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UnEarthed - 2 Months In - Progress Update

Whelp, it's been a good, very productive 2 months into this project. Relearning how to use the Gamemaker engine did not take as long as I thought. I've finished most my game's engine (estimated 80%), but there are still tons of stuff that need to be done. I went and recorded some gameplay footage while using the mage, just to give a tour of the town, plus some of the systems.





I feel like it might be a good idea to post more blogs, just to keep my mind in check and keep on the right track. It helps to actually write this stuff out, most of the game I've coded so far was just "Oh hey this looks cool, lets add it to my game!". Feedback would be great. I'm making the game the way I want to play it - Fast paced, bullet hell style, top down - action RPG combat, with lots of crafting, lots of loot, lots of quests, and huge into character building and customization. Story wise? I haven't put much thought into it to be honest, most of my story revolves around a bad guy being awakened, and you gotta kill him before he kills us all. BUT - does that mean I cannot add to it? NO. I will definetly add more to it, but... not at the moment. I want the engine work to be done first. At 38k lines of code and it is still not done though!

A little bit about the special abilities in the game. Each character can use a movement ability, Mage has teleport, warrior as cyclone, archer has tumble, and knight has shield charge. During their special ability usage, damage taken is greatly reduced, or negated completely. It uses a ton of the secondary resource stamina though (45/100), and the ability itself can be upgraded to deal decent damage. The reason I wanted this concept in the game is I want the player to learn how to dodge, escape from enemy attacks. Why would they need to dodge and escape? Because if the player is mighty, the enemies should be mighty too! We're gonna need it.

Regarding sprites, I use the Time Fantasy sprites. I gotta email the guy who made them and get a commission set up though, I cant do art or music, and my characters need an Up and Down sprite attack animation.

I guess that is all for today's progress report. The game is very early pre-pre-alpha, I am still undecided on a lot of things so please forgive me if it looks like crap. There is also a chance I will try to make this a commercial game too, but for that to happen... yeah, a lot more work. Everything I am using at the moment, is either royalty free or I have a license for, so going commercial shouldn't be too bad, but I'll need to set up a twitter account for the game, external blog site, facebook, then come up with a company name, make an LLC, yada yada. I'll think about it later, as I need to figure out a decent story for the game first. Phase 1 is almost done, for phase 2, I will do a huge update on enemy AI, add more items, different crafters, more skill scrolls, finish blessings system, finish miracle system, and add the Tier 2 Skills. I can't wait.