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Befuddleman Begins

  • Dyluck
  • 04/29/2018 11:41 PM
  • 1746 views
Tower Maze by kentona
A simple maze to start the game off, so not much to say here. It's a fairly big map so you will have to use a bit of trial and error and remember which paths you've already been through.


Hidden Key by ZPE
This level simply requires interacting with various things in the room, to basically get/trade for the items you need to get to the goal. I liked that the items and objects involved were kind of unique. However, the ceiling passibility makes it so that you can just cheat and walk straight to the goal.


Ghostship by Blitzen
I liked the look and feel of this level, with a ship being inside the tower. There's also a cool mechanic of picking things up and putting them down, and Zack's sprite will change accordingly. The actual puzzle itself is nothing more than just busy work of taking items back and forth, and repeating 4 times, which was a bit unnecessary.


Switch Puzzle by SavageInventions
This level is all about pulling switches to open/close various doors, and was pretty fun and provided a decent challenge. I liked that this level had a few different "sections" of switch puzzles to go through, and then kind of ties it all back together in the end. This level is a bit buggy though. You can pull switches through the ceiling passibility, and some number switches go down even if you select "no" to pulling them.


Map Map Map by GreatRedSpirit
This is your classic repeating room with 4 compass directions type of puzzle. The book advises you to pay attention to the objects, but it's really just about trial and error and hearing the jingle when you chose the right path. It might be buggy though, because after hear the jingle going north, I can keep going north and hearing the jingle every 2nd room indefinitely, without resetting the puzzle apparently.


Time Loop by Fractal Advocate
Everyone is stuck in a time loop that repeats each day, and you can interact with them to create some changes that last one day. This is the most creative and interesting puzzle in the game so far, and I was intrigued at first. However, there are way too many combinations of interactions to try, and not enough meaningful clues to really help you understand what you're trying to accomplish. In the end I had to use the walkthrough to pass this level.


Riddle of 3 by Liberty
For the final level, you have search the map for 12 chests, and then solve the riddles of 3 gargoyles. Surprisingly, this level had very good looking visuals and non-RTP music, which was a pleasant change up. I liked the idea of solving riddles based on the looking at the layout of objects found on the map. I could only solve the step counting one though, as the other riddles had some confusing wording/meaning/ or possible typos. I couldn't understand some of them even after looking at the answers.


Conclusion
Overall, this was a short and decent puzzle game, with the first 5 levels being pretty basic, and a little more complex for the last 2 levels. It was a bit more buggy and unpolished than I expected, but this is a very old game, and still a pretty good effort for the first of many collab puzzle games to come. I look forward to playing the next installment, Befuddle Quest 2.

Posts

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Whoa is it 2009?

Thanks for the review!
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Ahhh we were all so young then... *reminisces*
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