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Day 7 and 8

With the 7th day I tried something a bit more story driven. A bit more chill. Something where you sort of just sit back and enjoy what's happening. I really liked making it look as if the main character was in a cinema.

With the 8th day I really wanted to do a platformer. See how I could go about it. Read somewhere I could use events, so I did that (along with passage control). Wanted to make a small puzzle that made sense. Something that flows. I feel like I have improved a little with this game regarding how to make it so you hint towards certain information, hint towards certain actions (while concealing others) and, most of all, adding a feature without letting the player know (all for that moment of epiphany).

Was fun.
Is fun.