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UnEarthed - Day 71 Progress Report

Another week, another blog post. I made some small changes in the past week.

I've added maps! 31 mid sized rooms in total for the forest, will add more if needed. Here is the map:




Not too bad, buncha copy and paste, but I think it went well, just make a few changes here and there and boom, done, they look different, though still kinda bland. All maps have their enemy spawners set up, the harder maps have the tough ones. I will NOT do a visual pass anytime soon, polishing is going to be near the end once I have the other regions (graveyard/cave) set up.

Regarding enemies - They level up and scale with the player. They have a minimum level they can spawn at, and a max level that they cannot go past. At 15% increase in stats per level, it can be a challenge to kill them.

Regarding Loot - Enemies can drop their monster specific crafting material, but also a 5% chance to spawn a chest. If a chest spawns, it has % chance to be a normal, rare, epic, majestic quality chest. As the rarity goes up, so does the loot quality and loot amount. For example, a common chest can drop 2 items plus some gold, a majestic quality chest can drop up to 8, with double the chance to get higher quality items.

Regarding Items - For common gear, they can spawn with different rarities: common, magic, rare, unique, legendary, mythical. You can get a common rarity Adamantite Sword, OR if you get it Mythical quality, it will have around 1.5x to all its stats. There will also be a lot of distinct items that are unique-myth quality that will be added to the game later, to increase the amount of loot even more.

Regarding maps, there are special rooms (ones that contain ores, monster houses, etc) that will be set up. More on this later.

Regarding Crafting:

I've set up base items that can be crafted to have different qualities of rarities. There will also be special crafters in the game to craft unique distinct equipment that have their own special abilities, but for now, just the town crafter. With base equipment, you can get different rarities which change the stats, so if you have spare crafting equipment and want to gamble for an equipment upgrade, you can take a chance at it. You can also upgrade these items. I'll probably post about the upgrade system and how to get runes in the next blog.




Skill Scrolls - These are consumable items that can be bought/crafted. There are 3 levels at the moment, lesser, normal, greater. Each category of scrolls share a cooldown, so if I use a lesser scroll, all other lesser scrolls will get hit with the 5 second cooldown (10s normal, 15s greater). You can equip them in the item bar, same as with potions. You can also use them while in your inventory screen (it will cancel out of inventory and use the scroll). The spells are basically skills, so they have either magic or physical damage, and will scale with either INT, or STR depending on the damage type. I only have lesser scrolls to show off, but I'll have much better ones soon. Any class can use any type of scroll, the one drawback is that it is like ammo, once used, it will be consumed. One of the things I want to try is summon-class scrolls, that have a long cooldown, are very rare, and cause massive destruction to everything on the map.

Some examples:












Monster Houses - What the heck is it?

A monster house will be special rooms, where if you enter it, there is a chance to trigger a trap. What it does is, it blocks off the entrance/exits, and spawns a buncha monsters. The only way to get out is if you kill all the monsters on the map. Of course, there will be a reward if you do. I'm setting the chance to trigger to 50/50, but it will basically look something similar to this:




Welp, that's it for this week.
Next week: Item ugprade system / runestones, ore, hero monsters, miracle system.

Until next time.