Months after their assault on the Forsaken Isle off the coast of their city, three adventurers come together once more. A dancer turned cleric, a mercenary turned militia, and a magician turned elementalist. Called together by the cleric, her friends know nothing other than the sum they're being offered by her temple. The task seems simple enough -- retrieve a portrait from the residence of a missing painter. But it's not long before the cleric's compatriots consider their quest vaguely defined... and find themselves in a heap of trouble alongside her.
"The Painted Knight" is a humble dungeon crawl made for 2019's Theme Roulette II event, and is the sequel no one asked for to my previous finished game, Forsaken Isle. In particular, my prompted word was 'Palette', and my image prompt was...
...and so, I figured I'd do my spin on a beloved side-quest of mine from The Elder Scrolls IV: Oblivion. Guide Tawny, Zeke and Carol as they fight for their lives within an eldritch painting's pocket dimension.
A short-but-sweet tale, at roughly 35 minutes of gameplay
Fight your way through maze-like floors as you avoid or engage event-based, roaming enemies
Hard-hitting foes that should force you not spam Attack in most fights
Witness the banter between the trio; no more narrations to be had here in place of dialogue!
Zeke and Carol's abilities have been tweaked -- Zeke is now hardier and hits harder, and Carol now has a freeze spell in place of a paralytic hex
No equipment, no problem -- battles are based on your wits, not tiered weapons
Yanfly's swift-running battle system has returned, keeping fights expedient yet dangerous -- live fast or die hard!
Limited encounters and treasures mean limited resources; do you risk being beaten down to earn more Mana for crafting consumables?
Party member sprites: Makapri
Scripts: Yanfly's "Yanfly Engine Ace"
Music: Aaron Krogh, Snowy Fox (RMN Music Pack)
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