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Yet Another Question :-)

Well... 7 months have passed since Tales of Yuria: The Dragon God went up on RMN. Roughly 23,000 views, over 500 downloads and 6 versions later, I'm finally posting the blog I've been wanting to write. Or should I say the question I've been wanting to ask (for those interested in answering it, of course).

Did you start playing Tales of Yuria and never finish? Sometimes life just happens, or you get busy on your own project. That happens to me all the time.

However; was there a reason you stopped playing based on the game itself? Did you lose interest in the story? Do you feel gameplay was unbalanced? Too many bugs/crashes? Was combat or puzzles too difficult (or easy)? Did you start it up, make it 10 minutes into my intro and go, "Good lord... I'm DONE. Is this a video game, or a movie?!" LOL

Not to sound like a broken record, but I will be posting my page for Tales of Yuria 2 very soon. My goal is to have it up and ready for people to follow and comment on in about a month. I then plan on putting up a (VERY) early access DEMO to play within 3-4 months, so now is your chance to really give me feedback, because I can potentially work it into my next game. :-)

As always... thanks again, very happy I found this community, and I look forward to meeting new and interesting people. You can comment on here, or you can send me a private message, as well. I'm quite active and check my messages often. I should be able to respond quickly.

Posts

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I played and finished it. Waiting to play the new version of it and waiting to play Yuria2:)
Hey dnel! Glad you liked it. Part 2 is coming along really well. Still working on it. :-) I'm also working on the update for my first one, but I fell behind on that due to working on part 2 so much LOL
I'm still working through it, like a few a hours a week is all I have time for. Grugg is dead, but the Foppish Knight and his Stockholm Syndrome Mage went with him. Now I'm on to donning a white snuggie while the cult is trying to convert me... convert me into compost matter.

Here's grievances:
Combat is sometimes frustrating. (Admittedly I fear it's just me.. why do I suck so bad? haha) I'm out of potions/mana/herbs and one good high-damage-dealing, silencing AOE from the enemy and death spiral begins. I'm abusing shield bash and focus restoring, but I feel like I'm missing something. I'd like to kick more butt, but there's no way to grind up levels or anything. Most baddies can kill my squishies in two/three hits, but I have to sink in six/seven in return. I almost quit, but then who will kill Cinder!? (...barring the parallel realities of all the other players of this game.)

Ultimately, the feedback is, difficult combat is an issues when I have no way to "git gud". Turn-based combat isn't exceedingly skill-based and there are finite experience points to go around when there are finite encounters. I feel locked into a level of suck I can't escape. Sometimes, I'm tempted to run past enemies in hope for survival, but they're my only way to level up..

Sincerely,
The dude in desperate need of cheats
Torque McNoobSuck
author=TorqueMcFearson
Here's grievances:
Combat is sometimes frustrating. (Admittedly I fear it's just me.. why do I suck so bad? haha) I'm out of potions/mana/herbs and one good high-damage-dealing, silencing AOE from the enemy and death spiral begins. I'm abusing shield bash and focus restoring, but I feel like I'm missing something. I'd like to kick more butt, but there's no way to grind up levels or anything. Most baddies can kill my squishies in two/three hits, but I have to sink in six/seven in return. I almost quit, but then who will kill Cinder!? (...barring the parallel realities of all the other players of this game.)

Sorry about the combat. I will admit... that was something I struggled with (finding a balance). The difficult part I find is some have told me it's too easy (so I buff the monsters)... then I'm told it's difficult... so I nerf them a bit and try to find that middle ground. Healing was ALSO a big complaint. I did increase the amount that potions and Tia heals in my last update, and I added more potions, but maybe I need to relook at that further. Couple questions/tips:

  • Are you using the alchemy set found upstairs at the inn to make potions with the herbs you find?
  • During combat-make sure you utilize crowd control abilities. Sounds like you're using stun, but also use Sir Edwin's taunt ability. That will draw much of the aggro off your allies, and then you can focus most of the healing on Edwin since he's, technically, the tank of the group.
  • Did you find Smoke Bomb for Kit? Or does he start with it (you'd think I'd know my own game LOL)? If you have it, use that more for him. It's cheap to use and increases his evasion rate quite a bit.
  • There's a vendor upstairs at the inn in the library that sells skill books. In the event you missed finding one, you can purchase them off of her.
  • Invest in a fishing pole and fish, fish, fish. Salmon is great to heal your entire party at a campfire.
  • Are you searching the boxes found on the tables? Those, typically, hold potions. They're not chests. They're open boxes. Sometimes you find junk, but you do get quite a bit of potions from them, as well.
  • Re-visit old areas. After each dungeon, plants respawn in the old zones. At this point, if you went back to Northern Pass or Winding Pass, you'd find more herbs.

Ultimately, the feedback is, difficult combat is an issues when I have no way to "git gud". Turn-based combat isn't exceedingly skill-based and there are finite experience points to go around when there are finite encounters. I feel locked into a level of suck I can't escape. Sometimes, I'm tempted to run past enemies in hope for survival, but they're my only way to level up..

I thought about making enemy encounters more random, so you could grind and level up more, but when I tried that... it only unbalance combat even more. Typically in a... it's too easy and enemies just aren't damaging the party... type of way. I have been messing with combat a bit more for part 2. Each party member will have a healing ability, as well. Some weaker than others, but I wanted to make sure you didn't run into a situation where you had absolutely no way to heal yourself. Hopefully that helps in my next game.

Really hope my tips above help in combat. If you find something that works for you... please share. Glad you haven't officially called it quits. Great hearing from you again :-)
  • Are you using the alchemy set found upstairs at the inn to make potions with the herbs you find?
Yep, but maybe I need look for more plants.
  • During combat-make sure you utilize crowd control abilities. Sounds like you're using stun, but also use Sir Edwin's Taunt..
I don't think I've been using this at all.. the extra attacks would keep his focus built up and I can spam heals on him.. shit.. that makes sense.
  • Did you find Smoke Bomb for Kit?
Tried this out. Friggin' like 5 attacks missed him in a row. Geez, I've been way too concerned with offense. My theory was: "Gotta kill the killers before they kill", ya know?
  • There's a vendor upstairs at the inn in the library that sells skill books. In the event you missed finding one, you can purchase them off of her.
Was too broke before cathedral, Maybe will help after.
  • Invest in a fishing pole and fish, fish, fish. Salmon is great to heal your entire party at a campfire.
Musta missed this... rodger, look for a fisherman, grab his pole. (Kit made me say it.)
  • Are you searching the boxes found on the tables? Those, typically, hold potions.....
Yep, got those, no problem
  • Re-visit old areas..... you'd find more herbs.
Oh, good to know.

It does seem well-attempted for balance, which I know is harder than it looks. Plus, I'm a story-focused player, with limited hobbytime, so I may not have been properly min-maxing. But, hopefully my feedback helps to understand players like me, but obviously you can't please everyone. Also, I say these things cause I like the game... it's just that it requires me to be... alive unfortunately. So, you can see my dilemma. Haha. I'm gonna try the skills I've been ignoring and that'll probably fix the #@&*^ outta it.


author=TorqueMcFearson
  • Are you using the alchemy set found upstairs at the inn to make potions with the herbs you find?
Yep, but maybe I need look for more plants.
  • During combat-make sure you utilize crowd control abilities. Sounds like you're using stun, but also use Sir Edwin's Taunt..
I don't think I've been using this at all.. the extra attacks would keep his focus built up and I can spam heals on him.. shit.. that makes sense.
  • Did you find Smoke Bomb for Kit?
Tried this out. Friggin' like 5 attacks missed him in a row. Geez, I've been way too concerned with offense. My theory was: "Gotta kill the killers before they kill", ya know?
  • There's a vendor upstairs at the inn in the library that sells skill books. In the event you missed finding one, you can purchase them off of her.

Was too broke before cathedral, Maybe will help after.
  • Invest in a fishing pole and fish, fish, fish. Salmon is great to heal your entire party at a campfire.

Musta missed this... rodger, look for a fisherman, grab his pole. (Kit made me say it.)
  • Are you searching the boxes found on the tables? Those, typically, hold potions.....

Yep, got those, no problem
  • Re-visit old areas..... you'd find more herbs.
Oh, good to know.

It does seem well-attempted for balance, which I know is harder than it looks. Plus, I'm a story-focused player, with limited hobbytime, so I may not have been properly min-maxing. But, hopefully my feedback helps to understand players like me, but obviously you can't please everyone. Also, I say these things cause I like the game... it's just that it requires me to be... alive unfortunately. So, you can see my dilemma. Haha. I'm gonna try the skills I've been ignoring and that'll probably fix the #@&*^ outta it.


Thanks! All feedback is great since it'll help with future projects. I have considered a difficulty selection... but I've heard that's even more frustrating to balance, but maybe there is something out there I can eventually add. :-)
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