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You take the role of Magi, a heroine who is part of a group of warriors who's duty is to defend their home from any oncoming invaders. They possess the power of the Aura, a power that enables you to turn your inner energy into a physical form. As you go about your duties, a thief breaks into the abbey of the warriors and steals a powerful tome called the Dark Tome in order to plot his revenge.

It's up to you to find the thief before he uses its power to create chaos around the island.

You will go through 10 (or more) stages of obstacles, enemies, bosses, while obtaining the power of the Aura. There will be stages that will have little shrines that will grant you new abilities to help you during your adventure to find the thief.

Latest Blog

Arc Blog #1 Something completely different.

Hello and good day to you all, it is I, Jaymonius, that guy who does those things and other things with the things and things.

SO, no doubt some have been a tad curious what brought on THIS particular project, well, I'll explain. A few months ago, I released an old-school game boy project, which was Phantasia Gaiden. A simple RPG, reminiscent of the old Gameboy Final Fantasy Legend games. And I actually had a lot of fun making this said game. To the point where I wanted to make a sequel game. But, last year I learned that the program, Pixel Game Maker MV was going to be released and saw the potential the program had.

My mind immediately went... I WANT TO MAKE A PLATFORMER! So, I took some time to work on some 16-bit stuff for Arcanion, but I was getting drained really quickly as the program was complex and unstable at the time. But since then, I grabbed a slightly better computer, and the program received a lot of more updates making the program a LOT more stable.

Now, cut back to around two months ago, I had an urge, that spark when I made Phantasia Gaiden started to ignite again, but this time I wanted to make a platformer, but this time, instead of 16-bit, I degraded to 8-bit instead. Why did I do this? Well, because I had no experience in making tilesets. So I figured this would be an amazing learning experience on how to make tiles while making this, and needless to say, it's definitely becoming more fun making the game this way.

My goal is to make this game a small little commercial game, with ten playable levels, and I am on the fence on making two game modes, THAT will be a very slight maybe, as I don't want to get too ambitious.

I'm venturing way outside of my element doing something like this, as I've never really made platformers before. But, from my experiences with using edit modes in games like Lode Runner, Super Mario Maker, and Mega Man Maker, I can finally make levels that I wanted to make without being limited to the mechanics of one of the other games.

If this becomes popular enough, I'll consider a sequel, but it's not high on my priority list, as I still need to finish Phantasia 6. However, to those who are curious, this game does have a place in the Gaian Timeline, but this game doesn't take place on Gaia, but one key figure in the Phantasia Universe shows up in Arcanion, and it will explain something that I never really explored until now.

Well, those are my rantings and plans, hope you all enjoy it when I eventually finish it. When will it come out? Who knows. All depends on how good my momentum with this game is.
  • Production
  • J-Man
  • Other
  • Platformer
  • 03/13/2019 08:17 PM
  • 04/15/2019 03:43 AM
  • N/A
  • 3053
  • 5
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Posts

Pages: 1
Frogge
"nothing can beat the power of gay"?
10411
Always happy to have more platformers on RMN, and a really dope looking one at that!
the adventures of magi making balmung cycle before plunging RMN's front page into darknes
Pages: 1