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*Disclaimer*
The following features suggestive themes such as violence, strong language and sexual refrences. Recommended Age 14 and up.


In the 1400s the God of Destruciton, Lotris, waged war on the gods and released monsters across the land. Many people argued amongst one another, eventually leaving Kirbysay entirely. Nuhbin, The God of Light, took action to put a stop to Lotris. With the help of Rosetta, Goddess of the Stars, She created the Star Rod. A powerful weapon to stop Lotris. With the help of Brugraura, Raslena and Ydthys, they all worked together to defeat Lotris and seal away his remains. We move to the 1500s to tell a new story... You are a young boy named Are who learned Magic from his brother. Are wants to travel and see the world... though it would seem the emperor of the hidden Ylvisyr clan, Gouki, wants to wage war on the gods much like Lotris before him. Now Are is on a race against time to stop Gouki's ambitions, with the help of The Star Rod. Along the way he'll meet new friends and allies to help him in his quest, each with different skills and abilities.





This game has been worked on and off for roughly 4 - 5 years. I started working on this full-time on October of 2018.
The game does have some maps made by me, but a majority are premades with significant tweeks and/or overhauls. So it won't entirely be a "Typical" RPG maker game. Shout outs to JStewart Music of Steam workshop for making the awesome Mega Map Pack which feature maps made by CharlestheHurst, Allusion, Amerk and OneCutstudio.
Gameplay is fairly straight forward with some twists... Leveling up is alot like the first Final Fantasy if you want an example. Gain levels by defeating monsters, do quests and so on. You can find stat boosting items along the way. Don't expect to just blindly attack and win, some fights may need to take time to prepare and improvise.

You can have up to 6 party members in a fight. Each member has different skills they can utilize. Here are only a few classes here. More info about classes can be found on the bookshelf at Are's house on the 2nd Floor.

Class Info:

Mage - The balanced class in terms of magic classes. Mainly uses Staves to help boost their magic power. They can fight physically in a pinch, but it's usually not recommended.
Ninja - Masters of stealth and infiltration. Ninjas are fast and their attacks can have a critical effect! They also can utilize martial arts and Ki type attacks.
Warrior - This class excels at one thing... Hitting the enemy as hard as possible! While they have plenty of health, their defense is limited.
Sage - Sages can not only dish out pain in Magic attacks, they can reliably tank magic too! Their slow casting time is really their only weakness... And their lack of physical attack power.

The game features plenty of side quests in addition to the main storyline. Last playthrough took me between 35 - 40 hours to beat fully.

Characters:
Are:
A talented young boy who learned magic from his Older Brother, Arc. Kind-hearted to a fault, though can be too trusting of others.

Arc:
Are's older brother and an expert Sage. Very intelligent, though can be blunt with the truth.

Khashin:
A Shekal ninja who acts as a guardian for Are and Arc since they were babies. His past is shrouded in mystery.

Lynn:
A Mercenary who resides in Lightviolet. Gets the job done for a generous price.

Nathan:
A Warrior down on his luck. Been spending his days in a drunken haze until traveling with Are that he decides to get back up and try to learn from his defeat against The Dashing Fighter.

Dave:
One of the Three legendary warriors of Grado. Known as The Blue Knight, he defeated a demonic like man called Zankuro at the age of 15.

Mark:
One of the Three legendary warriors of Grado. Known as The Dashing Fighter, he is known for his fast paced martial arts.

Ky:
A Vampire Hunter for a guild in Soclor known as The Whitestriders. He's been on the run for several months after slaying the king of vampires named Owen.

Julia:
Part-Time Merchant, Full-time witch. Julia has an interest in hex magic and items. Very quick witted, but can be snarky at times.

Ryoma:
The General of the rebellion forces of Utefue. His country was taken over by Nobunaga after he slayed Ryoma's Fiancée and comrades.

Flower:
A young priestess who attends the college of faymoor. Takes the gods quite seriously. Is very shy and socially awkward.


- Alot of sprites and such, were found over the years from different fourms and other websites in addition to DLC bought off Steam. I do not take credit for any of the sprites featured in game.
- A majority of the soundtrack features original music I've collected over the years through the RPG maker community, Youtube and DLC bought off Steam. So again, I do not own or take credit for the music and sound effects found in game.
- To find out who worked on the Sprites, Music and Script plug-ins, go to the bookshelf in Are's house on the first floor to the far right.


The game will be free to play for everybody.

And as of the typing of this description, I will be taking a 3 - 4 month break as I've worked on this game quite abit since October of 2018 (Including a 2 month break in between).
But after the break... I will be developing new content via free updates down the road. So stay tuned for those!

Any bugs or errors to report, either comment here or send a message and I'll take note of it for next update.
If it's a huge game breaking bug, I'll fix it right away.
But remember to provide evidence of said bug.


Thank you and I hope you all enjoy this game that I've been working very hard on! And a big thank you to the RPG maker community for allowing things such as sprites, scripts, Music and sounds to be used by many over the years.

Latest Blog

Balance Patch

Made a balance patch to adjust the difficulty of Habala Pyramid boss.
You can find it here.
https://rpgmaker.net/games/11246/downloads/10885/

Posts

Pages: first 123 next last
author=blackassassin7
Well, I'll simply continue with the game then. Once this "DLC" comes out, I'll replay. Should we expect the new content within 2019 perhaps or in 2020? Btw, if I encounter any more bugs, I'll report them here, whether minor or major.


I am currently taking a break from development (With the exception of doing a patch here and there), so I think Late 2019 - Early 2020 would be our best guess. However, if the game really takes off, I'll start on it early.
And as usual, Thank you. Every feedback helps!
author=MaskedNightmare
author=blackassassin7
Okay, I've come quite far in the game. I'm on my way to Utefue for the second shard but I'm a bit unsure if I should continue. Before entering the portal, it says that I should play a side story called "Ryoma's Tale" but it will appearently be released in a future update. Since I'm kind of a full achiever and in it for the story, I want to complete the game with no side quest remaining. Also, I've got two side quests which requires me to explore a tower and a crypt. There's a stone door at the beginning of each of these which requires a special key. I assume this key will be acquired later in the game right? I'm not missing something there?
The Tower and Crypt are for way later on the game. Basically, you won't be able to enter them until you get Flower. They're also optional, but rewarding.
As for Ryoma's tale... Basically, it's an origin story for Utefue. I'm still trying to think it over in my head while taking my break on how to do it, but right now I'm thinking of doing a brand new, shorter game separated from this just for the sake of new menu skin and other features that are fitting for Utefue.
But in addition to Ryoma's story, I'll also be adding in alot more in Utefue such as new places, quests, items and etc. So that Utefue will feel more complete for the main game itself. Think of it as DLC.
So to answer your question, I'd say keep on trucking. I totally understand the feeling of being a completionist, as I am one myself.


Well, I'll simply continue with the game then. Once this "DLC" comes out, I'll replay. Should we expect the new content within 2019 perhaps or in 2020? Btw, if I encounter any more bugs, I'll report them here, whether minor or major.
author=blackassassin7
Okay, I've come quite far in the game. I'm on my way to Utefue for the second shard but I'm a bit unsure if I should continue. Before entering the portal, it says that I should play a side story called "Ryoma's Tale" but it will appearently be released in a future update. Since I'm kind of a full achiever and in it for the story, I want to complete the game with no side quest remaining. Also, I've got two side quests which requires me to explore a tower and a crypt. There's a stone door at the beginning of each of these which requires a special key. I assume this key will be acquired later in the game right? I'm not missing something there?

The Tower and Crypt are for way later on the game. Basically, you won't be able to enter them until you get Flower. They're also optional, but rewarding.
As for Ryoma's tale... Basically, it's an origin story for Utefue. I'm still trying to think it over in my head while taking my break on how to do it, but right now I'm thinking of doing a brand new, shorter game separated from this just for the sake of new menu skin and other features that are fitting for Utefue.
But in addition to Ryoma's story, I'll also be adding in alot more in Utefue such as new places, quests, items and etc. So that Utefue will feel more complete for the main game itself. Think of it as DLC.
So to answer your question, I'd say keep on trucking. I totally understand the feeling of being a completionist, as I am one myself.
Okay, I've come quite far in the game. I'm on my way to Utefue for the second shard but I'm a bit unsure if I should continue. Before entering the portal, it says that I should play a side story called "Ryoma's Tale" but it will appearently be released in a future update. Since I'm kind of a full achiever and in it for the story, I want to complete the game with no side quest remaining. Also, I've got two side quests which requires me to explore a tower and a crypt. There's a stone door at the beginning of each of these which requires a special key. I assume this key will be acquired later in the game right? I'm not missing something there?
author=BlackElk
author=MaskedNightmare
author=BlackElk
Stuck again!
How to disable the seal in Rosetta`s Temple?
Look for a disabler scroll. In order to get to it though, you’ll need some rope.
Any idea what area to search for Scroll? I have been running around in Rosetta Temple for ages,I have the rope though!


There’s an area next to the bridge close to where you entered at, where you can throw the rope up.
author=MaskedNightmare
author=BlackElk
Stuck again!
How to disable the seal in Rosetta`s Temple?
Look for a disabler scroll. In order to get to it though, you’ll need some rope.


Any idea what area to search for Scroll? I have been running around in Rosetta Temple for ages,I have the rope though!
author=BlackElk
Stuck again!
How to disable the seal in Rosetta`s Temple?


Look for a disabler scroll. In order to get to it though, you’ll need some rope.
Stuck again!
How to disable the seal in Rosetta`s Temple?
author=olddigger
hey.. playing RPGs so long. is it difficult to handle missing audio files and wait for the fix all the way?


Wasn't trying to imply anything. Was just surprised that you got to the pyramid when a quest before the pyramid took you to a place that had said missing audio file... Doesn't matter now though, it's all fixed in Ver. 1.1.2.
author=MaskedNightmare
author=blackassassin7
Okay, now I've encounteted a missing file error. After entering the rebel camp in the desert to take out their leader, the game crashes because of a missing audio file called "Blodeuyn Desert Dunes". I've checked the bgm files and it's indeed not there.
Son of a biscuit... That's weird... Wonder how that one guy who commented earlier got to the pyramid? Updating now.

hey.. playing RPGs so long. is it difficult to handle missing audio files and wait for the fix all the way?
author=BlackElk
My bad, I should have said `Dragon Temple` not castle!


At Giant and Flea-Man's cave. towards the back.
author=MaskedNightmare
author=BlackElk
Where is Dragon Castle?
Dragon Castle? Going to need you to specify.


My bad, I should have said `Dragon Temple` not castle!
author=BlackElk
Where is Dragon Castle?


Dragon Castle? Going to need you to specify.
author=blackassassin7
author=MaskedNightmare
author=blackassassin7
Thanks for the update but now I've encountered another bug. This time in the pyramid. It's regarding the trapdoor leading to the last metal chest. I pull the switch in the upstairs room with two wooden chests which supposedly deactivates the said trapdoor but when I got back to check, the switch was back in its original position, rendering the trapdoor still active and preventing access to the metal chest.
I think I know which one you're talking about... Again, easy fix. However, the trap door that leads to the last metal chest you speak of is actually deactivated via gold statue switches.
Hmm, I failed to notice the statues at first. Thanks for the info. Now I've made it to Braviel Fortress to kill the basilisk for the quest "Cure Wife" but I have no idea where to look and the fortress is just too big and complicated to search blindly. Any hint would be appreciated.


Well first off, I should warn you that if you're under level 20, That Basilisk will wreck you. Fair warning.
But in terms of where to find it, you don't have to look far, right as you enter near the save point, there should be a wall you can blow up with the giant explosives the chief gives you.
author=MaskedNightmare
author=blackassassin7
Thanks for the update but now I've encountered another bug. This time in the pyramid. It's regarding the trapdoor leading to the last metal chest. I pull the switch in the upstairs room with two wooden chests which supposedly deactivates the said trapdoor but when I got back to check, the switch was back in its original position, rendering the trapdoor still active and preventing access to the metal chest.
I think I know which one you're talking about... Again, easy fix. However, the trap door that leads to the last metal chest you speak of is actually deactivated via gold statue switches.


Hmm, I failed to notice the statues at first. Thanks for the info. Now I've made it to Braviel Fortress to kill the basilisk for the quest "Cure Wife" but I have no idea where to look and the fortress is just too big and complicated to search blindly. Any hint would be appreciated.
author=blackassassin7
Thanks for the update but now I've encountered another bug. This time in the pyramid. It's regarding the trapdoor leading to the last metal chest. I pull the switch in the upstairs room with two wooden chests which supposedly deactivates the said trapdoor but when I got back to check, the switch was back in its original position, rendering the trapdoor still active and preventing access to the metal chest.


I think I know which one you're talking about... Again, easy fix. However, the trap door that leads to the last metal chest you speak of is actually deactivated via gold statue switches.
author=MaskedNightmare
author=MaskedNightmare
author=blackassassin7
Okay, now I've encounteted a missing file error. After entering the rebel camp in the desert to take out their leader, the game crashes because of a missing audio file called "Blodeuyn Desert Dunes". I've checked the bgm files and it's indeed not there.
Son of a... That's weird... Wonder how that one guy who commented earlier got to the pyramid? Updating now.
Alright added the music file to the Ver. 1.1.2 rar file. Just re-download Ver. 1.1.2.


Thanks for the update but now I've encountered another bug. This time in the pyramid. It's regarding the trapdoor leading to the last metal chest. I pull the switch in the upstairs room with two wooden chests which supposedly deactivates the said trapdoor but when I got back to check, the switch was back in its original position, rendering the trapdoor still active and preventing access to the metal chest.
author=MaskedNightmare
author=blackassassin7
Okay, now I've encounteted a missing file error. After entering the rebel camp in the desert to take out their leader, the game crashes because of a missing audio file called "Blodeuyn Desert Dunes". I've checked the bgm files and it's indeed not there.
Son of a... That's weird... Wonder how that one guy who commented earlier got to the pyramid? Updating now.


Alright added the music file to the Ver. 1.1.2 rar file. Just re-download Ver. 1.1.2.
author=blackassassin7
Okay, now I've encounteted a missing file error. After entering the rebel camp in the desert to take out their leader, the game crashes because of a missing audio file called "Blodeuyn Desert Dunes". I've checked the bgm files and it's indeed not there.

Son of a biscuit... That's weird... Wonder how that one guy who commented earlier got to the pyramid? Updating now.
Pages: first 123 next last