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Shorter but sweeter middleground!


Yeah, really sweeter! That's why!

Welcome to the review of this second episode of the series Sweet Middleground by Zorga, the visual novel with puzzles! Unlike the first episode that took me an hour to complete, this is shorter and need about 30 minutes to finish, probably because the first took some time to introduce Antigone and Vincent, and explain their backgrounds. Now that the characters are already esablished, this episode starts more or less immediately after the first: Vicent and Antigone are hanging out with friends and soon it will the birthday of one of them, so they decide to make a cake, no wait, as Antigone mentioned in the pic above this will be THE cake!

I mentioned in the review of the first episode that the game was about completing tasks about cooking and clocks... and this time it's more or less the same, just without the clocks (just because Antigone didn't want, but you will see!), so prepare to make a cake, but this will be no easy task and will require to complete some activities, puzzles and minigames... I mean each step of the cake requires one, of course!


Crack those acorns!

But yeah, things are never easy! Prepare to steal eggs (that puzzle took me 15 minutes, about half of the playtime!), escape the crowded library (again!) and make some other little actions in this short put cute and funny simple adventure. There are some new puzzles in which you have a first person views and you have to manipulate the objects in front of you to complete some tasks, nothing particularly complex but still a nice addition and something new (that is also intuitive and well realized)!

Something I really liked, besides the puzzles that are clearly well designed and realized, is the graphics: not only I saw some little improvements on the old familiar map of the neighborhood (except for the presence of those ugly doormats), but also the busts of the main characters this time are nicely animated (and also dressed more appropriately, I do not know why but the first time the characters looked like Rtp or slight edits, anyway I prefer this new more casual look!). Anyway the introduction of animations really makes them more lively and feels natural, really nice!
I also liked the music, the first one comes to hear and gave me a sense of urgence, even if this isn't clearly a dramatic game, overall I liked them as much as those of the first episode.

The only problema that one player may have is that he has not played the first episode since there is no tutorial (even if the map is still present and updated, but no one tells you about it, so be sure you played the first before trying this one! There is no reason to start the series from episode two!).


Oh no the old trick (see the first episode) won't work this time!


The Final Verdict
Sweet Middleground 2 is a good sequel, it's a bit short compared to the original BUT improves almost every aspect, from graphics to gameplay. Not that the first felt repetitive, but this one has more unique tasks, my only complaint besides the shortness is probably the lack of tutorial or just indications for those who do not know the setting... but I think that these person should NOT even start this game before completing the first!

The animations (and gestures) of the custom portraits are very well done and probably these are biggest new feature, not that is world-changing but still it would have been easier leaving everything as it was before. So, due to the improvements over the first I can probably........
WAIT! Oh no, my bad, I just realized that there is SM2.5! I will play that, it should be pretty short...

Ok, done!
It was a pretty short addition of 3 minutes or maybe less with an interactive scene, no puzzles here, just narration and some actions required, plus some dialogues and the usual animated busts seen before (only defect I noticed is a typo, "sine" > since). This is a little bonus scene following the events of Sweet Middleground 2, but I like having it as an extra, since the ending of SM2 was so good that this would not have been an optimal final scene as it feels a bit of a side aftermath!


A mystery scenario in 3 minutes!


The Final Verdict... this time for real!
I'm starting to like Sweet Middleground even more, because the locations feels familiar and I'm growind attached to the characters. Ok, they aren't doing any special quest or changing the world, still these little "adventures" are heartwarming and enjoyable. This time the puzzles (well, one in particuolar) were a bit more difficult, but this made satisfactory solving them and yeah, I lamented the shortness of the game because I've liked something more even just dialogues and wandering around this small and friendly world.

Ok, so SM2 + SM2.5 = 4/5! Good idea! Now I am curious about what is going to happen next!

Posts

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Now that one genuinely comforts me to read. Things seem to go upwards, and the fact that you're being hooked to the important aspects (characters and tasks) makes me happy.

I can explain a few of the differences, although they boil down to one big idea, in the end: I was getting used to RM.
- The original drawings in Sweet Mid 1 were drawn off RTP. No risk taken, just a handful of easy to edit portraits. Once I knew how to do that, I decided to take a risk, that is animating. Turns out it has become the flagship feature of the series.
- Likewise, the puzzles in Sweet Mid 1 were fetch quests in order to learn eventing, and in Sweet Mid 2 I started getting creative.
- the shortness of Sweet Mid 2 and the bonus scene, strangely enough, are also the product of me learning the format: they were both event games. The main game made in 2 weeks, and the bonus scene in 3 hours.

Now, regarding the first puzzle... Remember when I was telling you that puzzle balance had big uncertainties with me? This is the worst case of it. This puzzle ranges from obvious to impossible depending on who knows what °_°. Still baffled.
To be honest, your input in all puzzle games has helped me quite a bit in that regard, it has cleared a few mysteries already, but... I'm not there yet.
Speaking of which, this review felt fresh, I liked the reactions mixed in and the plot twist just before the bonus scene. Made me laugh =D

Sweet Mid 3 is my favourite. It's got full revamped graphics, it's not an event game so it's longer, and it's kinda new too. Not a puzzle game, but an investigation game. I really hope it'll maintain your interest, I have no idea how you react to those...
But in the meantime, once again, thanks for your effort, especially on Sweet Mid.
author=Zorga
Now that one genuinely comforts me to read. Things seem to go upwards, and the fact that you're being hooked to the important aspects (characters and tasks) makes me happy.

I can explain a few of the differences, although they boil down to one big idea, in the end: I was getting used to RM.
- The original drawings in Sweet Mid 1 were drawn off RTP. No risk taken, just a handful of easy to edit portraits. Once I knew how to do that, I decided to take a risk, that is animating. Turns out it has become the flagship feature of the series.
- Likewise, the puzzles in Sweet Mid 1 were fetch quests in order to learn eventing, and in Sweet Mid 2 I started getting creative.
- the shortness of Sweet Mid 2 and the bonus scene, strangely enough, are also the product of me learning the format: they were both event games. The main game made in 2 weeks, and the bonus scene in 3 hours.

Now, regarding the first puzzle... Remember when I was telling you that puzzle balance had big uncertainties with me? This is the worst case of it. This puzzle ranges from obvious to impossible depending on who knows what °_°. Still baffled.
To be honest, your input in all puzzle games has helped me quite a bit in that regard, it has cleared a few mysteries already, but... I'm not there yet.
Speaking of which, this review felt fresh, I liked the reactions mixed in and the plot twist just before the bonus scene. Made me laugh =D


I admit that I was torn between giving 3.5 (like for the first chapter) or 4 (like I did): the fact is that there are lots of improvements but the brevity was a thing I really disliked. But yeah, it was the only problem I had with the game and I realized that this could not be considered a flaw (I pplayed even shorter game) as long as I had fun!

Oh yeah, that puzzle... wel it was difficult because there were not instruction and I had to figure out by myself what I had to do. That was harder than solving the puzzle itself!

author=Zorga
Sweet Mid 3 is my favourite. It's got full revamped graphics, it's not an event game so it's longer, and it's kinda new too. Not a puzzle game, but an investigation game. I really hope it'll maintain your interest, I have no idea how you react to those...
But in the meantime, once again, thanks for your effort, especially on Sweet Mid.


Longer? Heh good to know, I am already curious! I also saw that the fourth has custom graphics, anyway what is really captivating it's the story and the dynamics between the various characters.
It was short in part because 60% of the war effort went on the animated portraits. I've been looking for optimization since. It's one way to argue that the portraits were a poor choice, so it would have justified lowering the note, honestly... This hasn't quite been solved either, yet.
The custom graphics are more or less the same in the 3rd and 4th, it will feel familiar. But indeed, the important part is supposed to be the character development, and this, I'll make sure to always evolve. You're free to slap me in the face if this gets stale =D
author=Zorga
It was short in part because 60% of the war effort went on the animated portraits. I've been looking for optimization since.


Oh yeah, this was obvious and it was a great improvement, I loved the characters' gestuality in some parts.
Heh I guess I played this game more than others since it took me a bit to understand the puzzle and I also made an unnecessary trip to bring back the "ladder" aha. Anyway it was cool, even if it's clear that playing the first game is a must also to get the references (and the sense of familiarity) to the clocks and the crowded library. It's rare to find connections between games of the same series since they usually start over.
Ok time to play the next one, then!
You're more conscientious than Vincent is xD Good all things considered, since it prompted you to play the games in order. It's clear that they're connected, and something is missing when they're not played in order, although they're still 'playable'... Didn't bother me until the 4th one, but we're not quite there yet.
I suppose I might take a look at the version 2.5 build later. After all, it might contain fixes to the mapping error and bug/glitch I found in the version set to be the main download.
author=thesacredlobo
I suppose I might take a look at the version 2.5 build later. After all, it might contain fixes to the mapping error and bug/glitch I found in the version set to be the main download.


Yes anyway I suggest you to play the first before if you didnt (I saw no review) because the story will make much more sense and there are some references.
author=thesacredlobo
I suppose I might take a look at the version 2.5 build later. After all, it might contain fixes to the mapping error and bug/glitch I found in the version set to be the main download.

Ah, good reminder, I need to finish and upload the fixed versions, for all games.

(and Addict is right, naturally, but I also have fixes for the first game to upload, please wait a little bit)
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