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The sequel to the horror j-RPG Fear & Hunger. The game takes place in the same universe, but it is a stand-alone story and no prior knowledge of the series is required.

CAUTION! The game has content that is ADULTS ONLY! This includes gore, drugs and violence and some nudity. Many of the themes in the game can be found offensive. Anyone proceeding with the game should be aware of this and if you are sensitive to such subjects, it might be better to look elsewhere.




STORY

The game takes place in an alternative take on the real world, where religions and occult are a lot more prevalent and where ancient deities are still worshipped in everyday life. The year is 1942 and the world has just gone through decades of turmoil with two great wars behind and no end in sight for the despair.

You can pick one of the many characters, each with their own story set around the city of Prehevil. Each character comes to the city with different motives, but it soon becomes painfully clear that things are not right in the city and it is up to you to solve the mysteries behind the horrors that took over the nearby areas. There are powers at play that go beyond human comprehension.


FEATURES

  • Slow burn horror atmosphere

  • Gameplay mixing turn-based battles and real-time combat on the field

  • Strategic dismember combat system

  • Freedom to explore the area without set path

  • The game will be difficult

  • Custom art and OST

  • Many different playable characters/classes



The game is still in relatively early development. There will be a free demo coming later this year. I will probably follow similar schedule as with the previous game where I'll release lengthy demos throughout the development to get feedback and also to keep my own motivation up and the final product will get released at some later time, who knows when.

More info to come later!

Latest Blog

The teaser demo is out!

The teaser demo of F&H: Termina is out!
Check out the downloads - section of this page!

There are a couple of areas you'll get to try out as well as 2 different classes: Ex-Soldier and Occultist. Each of them play very differently. If you explore the demo fully, I'd say there's about an hour of gameplay there. That's of course once you know where to go and what to do.

I'd love to hear some feedback/criticism!
  • Production
  • Commercial
  • orange-
  • RPG Maker MV
  • Action Adventure RPG
  • 08/06/2019 01:58 PM
  • 11/22/2019 02:32 PM
  • 12/25/2020
  • 4551
  • 12
  • 16

Posts

Pages: 1
So my favorite dev is back with a new game =) cool!
Your style is just very attractive as usual
Whaaaa

I did not know how badly Fear & Hunger needed a 1942 backdrop until this existed.

Thank you for making this!

Edit: O LORD GIVE DEMO
author=kumada
Whaaaa

I did not know how badly Fear & Hunger needed a 1942 backdrop until this existed.

Thank you for making this!

Edit: O LORD GIVE DEMO

Yeah the 1942 era came as a last minute surprise for me too. I hadn't thought about such game at all previously with the planning of the sequel. But with the setting many of the plot points started to make sense and certainly it's a dark period in the history of mankind.
It's definitely perfect for the game. I'm just kind of surprised the timeline syncs up with our earth. The first game felt very much like it took place in its own setting, and I'm kind of curious to see whether Termina keeps to that. 1942 in a world that only sort of mirrors our own would be really interesting.
InfectionFiles
the world ends in whatever my makerscore currently is
4338
Dude, subbed! :D
author=InfectionFiles
Dude, subbed! :D

Awesome! Long time no see! Which reminds me, I downloaded your game a while ago when I switched from Mac to Windows. I need to write up a review!
I'm liking this game's aesthetic more than the first one. Keep it up.
This looks really really cool. I especially like the art direction!
author=DemonClaus
This looks really really cool. I especially like the art direction!
Thanks. I think the art is the most refined part of the game, everything else is me trying to survive with the music and coding, etc. Still I think there're some cool things here.
OH YES

Feedback & Hunger incoming...

-Title screen is wonderful and atmospheric. Dopplering background screams certainly set a tone, and when the music kicks in everything gets a very best-of-late-80s-horror vibe.

-Menu sounds and menu responsiveness are both phenomenal. Small elements, but they're done perfectly here.

-Oh. Huh. The occultist was born a boy, but dresses fem because his mother promoted this to keep the church of All-Mer from involving him too heavily? Or am I misunderstanding the prologue text?

-"You proved out to have great talent" should just be "proved to"

-The Vatican having a "Ministry of Darkness" feels kind of narmy. Honestly, just the phrase "Ministry of Darkness" feels very overblown and silly in its own right.

-I really like the depth of the prologue.

-Whoah. The god choices are excellent. And I'm guessing choosing fear & hunger ties directly to the events of the first game?

-"Your affliction with said god grew greatly" affiliation

-Whoah, that menu screen has some strong persona vibes to it. It's almost a little distracting, but I like the design.

-Knife's weapon description is as a "short iron sword". Should be blade instead of sword?

-Also, I start with both a "Knife Occultist" and a "Knife 1/100"? Is this a bug?

-Whoah, engraving affects character art. That is cool as heck and this looks ridiculously polished.

-Not having any text for what each of the menu options is feels a little needlessly clunky. Maybe have "items" or "equipment" or whatever show midscreen as you highlight it?

-Just having the skin bible of gor-goroth let me grave his sigil. I didn't have to read it first. Is this intended? Also, I didn't start with the sigil of the moon god, who was the one I let in. Is *this* intended?

-Lucky Coins altering the coin flip mechanic is excellent. I am all about having a spendable resource that lets you tilt the odds on the otherwise punishing 50/50s the past game threw at you.

-Have you played Little Nightmares? I am getting strong Little Nightmares vibes from the train. Incidentally, I super dig Termina as a title and trains as a theme, especially tying into the WWI setting.

-The janitor is a bit strong. Also, it reacts not at all to having its genitals stabbed off. I had hoped that might buy me time by stunning it, but yeah no. Zero percent cares about losing those.

-The leg-sawing animation goes on for a little too long. Not like too long in a scary way, but like I think you'll get a stronger horror-hit out of having it finish quickly.

-"The janitor walked away to get more materials for cubes" Cubes? This hasn't been explained in any way up to this point. Maybe walked away mumbling about cubes?

-I *really* dig the festival angle, and the expansion of the lore to include Rher. Although that brings up an interesting question. Is the moon good you can let inside Rher? And is it the same as the force behind Moonless from the previous game?

-Containers have an "opened" sprite. This is huge.

-I like that you meet the rest of the cast after disembarking from the train. The first game had cool elements and branching narratives, but this feels tighter and more rigorously planned from the start.

-"They had these kinds of hallucinogens experimented on war prisoners before" should be "They had these kinds of hallucinogens tested on prisoners of war before."

-"I wish I had your capacity and feist" I dunno if either of these words is totally right. Maybe something like "I wish I had your capacity for biting at every line"?

-The maps are all beautiful. Honestly, the audiovisual impression of this game is amazing.

-You get an urge to jump down the well, but you can't act on it?

-Compared to the instant meatgrinder of the first game, this is heavily atmospheric. I love it.

-What are the yellow and blue icons next to your name in combat?

-The man near the abandoned truck, when you get near him, framerate drops to almost nil. Not sure what's going on.

-Game could really use a "retrieve beartrap" function. I popped down a trap in front of the man, he stopped moving, and refuses to approach through the beartrap. Unfortunately, that trap is on a single-tile wide path, so I can't progress any further in that direction.

-Okay, the beartrap just straight up won't trigger on that man. Although it won't trigger on me either. Intended?

-Double coin flips work perfectly.

-Deployed boobytrap, Chaugnar just strolled right over it, taking no damage in the process. Is this intended?

-Got very murdered by Chaugnar.

-This is a FANTASTIC demo and I will play more. I'm kind of amazed by how much there is and how polished it is. There seems to be an excellent depth to the game in almost every possible direction, and I am hugely stoked to see more of this as it develops.
This looks awesome and very original! :D
Kumada! Back with the specific feedback! Thanks a lot for the help!

- that one line of text about occultist seemed to start a lot of discussion on discord.
- I agree the Ministry of Darkness is a little cringe. I'll have to see how I handle it.
- The persona-esque menus are something I've been going back and forth with. I'll see how the overall game feel goes before choosing what to do with it.
- the knife 1/100 is not a bug. There's now a possibility of getting weapons with slightly different stats and the plugin brought that info along with it. It is a bit distracting.
- I agree the menu seems a bit clunky... It's kind of a long story why I went with that design. I tried to emulate the feeling of playing some super obscure japanese SNES roms as a child when the game was only partially translated. The cryptic nature kind of added to the vibe of mystery. It's not good game design, but yeah...
- maybe it's better if you need to read the book before using sigils. It just works similar to recipe books where the book itself makes it possible already.
- Yeaah.. I've played Little Nightmares :D There are quite few on the nose references in the game.
- I'll have to tweak that leg sawing animation. I agree it's a bit too slow.
- And oh yeah, you must have attacked the janitor right away. The cube line doesn't make sense if you do that. I need to fix that.
- I need to go through the talk with the rest of the cast again. There are bunch of awkward lines there.
- jumping down the well might be coming later on.... :O
- the yellow and blue icons are the new rev up system. There is a book explaining it, probably should be available at the start. Using one Rev point boosts your attack, using 2 makes you attack twice and so on. Also some magic require rev points.
- I've heard about some framerate drops. I need to investigate that...
- I agree on that retrieve beartrap. It's coming.
- which enemy ignored the beartrap?
- Boobytrap only stuns enemies. Probably won't work on Chaugnar because that enemy is a bit stronger....

I'm really glad you got good first impressions. I've kind of been insecure about the game lol. It's so different compared to the first game and since I've only been testing it myself, I haven't been that sure if it all translates well to players.
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