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..:: MAP DESIGN FUN #8 ::..
..:: BEFUDDLE QUEST ::..


I'm taking this in a BOLD NEW DIRECTION.

Welcome to Map Design Fun #8: Befuddle Quest, a collaborative puzzle/maze game community project.  Using a specific product, RPG Maker 2003, we will each make a single map puzzle using RTP and I will link them together in a quest.  Why RM2k3? Because it's accessible to the majority of people and because it's pretty easy to link maps together using it.  That, and I'm running the show and that's what I use (because I'm old).


RULES ::..
  • Participants must use RM2k3
  • Participants must only make one map
  • No battles or anything that involves the Database
  • No instant Game Overs (restart the puzzle instead)
  • No Teleport events - use Recall to Memorized Position
  • Encouraged to use RTP
  • The hero is Zack, the first default hero in RM2k3



STORY ::..
Our poor friend Zack has been captured by the evil Baron von Niddly and locked away in his menacing tower for daring to fall in love with the Baron's beautiful daughter Broomhilda.  Poor Zack!

Now Zack must escape the nefarious Baron's befuddling tower and make his way to his love and impressing the Baron with his puzzle solving skills!


CREDITS ::..
1. Tower Maze by kentona
2. Map Map Map by GreatRedSpirit
3. Time Loop by Fractal Advocate
4. Riddle of 3 by Liberty
5. Ghostship by Blitzen
6. Switch Puzzle by SavageInventions
7. Hidden Key by ZPE

THE BEFUDDLE QUEST SERIES ::..

Befuddle Quest: http://www.rpgmaker.net/games/1101/
Befuddle Quest 2: Charmed & Dangerous: http://www.rpgmaker.net/games/1166/
Befuddle Quest 3: Love is a Four-Legged Word: http://rpgmaker.net/games/1300/
Befuddle Quest 4 Dead: http://rpgmaker.net/games/1843/
Befuddle Quest 5: Zack to the Future: http://rpgmaker.net/games/2516/
Befuddle Quest 6: The Next Generation: https://rpgmaker.net/games/4531/

Latest Blog

CSS, You Might Also Like and reviews

I've added a cute cloudy background to the Befuddle Quest gamepages, in keeping with the titlescreen's theme. Are there any other changes we ought to make? I think that the other developers listed for this game have full control of the gamepage and its style so feel free to make it look good/unique. As I am a dev for all 3 I can copy the style across all 3 to keep in consistent.

I would also like to make this game and its sequels a part of the You Might Also Like... gamepage movement. However, I'm at a bit of a loss to what 3~5 games we should link to! For BQ3 it would make sense to link to I Expect You To Die and Tokens & Tigers given that those puzzles are present in BQ3, but for the rest we need suggestions.

Lastly, it would be really cool to get some reviews for the BQ games. Surely someone has an opinion on them!

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Posts

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kentona
▲▲▼▼◄►◄►(B) (A)
19581
Added Blitzen and SavageInventions to the list of submitted sign-ups.
Haha. I just remembered this was a mapping commu and I didn't really pay any attention to that. :X
kentona
▲▲▼▼◄►◄►(B) (A)
19581
Download is up!
Hexatona
JESEUS MIMLLION SPOLERS
3152
just finished it - it was lots of fun, despite my hate of mazes. That time loop puzzle was totally rad.

As for the trial of three puzzle, I have some... qualms... But I won't spoil it for everyone.
I have to say, this did not meet my expectations. I tried for like an hour to do the repeating rooms puzzle with no success, understanding that the little noise means you are going the right way, but still couldn't find my way out. I skipped it, and went on to the time loop puzzle, which was just ridiculous. I had no idea what I was supposed to do, and found myself doing the same things over and over again. I never found out what happened to Zack, Broomhilda, and Baron von Niddly!
@Blitzen: How did you find the second level? I thought it was really clever, my best level so far. xD
Hexatona
JESEUS MIMLLION SPOLERS
3152
If I remember right, was that the one with the switches? That one was pretty good - I didn't get stuck for too long, and the addition puzzle reminded me about Xenogears. although, when i saw all the switches there, I was like "is my knowledge of binary going to come in handy once AGAIN!? but no"

if it was the ship, the carrying was pretty cool, although having to do it 16 times was kinda lame. The Deadman's chest was a nice touch, though.
kentona
▲▲▼▼◄►◄►(B) (A)
19581
The infinite rooms puzzle was 10x harder in the initial draft sent to me. At least the final version had a beep.

The Time Loop puzzle was super fun, I thought. It was my favorite. The final cave puzzle was a little weird, as the riddles were very cryptic. I basically solved the one with 4 or 5 question through brute force.

Any one interested in participating in a second Befuddle Quest?
Sated
puking up frothing vitriolic sarcastic spittle
5402
I broke the switches/number level. I got through all the doors to the part with numbers, inputted the number (27?) from the sign using the switches and opened the door to the final lever. After pulling the final lever, all the number switches reset and the final door did not open. I left the room and tried to pull the number switches again but nothing happened. I tried to reset them and nothing happened. Tried to reset the other set of switches and nothing happened. Basically, I managed to get Zack stuck in the middle of the room...

Poor Zack.
The number-switch puzle was fine and took a little bit of brain power but it was pretty okay. The first maze was just a maze which in itself has its ups and downs. My biggest beefs were with the repeating rooms and the time loop puzzles, I just didn't know if I was doing it right because the puzzles themselves never game me any signs of progression. Note this as a fundamental aspect of a successful puzzle: the player knows whether or not their efforts are actually solving it.
@kentona: Yeah sure, why not? It needs to be done probably after school exams or something so there's more people taking part with relatively more time.
Liberty
Am I doing this right?
20007
The maze puzzle was pretty simple - well being a maze and all. Still, took a while to solve.
Then I got to the switches and realised I had to flip every switch at least once. That worked out fine for me.
This took me to the dark rooms. It took a while to figure out the pattern and I kept running back up the steps which (I think) kept resetting the pattern.
The ship was okay. I liked the idea of having to carry the items and all, though so many times was a bit annoying.
Then came my favourite puzzle - the time loop. Mind you, it wasn't my favourite until after I figured out what to do. Which took a while. I managed to use the goggles which really helped me figure out what the aim was. Took a long time, though - but it was clearly the best one.
The ending was okay. ^_^

As for my own puzzle... well, I was running out of time and ideas when I came to the gargoyles questions so that one is a bit of a bully. ^.^ Sorry.

Still, altogether it was a fun experience. I'd do it again.
Damn, guess I made the room counter in the dark room too obscure. :( (probably didn't help that they could be counted as more stuff that randomly appears/disappears like everything else)

The torches will say what room number you're in in base 2
kentona
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19581
So I took advantage of the multiple authors feature to add everyone!
kentona
▲▲▼▼◄►◄►(B) (A)
19581
Wow, ever since starting BQ3, downloads for BQ 1 and 2 have nearly doubled. Cool.
This is a good game, but all I have to say is that whoever made the map after kentona's tower maze, you can walk through the ceiling "blocking" the stairs and get out easily.
Grrr.... I can't figure out the puzzle with the "time loop" by fractal advocate. I have made the harpy thing remember the brain surgery and kill the wizard, but I don't know what to do after that.
kentona
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19581
I'll see if I can dig up the walkthrough.
kentona
▲▲▼▼◄►◄►(B) (A)
19581
I've added a gamepage with the Time Loop walthrough.
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