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Important Update:

The team is back together! However, after not finding success with the Kickstarter for Naima's Melody, and with feedback from major publishers, it was decided that Naima's Melody wouldn't be a good title to pursue at this time. The game was pretty much universally deemed too similar to Zelda to be a good investment. After a long break and many months of planning, Sudo came up with a new game concept and teamed up with me (baz) again to help bring it to life.

Thus, Naima's Melody is on indefinite hiatus now. Thank you for the support and feedback!

Introducing our new game called Spellblaster!




Naima's Melody Archived Info:

KICKSTARTER!!!!

Pre-Alpha Demo

We would also like your feedback here: Discord | Twitter

GAMEPLAY TEASER:


FEATURES:
-Travel across an open world on foot or on horseback.
-Day/night cycle combined with dynamic weather will make for an immersive experience.
-Push, pull, climb, and swim! There are many options to engage with your environment.
-Discover a multitude of secrets—hidden caves and dungeons provide rare rewards.
-Mini-games and side quests.
-Custom inventory.

PROJECT INFO:
Naima's Melody is being developed in RPG Maker MV. The game has been in development for 4 months so far and features a ton of custom resources and scripts. We are a team of two and are very passionate about this project and especially excited to develop something that most believe is too difficult if not impossible in RPG Maker. We would love to hear your feedback, suggestions, and feature ideas! Let us know if you have any questions! :D

If you like what you see here please follow our game studio's twitter to keep updated on the development progress: Twitter

Latest Blog

Important update about Naima's Melody and JUMP Game Studio's future.

The team is back together! However, after not finding success with the Kickstarter for Naima's Melody, and with feedback from major publishers, it was decided that Naima's Melody wouldn't be a good title to pursue at this time. The game was pretty much universally deemed too similar to Zelda to be a good investment. After a long break and many months of planning, Sudo came up with a new game concept and teamed up with me (baz) again to help bring it to life.

Thus, Naima's Melody is on indefinite hiatus now. Thank you for the support and feedback!

Introducing our new game called Spellblaster!

  • Hiatus
  • baz
  • RPG Maker MV
  • Action Adventure
  • 06/08/2019 05:12 PM
  • 02/03/2023 11:22 AM
  • N/A
  • 32669
  • 16
  • 285

Posts

Pages: 1
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
As a skeptic of the scripting era of RPG Maker, could you take a moment to explain your custom scripts to me? Were they commissioned or did you program them yourself?
author=Corfaisus
As a skeptic of the scripting era of RPG Maker, could you take a moment to explain your custom scripts to me? Were they commissioned or did you program them yourself?


Hello! I can provide a little insight into our projects plugins/scripts. So first off every plugin (except the menu) is a freely available plugin in the MV community. The menu was a custom plugin we commissioned.

With that said, some core plugins to get this ABS effect came with a lot of compatibility issues. One plugin in particular, Altimit Movements, changes the way the engine reads movements, so naturally other plugins required compatibly patches to play nice together. We have had several compatibility patches to various different plugins that allow us to ultimately do what we are able to do.

For combat situations, they are all evented situations. I know little to nothing about coding so I stick to eventing with some script calls. I consider myself a label jump junky as I'm sometimes limited in our event trigger usage.

Hopefully that helped and didn't just bore. xD
Oh, wow. This looks really nice! Just subbed and looking forward to playing. :-)
author=AeroFunk80
Oh, wow. This looks really nice! Just subbed and looking forward to playing. :-)


Awesome, thanks!
I've been following this game since the early days and have always been impressed by the level of polish and obvious love with which it's been developed. We all understand IRL issues and the hiatus status - it happens to us all. I hope your IRL issues iron out soon.
author=djbeardo
I've been following this game since the early days and have always been impressed by the level of polish and obvious love with which it's been developed. We all understand IRL issues and the hiatus status - it happens to us all. I hope your IRL issues iron out soon.


Thanks for the support djbeardo! Its taken me a few months to get back into the creative side of things. Since I won't be able to use Naima's main story or characters (they belong to the designer), I will most likely begin my own game with certain Naima inspirations.

I'm already in the beginning phases of a new prototype, so if it works out I'll make a new page for it. Here is example of the new main characters walk/run:

I love the character model. Looking forward to what you put together! :-)
author=AeroFunk80
I love the character model. Looking forward to what you put together! :-)


Thanks Aero, I appreciate it!
Pages: 1