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The Spoopies - Dev Diary 02

Another week, another update, and lemme tell ya progress was made!

While I didnt get to put in as many hours as I had hoped I would be able to this week I still manage to get the town of Spectre completed. All of the NPC dialogue (pre dungeon atleast), all of the flavor text, all the functionality, its all there. Feels great having this section wrapped. Its not quite as dynamic as the town of Grit in episode 1 but the dungeon in this episode has a lot more character interaction going on so hopefully that makes up for it.



Also for the first time in the series we have vehicles! Yes, thats right, as pictured above you get to go sailing in a hotdog AND you get to fly around in a disembodied cows udder, how much further off the rails can the game go? Well I guess we can only find out with time!



Tomorrow I will start rebalancing the dungeon as it was originally balanced when all 5 episodes were in the game together so its going to take a little work. I also want to make the navigation of the dungeon more interesting and flesh out the story telling within it.

Until then, keep on developing!

Posts

Pages: 1
Cap_H
DIGITAL IDENTITY CRISIS
6625
I love your approach to the scale. On one side going episodic makes releases of individual instalments less of an event, but it certainly looks good in terms of keeping feature crepe at bay. Also, it gives the medium a different comedic vibe. It's always difficult to create something weird and funny and big, all at once.
Keep the updates coming!

Edit: btw, feel free to pm me if you want me to repost something like a batch of screenshots or a trailer on my Tumblr. I follow your account but I don't keep track of my stream.
author=Cap_H
I love your approach to the scale. On one side going episodic makes releases of individual instalments less of an event, but it certainly looks good in terms of keeping feature crepe at bay. Also, it gives the medium a different comedic vibe. It's always difficult to create something weird and funny and big, all at once.
Keep the updates coming!


Why thank you kindly. Episodic gaming does definitely have an impact on each release in terms of excitement, but im pretty sure a 3 year development cycle would have a negative effect as well. I was very adament that every episode needs to feel like a self contained little game and I think thats what seperates this project from a lot of other episodic titles that feel like individual chunks of a larger story. How well that will play out is yet to be seen, but considering how short my previous games Flatwoods and Hazmat were I feel like maybe in time this format might work out. I definitely think comedy is hard to maintain over long periods and that if all these episodes were played back to back the humour would get tired or stale, having a break between definitely should help keep things feeling fresh.

author=Cap_H
Edit: btw, feel free to pm me if you want me to repost something like a batch of screenshots or a trailer on my Tumblr. I follow your account but I don't keep track of my stream.


Very generous offer, I will do this when I get home!
Pages: 1