• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Progress Report

Day 9 - 14: Late Night Shifts

The past few days have been quite a challenge to make. Sometimes I would be sitting in the shower and thinking up a game, other times I would be at work and something would come up - but, a couple of times, I am just there, you know, in front of the PC, thinking: なに が つくったい? (I actually don't think in japanese, yet, but I can't wait for when I do!)

What should I make? A question with which I have been faced so many times over the years. The solution I have always gone to was stare at an element and let my mind play around with it.

If it's a tree tile I am starring at, my mind will ask all sorts of questions:

Is the NPC a tree?
Can I summon it with a word?
I can burn trees. Maybe make a game where your a wildfire?
What rhymes with tree? Free! Game where I free trees from humans?
Climb a tree?
Cut a tree?
Tree in Japanese? In Romanian? Can I connect there 2 with English?
What can I make from a tree if I sacrifice it?
Text adventure?
World made from trees?
Tree porn?
Something offensive? Tree swears? Tree riot? Tree manga?
Should I eat? Am I thirsty? Can a tree be?

If after all these questions that run through my head over the span of 10-20 seconds I do not arrive at an answer, then I move on to another element.

NOTE: Starring at a blank page ain't go do shit for me. Seen this in movies and I just find it borderline artist-retarded. Worst thing you can do when you don't have an immediate idea is do nothing. Even taking elements and putting them chaotically around the screen will give you something.

This is still a lot of fun.

Fuck. Making games is enriching, puts me in a spot where I have to use many bits of information and connect them.

My favorite games are the magic-trick ones. I have made the 3, but I don't have any idea for a following one. Even batter, as it will surprise me when the idea knocks on my eyelids.

Love to you all.

Eli.

Progress Report

Day 7 and 8

With the 7th day I tried something a bit more story driven. A bit more chill. Something where you sort of just sit back and enjoy what's happening. I really liked making it look as if the main character was in a cinema.

With the 8th day I really wanted to do a platformer. See how I could go about it. Read somewhere I could use events, so I did that (along with passage control). Wanted to make a small puzzle that made sense. Something that flows. I feel like I have improved a little with this game regarding how to make it so you hint towards certain information, hint towards certain actions (while concealing others) and, most of all, adding a feature without letting the player know (all for that moment of epiphany).

Was fun.
Is fun.

Progress Report

Day 6: A game about worrying (and shrooms)

Played around with tinting the screen (creating trippy visuals haha), interacting with objects from around the world and creating multiple endings.

Really had a lot of fun making this one. It touches on a subject that I encounter a lot when I talk with random people/friends/family - worrying and I wanted to take this opportunity to "talk" about it.

Hope you find inside something to your liking.

Progress Report

The last 5 days

In the background:

I am away on a student program here in the USA, Minnesota and have a full time job, working 8-10 hours. I flip burgers, make wraps - you know, fast food joint business. It's not much, but the people I work with give me a lot of good vibes. Outside of that, I have friends that want to play LOL together (I main Zilean haha), just chit-chat or go out meditating/playing the drums. Besides these, I have to keep studying Japanese, for if I don't, I'll fall behind and when college begins in October, I'll be in big trouble (nonetheless, I love studying japanese).

The Creative Process

Because it's doomed that unexpected occurrences will happen, my subconscious mind knows I have to come up with an idea in the shortest time possible. Because of this, urechile-mi sutn mereu ciulite (Romanian expression that lit. translates to "my ears are always twisted", which refers top one always paying attention) to conversations around me, people, their activities - all coming together to inspire me throughout this adventure.

The Development Process

I am at a point where I am comfortable with the fundamentals of RPG MV and want to create as much as possible with these. Once I feel like it's time to advance, I will add a new toy, a new feature, a new plugin and keep creating around that idea. Sort of like how a platformer introduces new elements in a game and expands upon them.

Challenges and Ideas

If you would like for me to try and create something, hit me up with a story or idea and I will give it my best, giving the time I have :D !

Eli here, signing out.

Pages: 1