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How Did You Play?

I've been meaning to post this, but I wanted to wait until a few people played my game. Since Tales of Yuria has various paths and outcomes in each area, I'm just curious what happened in your game. I'm doing this for two reasons: 1) Give everyone that's played the opportunity to see what else could have happened in the game 2) I can get a feel for what options were popular/unpopular to help plan the sequel better.

If you haven't played yet and plan to... I've hidden my questions, but careful reading on. Some of the replies may contain spoilers.

1) Larrenburg: Did you cause havoc around the village before meeting the lord and his wife (kill any of the farmer's sheep and/or burn the plant)?

2) Grugg's Lair: Did you rescue Sir Lindsey and Reginald? If you did... what was the outcome?

3) Bhakul Cathedral:
A. Did you give the mage at the Crossroads a Sun Sapphire?
B. Did you rescue Silent Child?
C. Based on the above... what boss battle outcome did you get?

4) The Dark Forest: Did you find the Eastern Tower? If so... did you help defend it, or leave Gilmund to his fate?

5) Winberg Hall:
A. Did you get thrown in the dungeon? If so... how?
B. Did you allow Niall (the son) to join you? If so... did he survive?

6) Did you find the innkeep's daughter, Kaity? If so... did you help her?

7) Did you get any assistance with Cinder at the very end?

Thanks again to everyone that's played, along with all the feedback (good and bad), and the support I've received by many of you, as well! :-)


Version 1.6 is NOW LIVE!

It's finally here. My biggest update yet. I took much of your feedback and made fixes for some of the more common/popular complaints. Below is what's been included in my newest update and hope you enjoy :-)

Version 1.6:

-Brand new splash screen featuring my Old School logo

-DASH has finally been enabled :-)

-Starting a new game will now have 3 options:
1) Original 20 Minute Intro
2) Quick 2 Minute Storybook Intro
3) Skip Intro

1) There's now an NPC at the inn that gives an optional tutorial on healing.
2) Red Herbs heal more HP
3) Alchemy Set is now upstairs and available right from the start
4) The fisherman in Larrenberg gives you a free fishing pole now
5) Tia's Clerics Touch and Gods' Embrace heals have been strengthened

-Campfires no longer require Fire Powder to light.
-Fire Powder is still needed to light braziers.

-Amount of gold received when selling loot items has been increased.

-TP Cost of Skills has be reduced.

-Other Corrections:
1) Fixed the tower in the introduction story to have more detail
2) Removed Disney music from one of the opening scenes
3) Made opening dialogue white to make it easier to read
4) Description of Mystic Bolt has been changed to Single Enemy
5) Credits updated with new "Thanks"


Version 1.6 Coming Soon (Biggest Update Yet)

I want to make sure I create a game that everyone can enjoy. When I initially created Tales of Yuria, I wanted to make something challenging, where you have to manage your resources and possibly die, starting over at your last save point to do it over again. However; I'm now realizing that, with the number of games available, and the frustrating aspects of my game--who's going to actually suffer through that and keep playing? I need to focus on story and creating a game that's fun and slightly challenging for everyone. I plan on fixing that with a major update schedule to be posted this Saturday, 3/16. IF you're playing my game and have additional feedback, please let me know, and I'll be more than happy to consider it in the update (assuming you send it to me in time). Here's what you all can expect in v1.6:

-DASH WILL BE ENABLED! :-) I'm finally caving. It'll be added.

-Starting a new game will now have 3 options:
1) Original 20 Minute Introduction: Cutscenes, character dialogue and how it was originally meant to be
2) Quick 5 Minute Storybook Intro: No cutscenes; just an explanation and pictures for those who want to dive in quickly
3) Skip Intro: Already watched or played--skip completely and start at the inn with Sir Edwin and Kit

1) There will be an optional tutorial on healing located at the inn
2) Red Herbs will heal more HP
3) Alchemy Set will be upstairs from the start to create potions right away.
4) You will be given a fishing rod in Larrenburg so you can fish immediately. Salmon can be cooked at a campfire to restore party's HP & MP to full.

-Campfires no longer require FIRE POWDER! Fire Powder will still be needed to light braziers.

-Amount of gold received when selling loot items will be increased.

-TP Cost of Skills will be reduced so you can use them in battle more!

-Some mapping & BGM corrections will be made in opening intro:
1) Fixing the janky looking tower (thanks to Unity's suggestion) :-)
2) Removing Disney music and adding new BGM. Wasn't a good idea to have this, even if it's a non-commercial game. Wasn't expecting so many to play my game LOL

Reminder: If you've already played, or if you have any additional suggestions that I didn't mention above... let me know ASAP. I'll consider putting them in my next update.

Don't forget to Subscribe so you get notification when v1.6 goes live! :-)


Version 1.5 Released

OK, I've used this reason before, and I'm not sure how long I can get away with milking this excuse but... this is my first RPG Maker MV game. Please forgive me with what I'm about to tell you :-)

So, apparently I’m a big old dumb, dumb noob at RPG Maker. I love creating the games, but I am still learning about the program quite a bit. I just now realized that there’s a difference between Editor Version and Project Version. When I’d heard people use one or the other… I assumed they were referring to the same thing. LOL Apparently my editor was the new version 1.6.2, but my project was still a previous version. It never once occurred to me that when the editor updated, you had to manually update your older projects *smacks head shamefully*

I have, once again, put up another version of Tales of Yuria (v1.5). THIS TIME my project is version 1.6.2, and I followed a video to ensure I updated my game files correctly: index and then the js folder: all rpg files, main and libs folder. So… Editor is 1.6.2. Project File is 1.6.2. All plugins are up-to-date.

Assuming you’re playing my game, enjoying it and putting up with all my BS around not being able to get this right… version 1.5 is ready. You can download it now. If you’re already playing, don’t forget to copy over your Save Files under the “www” folder so you can pick up where you left off. FML! LOL

For those of you that keep playing and possibly updating to the different versions of my game, only to try again for me, I can't thank you enough. I truly appreciate everything many of you have done for me, and if there's ever anything I can do to repay that (test one of your projects, proofread a story or even help you come up with or write some game lore, etc)... let me know. Just send me a PM :-) Thanks again!


Testing Another Version

I'm still hearing that my game is shutting down on people for no reason, which is typically due to a memory leak and the fact my game is a soul devouring leech that wants to suck all of your memory away while playing :-)

I found a plugin that's supposed to help with this, but instead of adding it to my game and then putting out another version... simply to discover the plugin didn't help with anything, I have someone trying out my TEST Version.

If you're playing, and the game is crashing on you, please send me a Private Message. I'll send you the Dropbox Link to my TEST Version. If you don't mind trying that out and letting me know if it still crashes, that would be extremely helpful, and I'd love you forever :-) If it stops the crashing (praying for this), I'll be putting up a new version for future downloads.

If you're interested... PM me and I'll send you the link. :-)


Version 1.4 & Game Available Again

Version 1.4 is up and ready to download. The update includes:

-A bug for The Sun Sapphire Quest at The Crossroads has been fixed.
-Players now start with 5 Health Tonics at the start of the game.
-The Campfire outside of The Crypt of Ancients will now have another chest with two salmon inside. Salmon can be cooked at the campfire to fully recover party's HP, MP & status effects.
-Players now have the option to SKIP the introductory story to encourage everyone to play again in the event you had to start over, or if you just want to play a second time :-)


Version 1.4: What to Expect

Fixes and update expected to be posted on Friday, 3/8/19 by 2:00AM (EST)

-Bug will be fixed for the mage at the Crossroads quest. If you're already playing and past this part, you can continue playing v1.3 :-)

-Will be adding an event at the beginning of the game with the importance of gathering herbs, plus Kit will already have healing potions on him so the first dungeon isn't as difficult.

-The Campfire outside of The Crypt of Ancients will now have another chest with two Salmon inside. Salmon can be cooked at the campfire to fully recover party's HP, MP & effect statuses.

-An options at the beginning of the game to SKIP INTRODUCTION will be added. If you've already watched the opening story and want to play again, you can now skip that and start at The Crossroads right after Sir Edwin and Kit meet for the first time!


Yurian Lore & Knowledge

Below is a quick reference guide to better explain the lore behind the world of Yuria and the people/creatures that inhabit it. Not only will this information serve you well in Tales of Yuria: The Dragon God, but it'll help pave the way for Tales of Yuria 2:

Yuria: The world in which everyone resides. There are three large continents named after the kingdoms and empires that rule them: Ostragen, Yurl and Deshi Ratik. Tales of Yuria takes place on Ostragen.

Sardonia: Capital city of The Kingdom of Ostragen and King Darin's seat of power.

Tyrfall Forest: The largest forest in all of Ostragen and where Tales of Yuria takes place. Some common locations: The Crossroads Inn, Cathedral of Bhakul, Larrenburg, Willowbrook and The Crypt of Ancients.

The Divine Order: The most prominent and influential religion in all of Yuria. While the kaeta and ba'rul have their own religion that a great deal still practice in their homeland, The Divine Order has converted many to their ways, making it the only religion in the world to be practiced by all three races.

Delkin Ra: An ancient civilization that was decimated by The Dragon God during his last Awakening. While some delkinians survived after The Dragon God slumbered once again, this ancient civilization and people never fully recovered and eventually died off.

The Thesirian: A great cathedral and seat of power for The Divine Order. Located in Sardonia.

Prestorius University: The largest magic university in Yuria and where a majority of spell wielders from the various schools of magic attend.

Goblins, gnolls, trolls and orcs are just a few of the many mortal races that inhabit the world, but there are three Yuria considers to be "civilized" races: norlanders, ba'rul and kaeta.

Norlander: The race of human men and women with rounded ears and fair features. Originally from the northern lands of snow and ice, the norlanders conquered their way south and have become the dominate race of Yuria.

Ba'rul: A massive race that primarily inhabits the desert regions to the south. They have dark skin and eyes with horns that protrude from their head. They're the largest race in Yuria and tend to be referred to as savages and barbarians.

Kaeta: Also known as, "The People to the East." They inhabit the savage jungles and swamps that most norlanders and ba'rul refuse to reside. They have fair skin and pointed ears with vibrant hair colors.

Delkinians: The people of ancient Delkin Ra are direct ancestors to norlanders. They contained the same features and physical attributes, but records indicate they possessed a much more adept level of magical abilities and powers. The delkinian's died off long ago.

The Ancient Ones: Also known as The Ancients, not much is documented about the race that predates the Delkinians. The only known knowledge is that The Ancients resided in Yuria long ago and are the cause of The Great Fog, a cataclysmic event that almost destroyed Yuria. They are the last known immortal race to exist before the "Demise of Immortals."

More lore & knowledge to come...
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