What's up gamers. Not surprisingly, development on Trash Planet has been going really well. That's mostly because I can't leave my house or work on my job thanks to the ongoing COVID-19 crisis. Although Trash Planet is a dystopia story, it's got mostly nothing to do with diseases, so it's not too depressing to work on. In fact it's been a really good escape from all this crapola.
I have completed the Twin City, which is what I was working on last time, as well as the dungeon that goes with that city (The Mall of America based dungeon). Now I'm working on cleaning up what I have of the game, which is about 60% of the game I would estimate, and sending that off to my friends and testers to play. I'm trying to get people's feedback at every step of development, so that way I don't have to edit everything at the end. Seems like a colossal chore to do it that way.
If you are reading this and wanna play what I have of the game, shoot me a DM or something and maybe I'll let you play it, if you seem cool enough.
Anyways, I was gonna work on the game some more so I should probably go do that instead of writing a blog post about it
Hey, all, it's Adrian back at it again with another game development update. The development of the game has been going pretty well. Currently I'm working on the 4th major town in the game: Twin City. The town is "snow" themed, with a twins subtheme. I've already got all of the events and whatnot written for the town, I just have to go through and pound out the design elements. Most of which, to be honest, are done at this point. I've been working on the game quite a bit recently as I've found myself with some extra time.
I don't think to post regular game dev blogs here, but if you'd like to see the minute-by-minute Trash Planet updates, including screen shots and my thoughts on the game, make sure you follow me on twitter: twitter.com/trashplanetgame
Once I reach 500 followers, I'll be uploading whatever I have finished of the game as a Demo. That should be incentive to follow me on the ol Twitter if you're interested in seeing what I have so far!
Yo, it's Adrian, thought I would throw some game development notes here just in case anyone wants to read them. Development on Trash Planet is slowly but surely coming along. Admittedly, I work in bursts of activity (sort of like manic phases, but I'm not diagnosed bipolar or anything), so I have to make the most of these bursts when they occur. In order to keep my progress going more consistently, I've been doing some game design streaming on Twitch. Here's my twitch handle if you want to follow, which would be much appreciated:
Anyway, I would say I'm about 20-25% of the way done with Trash Planet. As far as the story goes, I'm not very far at all, but the engine is there, the combat system is established, the characters are written and so is the story. At this point, it's really just a matter of plunking through it and actually making the game. I wrote Trash Planet as a TTRPG first, which I DM'd and played with my play group, so the script and all the characters are already written. I know of pretty much everything that's going to happen in the game already, and I have a "game bible" of TTRPG pictures / notes / character sheets that I can use.
This game was going to be a sequel to my biggest game that I've made so far, HELLBOUND, and was originally developed as "Hellbound 2," but I ran out of steam on that idea and I didn't think it would really appeal to anyone that didn't play the original. Also, I liked the TTRPG that I made of Trash Planet and I wanted to turn that into a video game instead of wasting my time making a sequel to Hellbound that people might not actually play because it's a sequel. I also like the message of Trash Planet and the characters more than the ones I was working on for Hellbound 2.
I might keep making these blogs if people like to read them. If I don't get any reception I probably won't make them.