STORY
----------------
Some foolish adventurers have dared to venture into the burial site of an ancient demonic being. While looting the tomb, they accidentally broke the seal and released the Evil inside! As other evil beings nearby start to awaken in response to this, the village of Moonbright is in great danger! With the village in full alert, the mayor of the village starts to gather adventurers to launch an attack and subjugate these demons. Will it be enough? As one of the adventurers tasked with helping to bring down these monsters, you sure hope so!
**Story is subject to change, this was added only because I needed some kind of story in order to get a game page up and running**
GAMEPLAY
----------------
This is a hack and slash, action RPG. Taking concepts from Zelda, Diablo II, Grim Dawn, Heroes of Hammerwatch, and Enter the Gungeon, the game is focused on looting, crafting, completing quests, character building, dungeon crawling and fast paced combat! Diving into a big group of enemies, blowing everything up around you.. There is just something fun about that!
FEATURES
----------------
-Character selection - 4 Character classes to choose from, each with their own special abilities: Warrior, Mage, Knight, Archer
Fast paced combat
Challenging boss fights
Crafting
Looting, farming
Quests
and other RPG elements!
*Will be adding more detail to this in the future once I do a second pass at the current systems*
PROJECT HISTORY
-----------------
I started this project on 5/15/2019 as a way to re-learn how to use the Gamemaker engine after a 2 year hiatus. Didn't imagine I would be coding an RPG engine again! The game was supposed to be a cave with 10 levels and a boss, plus a character with 3 actions (attack, potion, defend). I've switched gears a little bit, since if it is just finishing a game, that can be accomplished easily at this point. At least for this version, it is a personal project as it is meant for me to improve my game design skills and understanding of the GameMaker engine. The main goal is to make something that is maintainable, highly scalable, where I can add/remove systems easily. In the case that I want to go commercial, I'll want to have the ability to swap out sprites, and change/add a few things around to make few different games based on this engine.
ROADMAP
----------------
Phase 1 - Build core systems for ARPG engine - (Completed 8-4-2019)
Phase 2 - Add game content - In Progress (adding more skills as of 9/28/2019)
Phase 3 - Refine - Not Started - (polish, get a demo out, balance, refactor code, etc)
Phase 4 - ????? (>'.')>
----------------
Some foolish adventurers have dared to venture into the burial site of an ancient demonic being. While looting the tomb, they accidentally broke the seal and released the Evil inside! As other evil beings nearby start to awaken in response to this, the village of Moonbright is in great danger! With the village in full alert, the mayor of the village starts to gather adventurers to launch an attack and subjugate these demons. Will it be enough? As one of the adventurers tasked with helping to bring down these monsters, you sure hope so!
**Story is subject to change, this was added only because I needed some kind of story in order to get a game page up and running**
GAMEPLAY
----------------
This is a hack and slash, action RPG. Taking concepts from Zelda, Diablo II, Grim Dawn, Heroes of Hammerwatch, and Enter the Gungeon, the game is focused on looting, crafting, completing quests, character building, dungeon crawling and fast paced combat! Diving into a big group of enemies, blowing everything up around you.. There is just something fun about that!
FEATURES
----------------
-Character selection - 4 Character classes to choose from, each with their own special abilities: Warrior, Mage, Knight, Archer
Fast paced combat
Challenging boss fights
Crafting
Looting, farming
Quests
and other RPG elements!
*Will be adding more detail to this in the future once I do a second pass at the current systems*
PROJECT HISTORY
-----------------
I started this project on 5/15/2019 as a way to re-learn how to use the Gamemaker engine after a 2 year hiatus. Didn't imagine I would be coding an RPG engine again! The game was supposed to be a cave with 10 levels and a boss, plus a character with 3 actions (attack, potion, defend). I've switched gears a little bit, since if it is just finishing a game, that can be accomplished easily at this point. At least for this version, it is a personal project as it is meant for me to improve my game design skills and understanding of the GameMaker engine. The main goal is to make something that is maintainable, highly scalable, where I can add/remove systems easily. In the case that I want to go commercial, I'll want to have the ability to swap out sprites, and change/add a few things around to make few different games based on this engine.
ROADMAP
----------------
Phase 1 - Build core systems for ARPG engine - (Completed 8-4-2019)
Phase 2 - Add game content - In Progress (adding more skills as of 9/28/2019)
Phase 3 - Refine - Not Started - (polish, get a demo out, balance, refactor code, etc)
Phase 4 - ????? (>'.')>
Latest Blog
Slowing down progress for Unearthed, so I can try some side projects in Unity Engine
- PhantasmaX
- 0 post(s)
- 10/07/2019 02:33 AM
- 590 views
- Production
- PhantasmaX
- GameMaker Studio 2
- Action Adventure RPG
- 06/23/2019 08:53 PM
- 10/07/2019 02:33 AM
- N/A
- 22965
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