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Game Design

Fixing up Chapter 1 AGAIN? Quests are important, I guess!

3/14 Update - Yummy pie day!

A slightly pitiful update, but I felt like I needed to! Just a promise that progress is still underway. I got a pretty bad cold the past two weeks and it's taken ages for me to feel better (I'm 7 months pregnant so getting over anything as small as a sniffly nose is taking 10x as long). Each day I made a small amount of progress to Evie.

The biggest change is the addition of small side quests to the game! I know, I know, what's an RPG without side quests? They were honestly on the backburner for a while, and I treated them like stretch goals. Let's finish the story first and then add in all that fun extra stuff. Well, it turns out Side Quests are rather important to the story, so I needed to implement them much sooner than expected!

Complete side quests in order to raise the reputation of the Emporium! Higher reputation means more NPCs coming to shop! It also unlocks certain story elements ;) which is fairly important, I suppose!

So, this means that I'm retroactively adding side quests to Chapter 1 - another good reason I haven't uploaded the entirety for the demo. It's taking a bit of time because 1) I was sick, and 2) I don't want the quests to be rushed and terrible. They are fairly simple, most of them asking you to "Craft me something!", but it still takes some time :)

Hoping to be able to continue Chapter 2 progress after all of this!

Thanks again for your support :D

Progress Report

Chapter 2 Progress - A peaceful fairy meadow

Game was finally approved on RMN a few days ago, but I haven't written a blog yet! Silly me.

I am making good progress on Evie. I have a fulltime job, 8:30am to 5:30am every day, but afterward I am so excited to do whatever I can to bring this game to fruition. Slow and steady!

Normally in my games, after the 1st boss, I go back and look to see what to fix or rebalance, and most of the time, my games are just so past fixing that I simply give up. For Evie, I adjusted and re-adjusted and adjusted again the actor stats, enemy stats, gear stats, experience gain... all that fun stuff... until it's finally the way I like it. I can actually move on to Chapter 2!

I've added all database items, and the first quest that brings the gang down to the new battle area, now called the Silk Fields, but what I keep calling the Fairy Meadows, lol! Next on my agenda was to map the field. I decided to record my mapping and bring it over to YouTube:

It's not the prettiest map I've ever made, but I had to do it in the editor so the size wouldn't lag too much as a parallax. And I'll be the first to tell you that I am not at all good with the FSM tiles. I definitely need some practice. So who knows, that whole map might up end getting totally reworked by the end of the game.

Hope you enjoy!

Thank you for your support!
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