If you've made it past the data centre, this update will likely mean nothing to you. Those who are still trying to get past the first puzzle, this may help.
Isaac now has an "extra sentence" of dialogue giving a bit more of a clue on how to solve the puzzles. If you copy your save file to the new version, you won't have to play through the whole game again up to this point.
Just a small notice that I've decided to take the current download down for the time being. Progress is coming along well on the total remake, and I just don't want those downloading to be disappointed with what they've downloaded.
The new and better version of Every Vote Counts shouldn't be too far away.
I guess this could also be titled as "Some developers are never satisfied". I'm starting to remake Every Vote Counts from scratch.
By doing this I'm hoping that the file size will be smaller, as when I shifted it from MV to MZ it had a fit and wouldn't allow the unused files to be removed (along with a whole bunch of other problems).
The dungeons are also being remade in a more simpler,less annoying fashion. I've come to the realisation that most people probably don't like mazes (myself included).
Anyway, thought I'd just give an update on what's going on.
PS - The new screenshots that I'm putting up aren't in the current download.
Just wanted to say that the MZ upgrade of Every Vote Counts is now 100% complete. I'll be making a final playthrough of the game to make sure it works fine, and then I'll put up the new download, this should be in two or three days. I'll put up a post highlighting the differences/changes.
Just thought I'd point out that the screenshots I've been putting up lately aren't part of the game that's currently available for download. These are images from the new MZ update that I'm currently working on.
Just a small note that I'm starting to change Every Vote Counts into Rpg Maker MZ. Changes which are being implemented include:
Party can be changed at any time out of battle. The main character can also be shifted out.
Armour now has much more obvious attribute values. It no longer seems like that there's no improvement at all.
I'm trimming down the number of enemy skills.
Attack strength can also be improved at clothing stores. This is done using "hammers".
Errors in the dialogue are also being fixed as I come across them.
Having realised now that drawing digitally is not a particular talent of mine, the enemies have now been replaced with monster graphics from Rpg Maker MZ, MV, and VX Ace. Some graphics have also been brought over from my other project, Saving The Planet: 90's Style.