fight on your hands, and once I was surrounded by two sets of plagued villagers which ended up in me fighting four battles in a row, which was a bit much.

Aside from that, really had a fun time with this game! Liberty chose well when she decided to give this a Hidden Gem feature :DDDDD Thanks so much for the excellent game, and I'm very much interested in that stinger about the sequel! (I hope the character mentioned there is okay!!!)
unity
You're magical to me.
11054
Thank you very much for being so open to the feedback! ^_^ I'll definitely keep playing and see where things go from here!

EDIT:

Oh I'm dumb XD I missed the healing items in this room until just now:



That will make the remaining battles much more manageable.
@Unity -- Thank you SO MUCH for your feedback. The areas you mentioned are a common complaint in my game. The good news... everything you've said I do plan on fixing in my next installment to the series and future projects:

-There will be dash in all future projects of mine :-)
-Saving will be done in the menu now and can be done at anytime
-Every character will have a healing ability
-Herb gathering and alchemy will be in my next game, but it'll be implemented as additional healing and you won't have to depend on it as much
-I should have updated the tower, but that was actually the first scene I mapped out when I started this game, and I was horrible at mapping. Not sure why I didn't go back and fix after I got better though...... LOL
-My opening... yes, I know. I love writing, and I had a story to tell... but I tried telling TOO much. The intro is definitely WAY too long. I will be breaking that up a LOT in my next game, plus instead of giving so much story, I'm going to make a lot of it optional lore you can read, or learn as you play opposed to it all happening at once. I did add the nice skip intro feature in the event you sat through it once and need to start over, though. So hopefully that helps for anyone that has to start over :-) My next game will not have such a lengthy intro... and gameplay/combat will be injected more throughout.

So... a few things to look forward to if you decide to play again or continue:

-You will be able to heal at the inn after the first dungeon.
-You will get more healing items the further you get plus a character that heals.
-While dash isn't enabled... you will get shortcuts back to the inn on many of the maps.
-The Crossroads & Inn really open up after the first dungeon. Several have said that's when they started to really enjoy the game. My problem... I need to grab your attention at the beginning, so it's something I'll be working on in Part 2 :-)

I will also be putting up a page here for Tales of Yuria 2 before I release the game, that way I can post screenshots, blogs and updates. I'll also be putting out a demo AND getting testers for feedback so I put out a solid game next time around.

Thank you so much for all the feedback. I really appreciate it and look forward to more if you continue :-D
unity
You're magical to me.
11054
Hello again! ^_^ I've been playing for a little bit and have gotten to the end of the first dungeon! I failed to beat it on my first try because I ran out of healing items. I guess it's back to the forests to hopefully find any that I missed the first time, but I figured now was as good a time as any to give you my first impressions. I have pictures for some of my comments but I'll put them under hide-tags so I don't take up too much space XD



This is the first thing that shows up when I start the game. The dark grey text makes it hard to read in contrast with all the other text in the game. You may want to use a lighter color for the text or just white.

The opening is long. Like, almost half an hour long, by the time I actually could use the menu. I feel like the storyteller's banter goes on a little too much and could use some cutting down. And in the middle of it, I get control of the character, only to not be able to open the menu.

I go forward, and think "Oh neat, bandits! Now I'll get to play the game and fight them, right?" Only to have the screen fade to black and I get beat up by bandits in a cutscene. Then I have to heal, and the cutscenes continue. There's definitely some good parts here, with the humorous happenings, but it all drags on much too long.



The mapping on this tower is very very simple, so much that it really stands out, in a bad way. Just adding some details, like making the surface of the tower to give it some depth, would really help a lot. Here's a mockup I made to show what I mean:



Just adding some tiles to give the tower some depth and adding more details would make the tower look much better. I know it's just for a one-off joke but it still sticks out like a sore thumb.

Speaking of jarring, I know you were going for a thing with the Beauty and the Beast princess, but it feels really jarring to go from stock RPG Maker music to Disney music.

Then after the tavern scene, we finally get control again and can use the menu. I know it's been brought up, but the lack of dashing really hurts the game's playability. It was common in old RPGs to have the player move slow, but so many games have implemented a Dash feature since that time that it feels odd and frustrating to not have one in this day and age. (You can even select Auto-Dash in this game's menu but it does nothing).

Another thing that is baffling is starting in an Inn and not being able to rest in that Inn. I have never seen an RPG give you an Inn and not let you rest there. Or at the very least, refill your HP when you talk to the innkeeper and save your game.

Having the player scrounge for items in the wilderness is nice, but without an inn and with no characters with healing skills, it means all my healing has to come from these items, and if I use them poorly, the game could become unwinnable. Just having the inn heal you could fix a lot of this.

The lower-tier healing items already seem to heal poorly and it's already the start of the game, so I imagine they'll be even less useful as the adventure continues. (You can find better healing items in the ruins but I still wish the ones in the wilderness healed a little bit more).

There's a lot of good stuff in the first dungeon, with a lot of really nice worldbuilding with shrines to the different deities, the clues to the exploding puzzlebox spread around (it felt good to solve it!), the wanted man to fight and other fallen adventurers. The first dungeon is pretty nice overall! ^_^



These magic circles didn't do anything when I interacted with them but I'm guessing that'll be something I can do later?

That brings me to where I stopped. Got through the dungeon and ran out of healing items for the waves of the undead and the boss. Overall, the game seems to have a lot of promise, but the slow start, slow walking speed and a few of the issues with it are holding it back. For your first attempt, this is very good! It just needs some polish.
author=Hadron
I'm playing on my laptop with 8 gigs of ram and only the game running but after beating the crypt lord as soon as I left the tower area and headed into the woods my game also instantly shut down. Good thing I did a recent save.

Funny thing I noticed was that on the way to larburg? (forgot the name), there was a crack in the wall which led you to fight bandits. After the last bandit fight, tia says something even though I haven't met her yet. (I thought fizrahn turned into a girl)

LOL Yep, you're correct. Tia does talk there, and you haven't even found her yet. Woops. I'll fix that.

I sent you a PM regarding the crashing with a link to another version of my game I'm testing. Hope that helps. If it does... I'll post, yet, another version of my game :-) I want to test it first tho.

I played quite a bit today, and when I test it... it doesn't crash on me. So I'm not quite sure what's causing it. I know it's an issue because several people have reported it, though. *fingers crossed on my test version* So far I have 3 people with the test version.

If you're playing and experiencing the same issue, send me a PM. I'll send you the link to try that version out too.
I'm playing on my laptop with 8 gigs of ram and only the game running but after beating the crypt lord as soon as I left the tower area and headed into the woods my game also instantly shut down. Good thing I did a recent save.

Funny thing I noticed was that on the way to larburg? (forgot the name), there was a crack in the wall which led you to fight bandits. After the last bandit fight, tia says something even though I haven't met her yet. (I thought fizrahn turned into a girl)
author=Malandy
Congrats on becoming a Hidden Gem!

... Uh... Is the dragon, Cynder, or Cinder? It's the former, on the main page?


Thanks Malandy! Cynder and Cinder are the same dragon. Just different spellings. :-)
Congrats on becoming a Hidden Gem!

... Uh... Is the dragon, Cynder, or Cinder? It's the former, on the main page?
It certainly sounds like it might be the RAM issue. MV tends to run a lot of RAM in and of itself, but if you don't have a fair amount of RAM and you've got other stuff open it can just slam itself down like that. It's what happened to me that time after the Baron/Lord/Family boss. I would recommend following the red text that AeroFunk mentioned a few posts ago and also save often, close down the game after a certain amount of time and reopening. It's a hassle but the longer you play, the more RAM gets built up and the worse it'll get, especially in a long game like this where you'll play for hours.
author=blu3
@Liberty: thanks for that, will give it a try soon
@AeroFunk80: the game has shut itself down twice now, I don't understand why. I am not in the middle of the battle and I only open 1 browser with 1 tab. No error message, no nothing, just closes itself down :(
Hope you can have a fix soon, thank you :)


I apologize. That one I haven't heard of. So the game just shuts down with no error message? I'm not an expert when it comes to the technical side of things, but do you know how much RAM you have? Not saying that's the issue. I'm curious if this has happened to anyone else, though...
@Liberty: thanks for that, will give it a try soon
@AeroFunk80: the game has shut itself down twice now, I don't understand why. I am not in the middle of the battle and I only open 1 browser with 1 tab. No error message, no nothing, just closes itself down :(
Hope you can have a fix soon, thank you :)
So... what have I learned from posting my first game? :-)

1) While I tested it many times, I have so many different options and side quests in my game, I missed a few bugs (sad face). So apparently it needed more thorough testing before posting. Sorry about that. Going forward, I will be recruiting volunteer testers to be more thorough and avoid this from happening on future projects and uploads.

2) I actually took all those animations out (or thought I did) but missed the mage at The Crossroads. I'll actually do what you suggested in the event I have another NPC hidden somewhere with the same issue.

Thanks again everyone for the patience and reporting these issues. I'll correct via Liberty's suggestion above and post another update. I'll have that up tonight!
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