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the machine that BREATHES is a 2D Survival Horror game with a focus on situational combat and exploration. Inspired by the likes of Resident Evil and System Shock, you'll crawl through a hostile environment and manage a limited inventory to brace against the unknown.

You are digging deep underground. Your task is to scan for seismic activity and send it back to the above. Unexpectedly, your contact with the surface cuts out and you are left digging for eternity. Eventually things go dark and you're running out of power... is this where it ends? Suddenly you awaken in a strange new body, as you must have been recovered somehow. Strange thing is, the entire facility you're in is vacant, and you're definitely not on the surface.

  • Explore a strange and mechanical place deep underground.
  • Every shot counts, spend your resources wisely as everything you use is gone forever.
  • What lurks in the darkness may destroy you, sometimes the best choice is to run.
  • Multiple ways to navigate the world leading to different upgrades and capability.
  • Discover and collect artifacts that reveal more about the obscured history.

>>Wishlist on Steam<<

Latest Blog

Upcoming Demo for Next Fest

Long time no blog. I don't typically do updates as I'm definitely in that camp of "prefers to do more than talk." Thanks for being patient on development if you have been following all my updates. It's almost January which means this project is coming close to 3 years of development. The previous blog mentions that hopefully it wouldn't come to that (one year ago...). However three years is pretty common for games produced (but I would not like to make it a habit!).

I decided to commit to uploading a public demo for the Steam Next Fest on February 21-28‚Äč. This is not really a big deadline as I already have more than enough content for a short demo, but this gives me some incentive to make the vertical slice features (controls, accessibility, general game loop stuff) as development draws to a close. It's hard to describe where I'm at with this game as it has gone on hiatus several times, but it has been gaining momentum and I'd like to seize on an event that isn't quite a launch but isn't another quiet milestone either. Also there's something actually tangible to play!

The game has gone through some transformation and a better realization of "what the game actually is" seeing people play the demo will be a good way to see how successful the direction pivot is. I will also need to redo some of the marketing to even relay what that actually is (the trailer really needs an update, good lord). Suffice to say the game will not go through any major changes past the demo festival as I'll just be focusing on content and nothing else. I'd like to do a post mortem one day on how I struggled with "game loop vs content" because that's the thing that's been on my mind a lot lately. In future projects I'd like to improve that workflow better since I do not want to spend 3 years of my life force on every major game release that I do! It is a one person project after all, yet I'd like some aspects to change.

So stay tuned for the demo. I'll provide more details as it comes closer. Have a good holiday!
  • Production
  • Commercial
  • Darken
  • GameMaker Studio 2
  • Adventure
  • 07/20/2019 03:46 AM
  • 12/20/2021 03:05 PM
  • N/A
  • 27883
  • 48
  • 0


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I wanna marry ALL the boys!! And Donna is a meanc
yes daddy i am so ready for your cyberpunk neon synth mecha vaporwave
Meant to say after accepting this but it looks cool as hell. Seriously.

@LordBlueRouge: Please don't use reaction images outside of the welp forums.

The all around prick
Subbed. This looks right up my alley!

Great aesthetic, and I welcome the throwback to older-school ps1 survival horror.
I cant stop looking at this. Cocaine might be a soft drug after all.
You're magical to me.
Wow this looks AMAZING :DDD

Added to my Steam Wishlist and subscribed!
Wow, you got an amazing cyberpunk aesthetic there. I'll be definitely looking forward to it.
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