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Semi-emergency bug fixes

-Fixed a number of bugs (about 6) that appeared in Act 3 due to a vast variable / switch reset between Act 2 and 3.
-Fixed an issue with the monster party randomizer where doing math in the wrong order causes monster parties to never appear.
-Fixed a non-fatal bug in the third dungeon where a puzzle would get messed-up if you called the menu.
-Added another clue to make the third dungeon slightly easier.
-Added a little more aesthetics to the third dungeon.