v.2.0.0
v.1.0.0
- After many complaints, the middle station has now been upgraded to a much larger temple. Sort of.
- The cottages south of the middle temple are now accessible. Go figure!
- Gameplay routing has been changed drastically, forcing players to reach the middle temple first before anything else.
- Fixed a part where whenever you activate a lantern in Normal Mode, you'll be forced to save two times.
- Fog is now added when you are nearing the end of the game.
- Light Mode 0 has now been added, an addition so that people can see while running away from impending doom. Sort of.
- Everyone now has a better pathfinding function. Good luck!
- Added hiding spots where the player can easily avoid enemies, but becomes irrelevant during the final segment.
- Health System now added. Health regenerates by 1 when you reach a temple. You cannot regenerate health during Twilight Mode.
- Maze design overhauled, especially made for the final sequences of the game.
- A map is now added as a default function in the menu.
- Will now track nearby spot that the player has passed by.
- Changed speed to a specific value
- Fixed a bug where it doesn't appear again when you enter a building
- Added routes where the Tik-Tik can go
- The Tik-Tik will now stay in one place rather than go away, whether it is chasing the player or not. Going to houses are now discouraged.
- Tik-Tik idle behavior now set to 180 frames.
- Tik-Tik revamped. Will now focus on line of sight rather than being dependent towards the light.
- Tik-Tik Aggression increased during Twilight Mode
- Tension SE when entering a building is now silenced upon entering
- Fixed Tension SE where it plays during gameover sequence
- Aggressiveness increased tenfold; aggressiveness if salt is in inventory is still the same
- Aggressiveness settles down when inside a building (not affected by difficulty change).
- Manananggal SE now changed to that of a scream, instead of a heartbeat
- Manananggal reaction time reduced to 180 frames
- Manananggal Flying Away SFX now removed
- Will now spawn near player at times, especially when the 4th lantern is now lit
- Fixed a logic error where it would ignore the player when the light is turned off.
- B. Lady - SFX attack changed as well as graphical animation.
- Repositioned some of the spawning points of the B. Lady
- B Lady - will now only act when player is near its vicinity.
- Instead of a laughter every time it spawns (or a thunder clap in Twilight), it will instead play an eerie sound when the player approaches it.
- B Lady - Will no longer appear during the final sequences of the game.
- ????? now appears near the door rather than on the player during the final segment.
- Also fixed a bug where the player can immediately exit the temple after initiating the 6th lantern.
- ????? overhaul. Perfected chaser system disables any map transfer cheeses.
- Graphical rework. Now smoother compared to previously blurred version.
- ????? Nightmare Swap cooldown reduced to 20 seconds
- ????? Nightmare Swap now has a visual cue
v.1.0.0
- Sa Ilalim ng Gabi is released as a game jam event entry.