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Background
A murderous summoner has emerged and is looking to increase his power, directing his monsters to murder anyone in his way. A young boy stumbles out from the forest, bloody and asking for help. He’s been sent to find a former soldier, disgraced and in self-imposed exile, because she may be the only person who truly understands the danger posed by this new foe and has the capacity to stop him.

Ten years have passed since a community of dead villagers seemed to have risen from the grave, and four years have passed since the failed Rescue at Moranthia. The Shatter Teams have disbanded. Calista Strelley has retired to a peaceful, if not particularly fulfilling, life in the rural hinterlands. The boy seeking her help talks of a powerful summoner, gifted with abilities only matched by those spoken about in rumors and battlefield tales. To stop him, Cal will have to rely on her trusty direwolf companion and her old Shatter Team partner, Garrard Dwirisa. They will be joined on their adventure by two orphans with secrets of their own, as well as a former enemy spy who may be more trouble than she is worth.

Their journey will take them deep into the wilderness of the Kingdom of Laurentide and beyond, searching for knowledge and ancient technology that may hold the key to defeating the mad summoner. All the while, the kingdom’s newly installed king is preparing for an annual celebration and monitoring the emergence of a new, puzzling religion.

This game is the third in a series of At Last Alone adventures. Knowledge of previous events is helpful to fully understand some lore, but is not absolutely necessary.

Game Features:
  • Custom tilesets, sprites, music, conversation busts, animations, menus, and fonts

  • Side-view battle system powered by Battle Symphony


  • Triple Triad minigame

  • Magic QTE system

  • Lockpicking minigame

  • Dungeons with puzzle, stealth, and battle elements

  • Over 100 lovingly created maps

  • Over 400 NPCs sharing game tips, lore, and humor

  • 5+ hour main quest, with 10 optional (but highly encouraged) side quests

  • A script that was at least spell-checked


Praise for At Last Alone: Canyon of Fires

The character writing in particular is stellar, and I am absolutely down to play the next ALA title, I'm just hoping for slightly different mechanics.
-Early Reviewer

I would love to return to this series if you ever make any more of them.
-Youtube LP'er

The writing is superb though btw. Some of the best NPC dialogue out of all RPGs... By god, that ending got me in the feels. The final boss music really amped up like old Final Fantasy Final Boss Themes - starts off slow and almost like a hymn then breaks out into the intense rock! Excellent work, DJBeardo! You are an inspiration!
-Youtube Commenter


RTP-less Version

If you'd like to download a RTP-less version to see how some things were done, please click here. Warning: This is version 1.0 and will not be updated. It's stable enough to look at things, but will not be receiving updates based on player input; only the version in the download link above will get all that.

Spoilers and Trigger Warnings
This game was written by an adult and is meant for a more mature audience. If it was a movie, it would be PG-13 maybe? No bewbz or anything, but the game does include discussions about depression and suicide, cannibalism, and child murder.


Follow it all on Instagram!



Latest Blog

2019 - "Best of" List!

I want to give TheGamedawg a big thank-you for listing Canyon of Fires in his Top 5 of 2019 list! It's an honor! TheGamedawg has always been a big supporter of my games and it was really a pleasure watching him play through the game earlier in the year. He, and his subscribers, were very complimentary and watching his LP helped make the game even better!

He does a great job giving exposure to RPGMaker devs! Head over to his channel, comment, subscribe, and slap that like button!

  • Completed
  • Commercial
  • djbeardo
  • kumada
  • Auron_Silverburgh (Battle Music Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/25/2019 04:23 PM
  • 01/29/2020 05:14 PM
  • 07/01/2019
  • 29938
  • 20
  • 437

Posts

Pages: first prev 12 last
Also, it's gotten to the point where I dread seeing that I've gotten comments on this game.

Nothing like spending 5 years on something for it to be a broken, shitty mess.
man, I wish i can make a 10 hour rpg, but im not even close. I think u got unlucky and some scripts happened to clash with each other, causing some unfixable problems.
author=bicfarmer
man, I wish i can make a 10 hour rpg, but im not even close. I think u got unlucky and some scripts happened to clash with each other, causing some unfixable problems.

Actually, I gotta apologize: Sorry, bicfarmer.

I was in a bad place last night and my skin was a little thinner than usual.

I'm actually glad you mentioned the crashing because I went back through and found the script problem. It spiked my lockpocking minigame... But a worthy sacrifice on the altar of gammak to make a game that doesn't crash every 3 battles.

So. Finally. A stable game. I played through the WHOLE THING. Not one crash.

Don't use fyxinput is all I can say.
crashes at beginning of game when cant find sleeping georgie pic. i copied another pic (a coffin) and renamed it what was looked for and that fixed it so now it shows a coffin when it would show georgie sleeping (instead of crashing).

i dont know how to lower the water in the cave. how? maybe add some help to that?

i have lockpicks but yeah never a way to use them. one shop sells them too.

the chests randomly just giving huge cash just sitting around i dont like very unreal, and stealing is character inconsistent. there could be ways to get money without that problem, whatever.

and the monsters on the paths right next to people and settlements, could be more realistic ways to have monsters around, like specifically hunting party, but whatever. sorry you spent so much time making it (i quit making one because such time wasting was no good)

crashes when woman guard of secret village reappears and clicking her starts pull of village leader after already did that.

some other issues i forget.

a party order ability might be good like to match battle order. do the dex and agility buff items do the correct stats or swapped?

the divine deck booster seems to mostly just give commons (i clone it and opened a lot to see). advanced is the good one.

best items from cave are often ignored by "optimize" so bit of let down.

the fooj and stuff language of the one woman is a turn off for me not sure how it benefits the game her constant foul mouth, name calling, etc bad minded.

most of the abilities characters get i never use. especially due to using multiattacks. can end battles in like 2 rounds usually by just dumping multis. so very redundant battles. hit max lvl 15 before new continent and then is like huh i cant go anymore but still random fights.

just posted since want hint to lower water. i dont have an item to fit in the room with the statues. i didnt need the 1-6 huts or frog. the 7th station was instantly obvious to me just from its own question before i saw those.

i'll stop now, probably forgot some crashes
author=name
crashes at beginning of game when cant find sleeping georgie pic. i copied another pic (a coffin) and renamed it what was looked for and that fixed it so now it shows a coffin when it would show georgie sleeping (instead of crashing).

i dont know how to lower the water in the cave. how? maybe add some help to that?

i have lockpicks but yeah never a way to use them. one shop sells them too.

the chests randomly just giving huge cash just sitting around i dont like very unreal, and stealing is character inconsistent. there could be ways to get money without that problem, whatever.

and the monsters on the paths right next to people and settlements, could be more realistic ways to have monsters around, like specifically hunting party, but whatever. sorry you spent so much time making it (i quit making one because such time wasting was no good)

crashes when woman guard of secret village reappears and clicking her starts pull of village leader after already did that.

some other issues i forget.

a party order ability might be good like to match battle order. do the dex and agility buff items do the correct stats or swapped?

the divine deck booster seems to mostly just give commons (i clone it and opened a lot to see). advanced is the good one.

best items from cave are often ignored by "optimize" so bit of let down.

the fooj and stuff language of the one woman is a turn off for me not sure how it benefits the game her constant foul mouth, name calling, etc bad minded.

most of the abilities characters get i never use. especially due to using multiattacks. can end battles in like 2 rounds usually by just dumping multis. so very redundant battles. hit max lvl 15 before new continent and then is like huh i cant go anymore but still random fights.

just posted since want hint to lower water. i dont have an item to fit in the room with the statues. i didnt need the 1-6 huts or frog. the 7th station was instantly obvious to me just from its own question before i saw those.

i'll stop now, probably forgot some crashes


Sorry you're having so many crashing issues. I'll go back to see what the issues may be. I played through with the latest build and didn't have an issue.

The second switch is just as you walk in the left area. There are three little rock piles in a row - walk along them and into a hidden wall. Go up and you'll find the switch.
ok thanks. are you sure you put up the latest version of the game (not sure if i got it from here or its own site) because i dont know how you could get past the missing georgie pic. the alacof.exe file i got is 482 mb, and some files in it are from 2014, 2015. the graphics/characters are all 2014.

also, i got lockpicks as a drop from maybe it was bandits. and npcs mention using and buying them. i kept thinking to find a thief character then gave up on it.

um, you could make the chests like magical traps put there that open a normal map like a dreamzone of sorts where the player has to do a puzzle and defeat a monster to unlock it... lol, a workaround where they take the role of a lockpick.

EDIT: crashed again, screen all black cant play. this time, its when go back to city after finishing in the other nation, and going to break Aly out of prison 2nd time, it did the rabbit fine but then when he was to do his comedy act it became black screen, cant play. not sure why since it worked fine the first time getting her. so now im stuck.

(ps, killing muffintop was as easy as 1 fire spell did them all in, no challenge at all.)
author=name
ok thanks. are you sure you put up the latest version of the game (not sure if i got it from here or its own site) because i dont know how you could get past the missing georgie pic. the alacof.exe file i got is 482 mb, and some files in it are from 2014, 2015. the graphics/characters are all 2014.

also, i got lockpicks as a drop from maybe it was bandits. and npcs mention using and buying them. i kept thinking to find a thief character then gave up on it.

um, you could make the chests like magical traps put there that open a normal map like a dreamzone of sorts where the player has to do a puzzle and defeat a monster to unlock it... lol, a workaround where they take the role of a lockpick.

EDIT: crashed again, screen all black cant play. this time, its when go back to city after finishing in the other nation, and going to break Aly out of prison 2nd time, it did the rabbit fine but then when he was to do his comedy act it became black screen, cant play. not sure why since it worked fine the first time getting her. so now im stuck.

(ps, killing muffintop was as easy as 1 fire spell did them all in, no challenge at all.)


There was a file corruption that happened when I compressed the game for upload, it seems. I have fixed the sleeping georgie now.

Yes, changing the chest and having a new minigame would be nice. But I had to move on to other things. Now they're just out there. Yeah, it's a little out of character to open them up and take things. But it's also a well-worn rpg trope so I decided to settle with it for now. But I like your idea!

As for easy/redundant battles: Yes, this is common. I'm bad at planning skills. You do seem to be highly leveled to where you're at in the game, so you may be excelling a bit in this department. I should commend you on your battle prowess - not all players have it as easy.

As for the crash: Thank you, this is a bug I missed. You shouldn't be able to go back and break Alyseth out of prison a second time. I missed a self-switch here. I would suggest, once you land back in town after you leave the other nation, head up to the castle. I hope you have an older save before going to the inn.

If there are other bugs or hard crashes, please let me know. There are always things I've missed!
i started back at a save and crashed again killing monsters in the city streets. i killed some then hit one and got:
"script" effectus antilag' line 1587: nomethoderror occurred. undefined method 'viewport1' for nil:nilclass" (i didnt copy case). game crashed cant play.

hm, i'd at least think she could put up a fight, challenge them 2 on 2 or even 2 vs 1 (i'd probably win it...). and seemed they gave her up way too easy, when that nation would be next on the chopping block.

still crashing...
author=name
i started back at a save and crashed again killing monsters in the city streets. i killed some then hit one and got:
"script" effectus antilag' line 1587: nomethoderror occurred. undefined method 'viewport1' for nil:nilclass" (i didnt copy case). game crashed cant play.

hm, i'd at least think she could put up a fight, challenge them 2 on 2 or even 2 vs 1 (i'd probably win it...). and seemed they gave her up way too easy, when that nation would be next on the chopping block.

still crashing...

Well, this is frustrating for you I'm sure. Where exactly where you killing monsters? In the town in the first nation? In the other nation (at night)?

Effectus Antilag script can sometimes get hung up on certain sprites for no good reason. I uninstalled that script and put in a different one. Maybe that helps? I haven't tested the game with this new antilag script, so if there is a problem you find, please let me know.
it was the final city. it worked now, so i finished it. i did notice the inn error and some other stuff not fixed but ok. not sure if i'll do the 1st 2 games. maybe in worse shape?
author=name
it was the final city. it worked now, so i finished it. i did notice the inn error and some other stuff not fixed but ok. not sure if i'll do the 1st 2 games. maybe in worse shape?


If you'd like to share other things that aren't fixed, please do. You mentioned repeated crashes but I am unsure of where those where. Other things you mentioned were either design choices (not bugs) or up to personal taste.

It's up to you if you want to do the other two games. I can appreciate that you had some crashing/bug errors with this game that made it frustrating. Rescue at Moranthia is my first game and, while it seems to be stable and doesn't have too many bugs, is very "first game". Risen is a tactics game and, despite being stable, people don't tend to like tactics games. I wouldn't say they are in worse shape.
Hello, I just wanted to drop a note saying just how much I enjoyed playing this game that I recently downloaded.
No crashes, no moments of extreme frustration causing me to give up, and best of all...
It probably took me longer than most but still I didn't need no stinkin' guide.
Thank you.
Is their a way to make a modest donation?
You and your team deserve it.
author=WannabGod
Hello, I just wanted to drop a note saying just how much I enjoyed playing this game that I recently downloaded.
No crashes, no moments of extreme frustration causing me to give up, and best of all...
It probably took me longer than most but still I didn't need no stinkin' guide.
Thank you.
Is their a way to make a modest donation?
You and your team deserve it.


Life is funny, isn't it? I was having the absolute worst day yesterday and your message really helped brighten my day! Thanks so much for playing the game and enjoying it! That makes me incredibly happy!

I don't have a donation system set up, although you can officially purchase the game on gamejolt if you'd like. But a modest donation to help with the Australian wildfires would be even better. If you really want to go above and beyond, I would encourage you to follow my composer on instagram - he was a dream to work with and incredibly talented.
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