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I have begun my endeavor as a game developer in July 19th 2019, after Z advised me to use RPGMaker if I wanted to create something in a short span of time. After playing in the program for about 2 weeks, I've realized I have fallen in love with this artform and decided I would embark on a challenging project.

The idea

Create 1 game a day using RPGMaker MV. The theme or genre does not matter but, most likely it will be inspired by something from my life. By infusing myself in the game, it's much more likely to create games no one has before.

Collaboration

If you want me to use your artwork (be it a tile, a sprite, a song - whatever) in a future game, comment or PM me and I will do it ⊂((・▽・))⊃

The Games

Please check the "Downloads" section in order to download each game from each respective day!


Day 13 / 8.20.2019



I wanted to make another game which you can use to fool your friends.

This time, you are a child faced with 3 doors. You friend names one of them and it turns out to be the only door that will open. The game restarts itself, in order to be able to repeat the feat in as many ways as you wish, so as to prove wrong all assumptions.

Here is how it works:

You have a parallel event with the following instructions:

Left Arrow = Left Gate
Up Arrow = Middle Gate
Right Arrow = Right Gate

The event registers the first arrow you push upon entering the gate room.

The way I did it to friends was I had them control the character and paid attention to which arrow they pressed first and then guessed the door that will be open. Another way I did it was have them name a door, which would turn out to be the only opened one (but I control the character).


Have fun with this, play around with the idea and even create your own games to fool others with :) !

Credits: Asset Set by The Mighty Palm.


Day 12 / 8.19.2019



You are a lost boy in search of another land.

Or... wait. What are you searching, again ?

A puzzle game where you have to use the obvious to uncover the hidden.

Credits: Asset Set by The Mighty Palm and Ashlands by finalbossblue


Day 11 / 8.18.2019



A game where you burn sh*t in hell. Literally.

Ok, ok. There might be some philosophy in there as well.

It is a puzzle game, in the end :)

Credits: Asset Set by The Mighty Palm and Ashlands by finalbossblue


Day 10 / 8.17.2019



A puzzle game about resetting and how it's cool to start from scratch, in order to put together a piece of information.

Find the hidden sentence and get to know a very intimate moment from my life.

Credits: Asset Set by The Mighty Palm.


Day 9 / 8.16.2019



With this one I was inspired by Pen and Teller's unreleased video-game, "Smoke and Mirrors". I wanted to make a game which you can use to fool your friends.

In this game, 4 colors appear on screen. Your friend chooses one of the colors and upon clicking on the switch (the lever), all of the colors except his chosen one will turn to black.

Here's how it works.

Down = Red
Up = Blue
Left = Green
Right = Purple

You secretly push one of these buttons when your friend names out which color he wants. Make it so he doesn't see you push it. A variable will be registered and when you click the switch, the magic will happen.

To reset the game, click on any of the black tiles (that were colored before). You can execute the game twice. I thought 2 times is enough before they catch unto what you are doing.

Have fun :) ! This sort of concept can be expanded upon. So, if any of you devs like the concept, play around with it and see what game you can come up with so you can fool your friends with it.


Credits: Asset Set by The Mighty Palm.


Day 8 / 8.15.2019



Languages Used: Japanese, English and Romanian. You can complete the game as long as you know English.

A puzzle platformer where your mission is to find a villagers rat.

Credits: Asset Set by The Mighty Palm.


Day 7 / 8.14.2019



You wake up in a cinema. There's a movie on screen. You catch the ending of it.

Credits: Asset Set by The Mighty Palm.


Day 6 / 8.13.2019



To worry or not to worry?

That is the question.

A small little philosophical game about worrying, getting rejected and taking shrooms.

Credits: Asset Set by The Mighty Palm. Music by Joey Pecoraro (Husky, Fairy Tale and Bishop)


Day 5 / 8.12.2019



You are a god named One_Word_Man. With the use of one appropriate word you can make people's wishes come true. Slight knowledge of N5 Japanese Vocab. required. For those of you that do not want to bother with the japanese part, here are the answers to the 4 doors

Door 1: mori
Door 2: te-buru and isu
Door 3: otokonohito
Door 4: bakushu


Credits: Asset Set by The Mighty Palm.


Day 4 / 8.11.2019



I feel like I've repeated this scenario so many times hahaha. The destination is so easy to get, but still, the universe has other "plans" for you. This game has come out of that event that always seems to occur when you want to do something.

Credits: Asset Set by The Mighty Palm and my friends (for not letting me make my initial game - love you guys).


Day 3 / 8.10.2019



This game is called, "The Turkish Etiquette". I got inspired to create this game after talking with some of my friends. It felt so nice transforming something such as a hospitality custom into a game.

Credits: Asset Set by The Mighty Palm and Piano song by Joey Pecoraro (Everything I could never tell you)


Day 2 / 8.9.2019



There's this game I love doing to people in real life and I wanted to transform in an actual playable game. It's short, but it'll give you some food for thought if you don't know it.

For those of you that have been a scout when they were a kid, you might know this.

Credits: Asset Set by The Mighty Palm


Day 1 / 8.8.2019



I tried to make something that hints at what you have to accomplish through subtle things, without having to explain what you have to do.

Slight knowledge of the Japanese Lang. is necessary to figure out how to choose the right answer (BUT, it's not essential to finishing the game).

Credits: Asset Set by The Mighty Palm

Latest Blog

Day 7 and 8

With the 7th day I tried something a bit more story driven. A bit more chill. Something where you sort of just sit back and enjoy what's happening. I really liked making it look as if the main character was in a cinema.

With the 8th day I really wanted to do a platformer. See how I could go about it. Read somewhere I could use events, so I did that (along with passage control). Wanted to make a small puzzle that made sense. Something that flows. I feel like I have improved a little with this game regarding how to make it so you hint towards certain information, hint towards certain actions (while concealing others) and, most of all, adding a feature without letting the player know (all for that moment of epiphany).

Was fun.
Is fun.
  • Production
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Posts

Pages: 1
Frogge
"nothing can beat the power of gay"?
10717
Clever way to top the "Top 25 game developers" on the monthly site stats
Good luck, though! I'm interested to see if it'll actually be possible to pull off.
author=Frogge
Clever way to top the "Top 25 game developers" on the monthly site stats
Good luck, though! I'm interested to see if it'll actually be possible to pull off.


Frogge my man! Arigatou gozaimasu. This is turning out to be a fun project. Hope more people follow it as the days progress :) !
Cap_H
DIGITAL IDENTITY CRISIS
6288
author=Frogge
Clever way to top the "Top 25 game developers" on the monthly site stats
Good luck, though! I'm interested to see if it'll actually be possible to pull off.



Personally, I would go for 365 gamepages.
author=Cap_H
author=Frogge
Clever way to top the "Top 25 game developers" on the monthly site stats
Good luck, though! I'm interested to see if it'll actually be possible to pull off.
Personally, I would go for 365 gamepages.


That would be hilarious hahaha. They're unto me now, though. Would've probably stuck them all into one, since they are micro-games. But, your proposition did give me an idea.

I will have some days when I have a lot of free time. So, maybe if I make a game that is lengthy enough, it can have a stand alone gamepage (since it will be considered a mini-game then). Thanks for this, Cap_H ! You are
the man
.
This is brilliant; creating one game a day is a surefire way to get the hang of RPGM!!

I do agree; it would have been pretty hilarious if you made 365 gamepages as well.
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
2761
Awwww snap, you're using Mighty Palm's 8-bit assets too. Good stuff! *fist bump* Is quite a tall order to make a game a day, but best of luck at it~
Looking forward to the results!
It sounds like an amazing cluster of things to be.
author=Veynn
This is brilliant; creating one game a day is a surefire way to get the hang of RPGM!!

I do agree; it would have been pretty hilarious if you made 365 gamepages as well.


WOuld've been insane haha. Yeah, that's what I thought too. A good project to get the ropes of a program and of game-making.

author=AtiyaTheSeeker
Awwww snap, you're using Mighty Palm's 8-bit assets too. Good stuff! *fist bump* Is quite a tall order to make a game a day, but best of luck at it~


Stick around and root for me :D !

author=Kylaila
Looking forward to the results!
It sounds like an amazing cluster of things to be.


So hyped about it. Love projects that put you on your edge. So curious myself of every day and what game comes out of it!
That's a highly admirable feat you got going for yourself. I've been into this for almost twenty years, yet I still can't finish one game (yet). ;_;

Good luck!
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