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the machine that BREATHES is a 2D Survival Horror game with a focus on situational combat and exploration. Inspired by the likes of Resident Evil and System Shock, you'll crawl through a hostile environment and manage a limited inventory to brace against the unknown.

You are digging deep underground. Your task is to scan for seismic activity and send it back to the above. Unexpectedly, your contact with the surface cuts out and you are left digging for eternity. Eventually things go dark and you're running out of power... is this where it ends? Suddenly you awaken in a strange new body, as you must have been recovered somehow. Strange thing is, the entire facility you're in is vacant, and you're definitely not on the surface.

  • Explore a strange and mechanical place deep underground.
  • Every shot counts, spend your resources wisely as everything you use is gone forever.
  • What lurks in the darkness may destroy you, sometimes the best choice is to run.
  • Multiple ways to navigate the world leading to different upgrades and capability.
  • Discover and collect artifacts that reveal more about the obscured history.

>>Wishlist on Steam<<

Latest Blog

Development Update - Going Into 2021

So status update on the game: I wanted to wrap development up before 2020 ended but with the way things are progressing... it’s not looking that way. The "skeleton" of the game is almost done so to speak, but there's a lot of leftover gaps, I also figured that if I'm not going to finish by the end of 2020 I might as well put the time in to clean up some inner workings.

The main issue has been that the identity of the game hasn't really been fully ironed out, I originally envisioned it to be a 2D Resident Evil clone, but I think it's worth pivoting the game to be more of its own thing. Inventory management, exploration, narrative, and combat are still the main cores of the game, but I think I need to recalibrate in regards to how they relate to each other. I feel like the most overwhelming thing about development has been keeping everything together- this is the first game I’ve made where areas and scenarios aren’t completely linear. What would really help for me is to just sit down and figure how to get all the elements working together and making sure certain things get the attention they need. Not just for the betterment of the game but also for my sanity for when I actually release this thing. Without going into too much I just want to build this game to last, and aside from the 2 major bits of content left to finish I'm just going to put in the extra time to adjust. I wouldn't call it polish necessarily.

That doesn't mean I won't be steamrolling through development, but I also won't be sacrificing my holiday time. I’ll have a release date once I know for sure it’s done, but I’ll keep you updated as it goes along. It’ll be done when it’s done. By January the game will be in its second year of development, which isn't bad considering my last major game took 3 years, so as long as I can finish before then I'll be happy. This game was supposed to be done in 6 months, believe it or not! For future projects I’m going to accommodate for potential roadblocks and become more realistic. Ultimately though, I’d feel really relieved if what I release is something I can be proud of and look back on.

Anyway, keep your stick on the ice and stay safe.
  • Production
  • Commercial
  • Darken
  • GameMaker Studio 2
  • Adventure
  • 07/20/2019 03:46 AM
  • 12/31/2020 06:33 PM
  • N/A
  • 25143
  • 47
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I wanna marry ALL the boys!! And Donna is a meanc
yes daddy i am so ready for your cyberpunk neon synth mecha vaporwave
Meant to say after accepting this but it looks cool as hell. Seriously.

@LordBlueRouge: Please don't use reaction images outside of the welp forums.

The all around prick
Subbed. This looks right up my alley!

Great aesthetic, and I welcome the throwback to older-school ps1 survival horror.
I cant stop looking at this. Cocaine might be a soft drug after all.
You're magical to me.
Wow this looks AMAZING :DDD

Added to my Steam Wishlist and subscribed!
Wow, you got an amazing cyberpunk aesthetic there. I'll be definitely looking forward to it.
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