• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

First update since game was approved

-Removed a dream sequence-debugging event that accidentally slipped into the last package.
-Fixed the background of forest battles to be forests instead of mines.
-Added more skills for two of the characters. (I didn't think Summer had enough healing magic, so I gave her one more spell. Rose didn't have enough utility magic, so I gave her two more spells. Also did refactoring for all three of these spells).
-Removed the Switch Party option from the CMS, since I decided a while ago not to include it in this game.
-Created a panorama to use for telling a story about the exploitation of the Bufo Matses, and created the accompanying scene. Created the subsequent scene where a character learns techniques needed for the final battle.
-Set the passable blocks for a particular chipset.
-Improved the trippiness of the trippy scene.
-Created three new monsters to use in the eighth dungeon and then populated that dungeon with encounters.

At this point, the game is probably 85% done. These are the main things remaining.
-Populate two continents of the world maps with random encounters. No biggie.
-Populate the ninth dungeon with random encounters.
-Create some sort of final castle that contains the final boss.
-Make the insides of some of the buildings in the 11th and 12th cities.
-Populate some of the building inners with NPC's.
-Give some NPC's more dialogue.
-Give the ninth character more skills.
-Balance some monster stats, and maybe refactor some monsters so that they have more interesting abilities than auto-attack.
-Implement more items. That is, unless you think you only need Potion.