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Date Knights work continues!

  • unity
  • 08/18/2019 02:28 PM
  • 248 views
Just wanted to let everyone know that I'm still hard at work on getting this game done! While I have gotten very little feedback on the demo, I'm still getting a lot of downloads and subscribers, so I'm assuming you all like what you see so far (if not, let me know! Especially if there are any areas you feel that need improvement).

The next chapter of the game brings our heroes into a forest with talking tree spirits and a secret hidden far below the surface. I'm looking forward to exploring more of Reina and Evleen's relationship and wrapping up the story :DDDD

Posts

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Cap_H
DIGITAL IDENTITY CRISIS
6358
Woo hoo,
I downloaded the demo, but being the deck I'm, I haven't got around to playing. But seeing you indirectly ask for feedback I might boot it up tonight.
unity
You're magical to me.
11059
Thanks very much, Cap :DDD If you end up having time to give it a play, I'd love to hear what you think ^_^
Cap_H
DIGITAL IDENTITY CRISIS
6358
Ok, I finished the demo. It was enjoyable and I definitely want to see the rest. Here's a micro review in spoilers. Sorry for it being even more derpy than usual, I'm writing this on my phone.

Date knights have been a short and sweet ride. The demo is extremely polished (I noticed this is a standart with your games). More than any previous game this reminds me of Fomindrah's older games such as In Search of Immortality in both writing and mapping. It might be because you're focused more on world building and making characters likable than on an actual story. It's not a problem once you get hooked, because the story relates to both enough. I would like to see boys have more of a story arc later on. It's not necessary to force it in the game itself. You can write a short story or make a comic about them (something like that would be an ideal secret santa).
The world Date Knights take place in is interesting. You're basically using pocket dimensions within a connecting dimension. I like the way it structures the game in small diverse environments, which remind me of Quest Questers and board games such as Talisman. Also, It creates space for future explains of Zenithira in other games. I guess I would like to see more optional lore.
Characters are all likable with beautiful artwork. I think girls only became interesting during and after the second dungeon. There's something I like about getting invested in personal storylines only after already being invested in saving the world (crystals being persons helps here).
Aesthetics wise I enjoyed it a lot, busts are beautiful, maps are nice (with some loose ends) and music fits great. I especially enjoyed the battle theme. Talking about battles, battlers are super dark in comparison to the busts. It's not bad, just little weird. On an emotional level, it works. Characters bring the positivity in dark and corrupted Waters of vignette worlds.
Dungeon design feels different from the last time I played a game of yours. It's definitely solid and the flow works, but I could see you taking more inspiration from new sources. I already mentioned Indrah's mapping and I probably would add Liberty's dungeon building as a good reference point to this game's dungeon too. Overall, It was a very unity experience in hindsight with a hub and an intro and a cool merchant and definitely a quality one.
Battles are quite vanilla. I think that some actors were more well rounded than needed. Armin worked well as a mage with some healing. Raine was usefully against unholy creatures and as a secondary healer, but the game was too easy on normal to use most of her skills. Evleen is definitely little overpowered with the best skill set out of the bunch. Jacob (I hope it's the guy's name) is kind of useless. His supporting skills are not needed and his crippling skills, while good, aren't that better than an ordinary attack. I like him as an idea a lot, tho. What I smell here are two teams. Reina and Jacob work together we'll and so does Armin with Evleen. Together, the former couple is definitely on a weaker end.
unity
You're magical to me.
11059
Thanks so much for this, Cap_H!!! This is wonderful feedback and I can definitely use this to improve, on both a story and gameplay level! This is fantastic :DDDDDDD

I'm surprised you were able to type this all on your phone! I'm really bad at typing on my phone and would have been much messier XDXD

This is all great food for thought. I'll work on making Jakob more interesting in battle and I like your idea about expanding his relationship with Armen in some way. It'd be cool to add some optional content for people who want more of their relationship!

I completely agree about the enemy battlers' being a bit dark compared to the rest of the art. Given the limited time of the event, I just looked for a monster set that lined up with what I needed and ran with it. XD;;;;;
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