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Project

Wonder Robot D is a RPG featuring a battle system where Robot's current skills are determined by the items you've equipped to them.

  • Explore and collect items to boost Robot's repetoir of skills!

  • Customise Robot's abilities based on items equipped!

  • Strategize and adapt your skillset to overcome the enemies and bosses!


You’ll also need to navigate Robot through the game's overworld. Use rubber plants to catapult across gaps! Escape from gigantic creatures! Swing giant turtles by their tail!

Features
  • Thrilling three act story with 3-5 hours of content

  • Fully Custom Graphics

  • Classic RPG style side view battle system

  • Enemies appear in the field

  • Two challenging bonus dungeons


Help Make Wonder Robot D better!

I plan on doing some updates to Wonder Robot D over the coming months(Perhaps every 2 months up until August 2020). I would love to hear both what people liked about Wonder Robot D and didn’t so I can make it and any future games better.

If you leave a review, or have a youtuber to review or play give me a heads up about it (via a PM). In future versions of Wonder Robot D I’ll make sure to add you in the special thanks on the credits. (I’ll honour this up to August 2020)

Thank you for reading this far! I hope you enjoy Wonder Robot D

Latest Blog

Design - Balance & Spells

Hello there!

Following the release of Wonder Robot D I’ve decided to write a few blogs about the concepts I used to design the game. I'd like to share how I’ve applied these concepts when creating the game.

This time I’ll talk a bit about the spells for battle and how I balanced the game to make sure each spell has a chance to shine.

Balanced Combat with Distinct Spells
Having played a fair few RPGs. One thing that I think goes underdeveloped is the distinction between different skills and spells. In some games you’ll find you have Fire, Thunder, Ice, Water attack spells. But the only difference between each one is the element...

One of the aspects I wanted to focus on in Wonder Robot D was making spells distinct. I wanted to make it so the player feels each spell meaningfully expands your options and to create battles were each spell can shine.

Amongst the first spells you receive is Bubble Spray. A water spell 2 Power which attacks 4 random enemies. It only costs 5 energy which is one of the cheapest costs for a move that can do 8 damage:



WRD's basic damage formula is

Damage = Power - Defense


If there’s a foe’s defence is 0 or reduced to 0 Bubble Spray is at its best!

However an enemy only needs 1 defence to half the damage, 2 defence to nullify it. Plus if there more than 1 enemy in an encounter you can’t control how the damage is spread.



By thinking about the base mechanics and maths of each move. You can create situational skills where even before factors like elemental weaknesses are taken into account the player will consider their potential offensive/defensive options.



I found a simple way to balance this was to think about what kind of battles and enemies could be most effectively beaten by specific spell. To make a spell like Bubble Spray effective I knew tha as the game progressed there would still need to be enemies and bosses who have 0 DEF. Like-wise to make other spells such as ones which ignore defense useful I'd have enemies with higher defense and low HP.

Some other Spells
  • Gust: 4 Power, 1 Energy

  • Ignite: 2 Power, 3 Energy, 70% to inflict burn

  • Twice As Bright: 4 Power, 4 Energy, 8 power if HP < 50%

  • Bolt: 5 Power, 4 Energy, ignores 50% of foes defense

  • Snow Flurry: 3 Power, 4 Energy, attacks all foes


The power of the standard attack command is 3 regardless of level. This was used as a basis of what the spells were balanced around. A spell which costs energy will either be stronger than the standard attack of 3 or will have an additional effect.

Give Wonder Robot D a shot if you want to play a game with a balanced spell system.

Thanks for Reading!

-Azzie
  • Completed
  • Azzie
  • RPG Maker MV
  • Adventure RPG
  • 04/02/2019 07:16 PM
  • 09/16/2019 06:52 PM
  • 08/02/2019
  • 12493
  • 5
  • 83

Posts

Pages: 1
author=DungeonDevDude
Congrats on the release! I’ll be checking this out soon!


Thanks, hope you enjoy playing it.
Congrats on the release! I’ll be checking this out soon!
author=teemoor
So is it a demo or a full game?
I get contradicting messages here :D


Heh, well back in April it was the demo. Now it's the full game.
So is it a demo or a full game?
I get contradicting messages here :D
Hi!

Wonder Robot D's Demo is now ready to download!
Pages: 1