Disclaimer
- Mature themes.
- Pixel nudity.
- Pixel blood & violence.
- Use of drugs & alcohol.
- Some content may be disturbing to some audiences.
Note - the game does not make use of shock value as a primary arch. The mature theme and content are aligned with the dark world the game takes place in. At times it can be disturbing or triggering, other times will be light and playful.
Story
You find yourself in an Exile locally referred to as Deadbeat. Exiles are dangerous, bastardy places.
Regions
There are three major game regions; city, wastelands and outskirts. You begin in the city region which has the most condensed exploration, story and missions. These primarily revolve around factions. As you move out from the city you'll explore the wide-open wastelands. Here the environments can be as dangerous as the enemies, though you'll also encounter less civilized peoples. Factions still play a large role in this part of the game. Finally, you'll reach the outskirts. These are the edge regions of the world and each is strange and unique. Factions play no part in this "second stage" of the game. The style of game can change in these areas, such as becoming a horror game at times.
Districts
Each region contains several distinct districts with unique geography, culture and dangers. There are 8 city districts, 6 wasteland districts, and 10 outskirt districts of open-world exploration. The largest regions use 500x500 maps while the smallest use about 100x100.
Features
- complex custom menu system
- Attire includes armors, outfits, and masks which can be worn with other attire. Each outfit has custom character walking graphics and full menu image.
- Weapons categories include piercing, bashing, slashing and projectiles. There are dozens of interesting weapons to collect which have a full menu image.
- Unique drug & alcohol system is used for combat & exploration. Mix and match drugs but watch out for the negative effects and overdoses.
- Complete missions for your faction (main story), contracts (side-quests), and fulfill bounties. Bounties will not be simple go here and kill this guy quests. You may need to utilize deductive reasoning, interrogation, stealth, persuasion an more to complete bounties, like you would normal contracts and missions.
- The game does not hold the players hand. Think Fallout meets Elden Ring.
- Experience gain is hidden but almost every action the player takes will earn experience. Leveling is not a key component of advancement and strategically it might make sense not to level too soon.
- Dozens of stats are tracked - from how much alcohol you've drank to your current kill streak. These stats are used to earn merit.
- Merit is an advancement currency which can be used to purchase or learn special skills and abilities using the Merit Matrix. For example, your proficiency with piercing weapons can improve or bank investing can become more profitable. Unlocking merits is a key component of game play.
- Like any other action in the game, mini-games can earn merits as well. You can look forward to the Rat Races, Hallucinations, a unique spin on Russian Roulette, as well as classics like drinking games, fishing and more.
- Lock-picking is old news and hacking mini-games often get repetitive. To keep things a little more interesting there are 3 types of hacking in the game; voice recognition, retinal and biometric. These require player skill and have limited chances for success.
- Most of the enemies you'll encounter in the game will be humans, either from factions or simply roaming the world. When you defeat humans in combat you get three options; Mug, Murder or Spare. Variations exist for certain other enemy types.
- There are rewards and consequences to player choices, including how to finish a fight.
- Seven categories of non-human enemies exist; creatures, synths, abominations, risen, spirits, demons and magicals.
- Lore can be found all over the world.
- The player is rewarded in many ways. In addition to currency, items, lore and merits, there are collectibles and trophies which can be displayed around your faction base, as well as Banner Upgrades which let you customize the look of your base.
- NPC's are not one-line dialogs. Any NPC you can have a conversation with will allow for somewhat complex discussion.
- You do not get a party. You are a lone-wolf working with a faction. The only time you have backup is when you raid, in which case your faction participates. Raids will be an add-on after the initial game release.
Currency
The main financial currency is ammo (spent ammunition), similar to Fallout's use of bottle caps. Another major currency is Respect. Respect is what makes it possible for your faction to grow and take on new factions. You can earn it completing missions, defeating enemies, through crimes and more. Some actions can lose respect. There are various other currencies which play specific roles.
Skills
Most of the battle skills will be a direct result of the equipment the player chooses to use. Instead of spells there are effects caused by items such as projectiles. An example is the smoke grenade, which will lower the enemies accuracy and affect every enemy on the field.
Conditions
This is an unfriendly world. BI's & VI's (Bacterial & Viral Infections) will be commonplace for you. You can be poisoned, burned and frozen of course. You can also be cursed, addicted, aroused and butthurt. Among other things.
Crimes
Certain actions are considered crimes even in factions. You can commit Theft, Vandalism, Indecency, Hacks, Murder, Mugging and Assassinations. In a city full of criminals, you want to commit crimes and are rewarded handsomely for doing so.
Finances
You can own property, invest in vendors, invest in stocks or make bank investments. You can also gamble away your wealth and try to get it back playing scratch tickets.
Progress is slow and difficult to measure. The game should still be considered in early development.
* If you are a pixel artist interested in helping with the project, let me know and tell me what you specialize in. *
- Mature themes.
- Pixel nudity.
- Pixel blood & violence.
- Use of drugs & alcohol.
- Some content may be disturbing to some audiences.
Note - the game does not make use of shock value as a primary arch. The mature theme and content are aligned with the dark world the game takes place in. At times it can be disturbing or triggering, other times will be light and playful.
Story
You find yourself in an Exile locally referred to as Deadbeat. Exiles are dangerous, bastardy places.
Regions
There are three major game regions; city, wastelands and outskirts. You begin in the city region which has the most condensed exploration, story and missions. These primarily revolve around factions. As you move out from the city you'll explore the wide-open wastelands. Here the environments can be as dangerous as the enemies, though you'll also encounter less civilized peoples. Factions still play a large role in this part of the game. Finally, you'll reach the outskirts. These are the edge regions of the world and each is strange and unique. Factions play no part in this "second stage" of the game. The style of game can change in these areas, such as becoming a horror game at times.
Districts
Each region contains several distinct districts with unique geography, culture and dangers. There are 8 city districts, 6 wasteland districts, and 10 outskirt districts of open-world exploration. The largest regions use 500x500 maps while the smallest use about 100x100.
Features
- complex custom menu system
- Attire includes armors, outfits, and masks which can be worn with other attire. Each outfit has custom character walking graphics and full menu image.
- Weapons categories include piercing, bashing, slashing and projectiles. There are dozens of interesting weapons to collect which have a full menu image.
- Unique drug & alcohol system is used for combat & exploration. Mix and match drugs but watch out for the negative effects and overdoses.
- Complete missions for your faction (main story), contracts (side-quests), and fulfill bounties. Bounties will not be simple go here and kill this guy quests. You may need to utilize deductive reasoning, interrogation, stealth, persuasion an more to complete bounties, like you would normal contracts and missions.
- The game does not hold the players hand. Think Fallout meets Elden Ring.
- Experience gain is hidden but almost every action the player takes will earn experience. Leveling is not a key component of advancement and strategically it might make sense not to level too soon.
- Dozens of stats are tracked - from how much alcohol you've drank to your current kill streak. These stats are used to earn merit.
- Merit is an advancement currency which can be used to purchase or learn special skills and abilities using the Merit Matrix. For example, your proficiency with piercing weapons can improve or bank investing can become more profitable. Unlocking merits is a key component of game play.
- Like any other action in the game, mini-games can earn merits as well. You can look forward to the Rat Races, Hallucinations, a unique spin on Russian Roulette, as well as classics like drinking games, fishing and more.
- Lock-picking is old news and hacking mini-games often get repetitive. To keep things a little more interesting there are 3 types of hacking in the game; voice recognition, retinal and biometric. These require player skill and have limited chances for success.
- Most of the enemies you'll encounter in the game will be humans, either from factions or simply roaming the world. When you defeat humans in combat you get three options; Mug, Murder or Spare. Variations exist for certain other enemy types.
- There are rewards and consequences to player choices, including how to finish a fight.
- Seven categories of non-human enemies exist; creatures, synths, abominations, risen, spirits, demons and magicals.
- Lore can be found all over the world.
- The player is rewarded in many ways. In addition to currency, items, lore and merits, there are collectibles and trophies which can be displayed around your faction base, as well as Banner Upgrades which let you customize the look of your base.
- NPC's are not one-line dialogs. Any NPC you can have a conversation with will allow for somewhat complex discussion.
- You do not get a party. You are a lone-wolf working with a faction. The only time you have backup is when you raid, in which case your faction participates. Raids will be an add-on after the initial game release.
Currency
The main financial currency is ammo (spent ammunition), similar to Fallout's use of bottle caps. Another major currency is Respect. Respect is what makes it possible for your faction to grow and take on new factions. You can earn it completing missions, defeating enemies, through crimes and more. Some actions can lose respect. There are various other currencies which play specific roles.
Skills
Most of the battle skills will be a direct result of the equipment the player chooses to use. Instead of spells there are effects caused by items such as projectiles. An example is the smoke grenade, which will lower the enemies accuracy and affect every enemy on the field.
Conditions
This is an unfriendly world. BI's & VI's (Bacterial & Viral Infections) will be commonplace for you. You can be poisoned, burned and frozen of course. You can also be cursed, addicted, aroused and butthurt. Among other things.
Crimes
Certain actions are considered crimes even in factions. You can commit Theft, Vandalism, Indecency, Hacks, Murder, Mugging and Assassinations. In a city full of criminals, you want to commit crimes and are rewarded handsomely for doing so.
Finances
You can own property, invest in vendors, invest in stocks or make bank investments. You can also gamble away your wealth and try to get it back playing scratch tickets.
Progress is slow and difficult to measure. The game should still be considered in early development.
* If you are a pixel artist interested in helping with the project, let me know and tell me what you specialize in. *
Latest Blog
- Production
- Jpratt
- RPG Maker 2003
- RPG
- 08/05/2019 05:34 PM
- 03/27/2024 03:00 AM
- N/A
- 9520
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