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New Patch: Please read!

Super Important:
~ HELP!
It says no menu is available anymore! That is because the menu has been updated with a lot more options and had to be redone. The menu will trigger normally with a new game, but for people with old save game files well that would be a problem now wouldn't it. The easiest way I found to fix this for everyone is to get into a random battle, finish it, and the menus will be restored. Afterwards, you can use the Dev:Version fix to unlock all menus.

In Short:
- Get into a random battle
- Wait 10 seconds
- Use item Dev:Version Fix to any problems with save game files.

~ For anyone having video display problems:
WinAll: https://www.mediaplayercodecpack.com/

~ To activate tester events and items, remember use type in name Tester as a hero. You can rename him right after.


World 1:
- Did a number of fixes in the "game room" that would slow the game down. If you are still here, walking into the office room and out, will reset everything.
- A number of new endings have been added into the game based on player feedback and "rules of cool"
- Cleaned up a number of text sections in the intro area to better reflect the story, why this or that is happening, and cut down and unnecessary "fluff" text.
- Fixed a number of errors that would prevent/make appear characters and npc at the wrong times.
- Additional story threads have been added to account for the possibility of killing various stars. Also, tempered fate can now drop off anything (low rate) to account for the 500% increase in use of them. Meaning, nearly every screw up that can happen, can be fixed.
- A number of new instances related to the hidden morality meter have been added. One example is when you get the free rune in Snowy Hill. It may change if you are a good or bad person...
- A number of streamlining and quality of life changes have been made to various quests.
- Fixed a LOT of areas to prevent lagging.
- Fixed a number of errors that would cause the cooking npcs not to work properly.
- Did some balancing on enemies and did some adjustments. Also corrected an error with a tree you fight. HP was WAY to high.
- Remove the rune forge for now, it will now be introduced in the world two thanks to a character you can recruit.
- Assigned proper music to the final boss battle of Cthulhu world.



General:
- Added a disclaimer at the beginning of the game, because some people are just dumb.
- In order to make things a bit easier on everyone, if you successfully recruited everyone from a world, a gold star will appear above it in the shatter world, world map.
- Added a quest log that will keep track of what you are doing and should be doing.
- Entire first world is under the new quest log system.
- Also added a full screen mode that should work with all types of video cards.
- Ok OK! After many requests, you can pet the cats and dogs!
- You may also notice it takes a few extra moments loading a save game. There is a script running in the background to make sure old save game files don't freak out with all the changes. You can also just start a new game if you want to avoid any problems.


Actor:
- Additional unite attacks have been added into the game.
- Also, various unite attacks can be learned over time, by having certain characters in your party over time (example: hero and Sean).
- Tenkai has a new (and much better) special ability "Many Faces". It allows the hero to shift into an elite version of himself and adds a buff fitting for it. Once this ability is unlocked, you can visit the save point to learn more about the other versions and what they can do in battle.

Story:
~ added a new story thread that plays out in the first world.


Wars:




Database Work:
~ All playable characters now have their star assigned to them.
~ More cooking items have been added to the game.
~ Many more drop chances for food items have been added.

Maps: