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*Disclaimer*
The following features suggestive themes such as violence, strong language and sexual refrences. Recommended Age 14 and up.


In the 1400s the God of Destruciton, Lotris, waged war on the gods and released monsters across the land. Many people argued amongst one another, eventually leaving Kirbysay entirely. Nuhbin, The God of Light, took action to put a stop to Lotris. With the help of Rosetta, Goddess of the Stars, She created the Star Rod. A powerful weapon to stop Lotris. With the help of Brugraura, Raslena and Ydthys, they all worked together to defeat Lotris and seal away his remains. We move to the 1500s to tell a new story... You are a young boy named Are who learned Magic from his brother. Are wants to travel and see the world... though it would seem the emperor of the hidden Ylvisyr clan, Gouki, wants to wage war on the gods much like Lotris before him. Now Are is on a race against time to stop Gouki's ambitions, with the help of The Star Rod. Along the way he'll meet new friends and allies to help him in his quest, each with different skills and abilities.

This game has been worked on and off for roughly 4 - 5 years. I started working on this full-time on October of 2018.
The game does have some maps made by me, but a majority are premades with significant tweeks and/or overhauls. So it won't entirely be a "Typical" RPG maker game. Shout outs to JStewart Music of Steam workshop for making the awesome Mega Map Pack which feature maps made by CharlestheHurst, Allusion, Amerk and OneCutstudio. So if you have a problem with Pre-made maps, then I suggest you look elsewhere. My map making skills are terrible, so I make up for it with interesting puzzles and storytelling.
Gameplay is fairly straight forward with some twists... Leveling up is alot like the first Final Fantasy if you want an example. Gain levels by defeating monsters, do quests and so on. You can find stat boosting items along the way. Don't expect to just blindly attack and win, some fights may need to take time to prepare and improvise.

You can have up to 6 party members in a fight. Each member has different skills they can utilize.

The game features plenty of side quests in addition to the main storyline. Last playthrough took me between 35 - 40 hours to beat fully.

- Alot of sprites and such, were found over the years from different fourms and other websites in addition to DLC bought off Steam. I do not take credit for any of the sprites featured in game.
- A majority of the soundtrack features original music I've collected over the years through the RPG maker community, Youtube and DLC bought off Steam. So again, I do not own or take credit for the music and sound effects found in game.
- To find out who worked on the Sprites, Music and Script plug-ins, go to the bookshelf in Are's house on the first floor to the far right.


The game will be free to play for everybody.

I'd also would like to apologize for the radio silence for the past few months. Especially to those who actually did sub and enjoy my game.
Blog Post Here:
https://rpgmaker.net/games/11246/blog/22462/
Right now I'm doing some touch ups on the game that will have some quality of life changes and downloading is currently unavailable. Stay tuned.

Any bugs or errors to report, either comment here or send a message and I'll take note of it for next update.
If it's a huge game breaking bug, I'll fix it right away.
But remember to provide evidence of said bug.


Thank you and I hope you all enjoy this game that I've been working very hard on! And a big thank you to the RPG maker community for allowing things such as sprites, scripts, Music and sounds to be used by many over the years.

Latest Blog

I'm back

Hey guys,

I'm sorry that this page disappeared randomly. There was a couple of reasons why I took my game down temporally.
1) I looked carefully through the critical feedback I received and lost motivation. It sucks when strong criticism gets to you, but it's one of my major character flaws. But the thing about that is, it's completely unfair to take down my game just cause I got some major criticism. Especially to my subs and others who really enjoyed my game. Instead, as a creator, what I should've done (which is what I'm doing now), is analyze what worked and what didn't, fix it now and apply it for future titles. Which leads us to my next point...
2) During my hiatus, I've thought of a few ideas on how I can make the game better overall.
Unfortunately, The Sample Maps I've used are here to stay... That said, I'm taking the time to look through the interiors and making adjustments, Both Major and Minor. I understand that sample maps are lame and lazy, but my mapping skills aren't the greatest (Though they are getting better overtime). In my personal opinion, I'd rather play a sample map that someone touched up on than a poorly made map from scratch, As long as the developer has a great story and puzzles to make up for it... And of course doesn't just use Samples 100% of the time. But that's just me.
I've noticed alot of complaints regarding the infamous "Find the key at the governor's mansion" stealth mission. I can honestly say, I have alot to learn when it comes to programming. I'll be straight with you, My programming skills aren't that great (Though I suppose RPG Maker supports those with novice programming skills). However, alot of things can be polished and made alot better. Which is exactly what I'm doing right now. Here's a quick preview of the major change for the Governor's Mansion.

I'm working hard to improve the game with some quality of life changes that I've noticed based on feedback. The two most important being the EXP Decay and The Stuttering Dialogue. Version 1.3 will be the biggest update I've done. The release date is currently unknown at this time, however it should be out fairly soon.
As for the DLC stuff, I'll hopefully work on it sometime soon... I'll announce when I started here on this page.

As always thank you for showing interest in the game, and any criticism is welcomed as long as it's both constructive and detailed... Don't just say something like "Game is riddled with bugs" or "This town has a softlock" because that won't help me make it better.

Thank you,
MaskedNightmare
  • Production
  • MaskedNightmare
  • RPG Maker VX Ace
  • Adventure RPG
  • 08/27/2019 12:47 AM
  • 02/11/2020 04:14 AM
  • 03/03/2020
  • 15241
  • 11
  • 0

Posts

author=NovemberJoy
Found a critical bug - don't know how it got triggered, but I'm now trapped in Grado because I get stuck unable to move whenever I leave back to the world map.

Here's my save file for debugging purposes.

Interesting... I've had several reports of this happening in Habala. Weird it's happening in Grado this time. Sorta makes me wonder how the other players were able to get past this with no issues?
Anyway, I just played the file and was able to leave and walk around Grado just fine.

Here's a save I made to try out... Though I didn't really do much.
Save here

If that doesn't work, I'll look into it more later tonight as I have work in the next 10 minutes as of the writing of this. The only thing I can suggest right now is downloading the latest patch if you haven't already.
Found a critical bug - don't know how it got triggered, but I'm now trapped in Grado because I get stuck unable to move whenever I leave back to the world map.

Here's my save file for debugging purposes.
author=KyleLascar
Darn, this is easily the most frustrating, amateurish RPG Maker JRPG of this magnitude I've ever had the displeasure of playing - and this is coming from a veteran player of JRPGs in general and RPG Maker JRPGs in particular. The game contains so many elements that annoy me, the most prominent being the "EXP decay", the "stuttering" dialogue, the "sample maps", the copy & paste house interiors and, most importantly, the lack of opportunities to save the game (even before confronting bosses). Finally, I rage-quit during the Governor's mansion (trial & error) part. How the hell is the player supposed to check all books and book pages in the back of the small library without getting caught? And then for every failed attempt it takes five minutes to reach this point again. Well, it's probably for the best that the game made me quit before investing/wasting even more hours.

By the way, the game is still riddled with bugs, but I found only one game-breaking issue during my playthrough. Lightviolet: Talking to the old man outside the item shop from above after triggering the side quest inside the item shop freezes the game (because the old man can't leave going upwards).


Sorry you didn't like the game, this was my very first game and I was flying solo on it the whole time. And keep in mind that I did stat in the summary that, "The game does have some maps made by me, but a majority are premades with significant tweeks and/or overhauls. So it won't entirely be a "Typical" RPG maker game." I know it's a lame excuse but it's all I got for you. I try my best to improve on the game based on feedback and criticism. and with plans to revamp the houses to make them more unique. But based on what I'm reading, I can already tell that this game isn't going to be for you.

And rather than just telling me that "the game is riddled with bugs," Why not give me a list of some kind so I can at least fix them as best I can. But thanks for the game breaking bug report. it'll be applied in the patch.
Darn, this is easily the most frustrating, amateurish RPG Maker JRPG of this magnitude I've ever had the displeasure of playing - and this is coming from a veteran player of JRPGs in general and RPG Maker JRPGs in particular. The game contains so many elements that annoy me, the most prominent being the "EXP decay", the "stuttering" dialogue, the "sample maps", the copy & paste house interiors and, most importantly, the lack of opportunities to save the game (even before confronting bosses). Finally, I rage-quit during the Governor's mansion (trial & error) part. How the hell is the player supposed to check all books and book pages in the back of the small library without getting caught? And then for every failed attempt it takes five minutes to reach this point again. Well, it's probably for the best that the game made me quit before investing/wasting even more hours.

By the way, the game is still riddled with bugs, but I found only one game-breaking issue during my playthrough. Lightviolet: Talking to the old man outside the item shop from above after triggering the side quest inside the item shop freezes the game (because the old man can't leave going upwards).
author=norman
hello.
i at Gouki's castle .
i had a fight with Gouki and he run off.
i now having my 2 rd fight with Gouki but it's going on for ever.
what can i do.

Have your best party members equip God like weapons. Any of the best items that you have saved up (Like War Drums for example) use them here! Have Are use shooting Stars every chance he gets. Otherwise, having him as a back up healer and use Recovery II (Provided you got an extra one) is not a bad idea (Especially if you equip the "Healer" stance). Gouki can actually be debuffed... Though it's not always guaranteed. If you've found The Powerful Curse spellbook or had Solomon grant you the wish of Vast Knowledge on one of your spell casters, It will help out in this fight very well! Meanwhile have someone in your party focus on providing stat buffs to your party. Using Mana Barrier and/or Coconut Macaroons will help avoid getting Confused when Psychic blast is used. Use your character's best attacks whenever they hit 100 TP and when it's appropriately timed.
Something to note by the way, as you complete the god dungeons, Gouki will receive buffs to his stats before the fight starts in addition to several new spells he can use. However upon testing this, I might've went overboard on the health increase. I will patch it here within the next 15 - 30 Minutes as of the writing of this.
hello.
i at Gouki's castle .
i had a fight with Gouki and he run off.
i now having my 2 rd fight with Gouki but it's going on for ever.
what can i do.
author=norman
hello.
i now in a cave with ace. Khashin and arc.
what do i do now i can't go out.
i can go to the room with the dead dragon.


Remember very early in the game where Giant broke a wall in a room where you fought him and Flea-Man? Go there.
hello.
i now in a cave with ace. Khashin and arc.
what do i do now i can't go out.
i can go to the room with the dead dragon.
author=norman
hello.
i at the end bit now.
in Gouki's castle in the room with the books.
what is the order of the books there 5 books but 8 gaps.

The hints are on the books themselves. Find each book in the "key items" section and look at the item description. Then try to match the books on the right shelves. They don't have to be in order. Some are obvious, others are tricky. Like for example, The Green book is a series of novels in french made in the 16th century. So find a shelf that is dedicated to French Literature.
hello.
i at the end bit now.
in Gouki's castle in the room with the books.
what is the order of the books there 5 books but 8 gaps.
author=norman
hello.
where the lost forest looking for the hidden temple.
is in the forest where the snow is .


I assume you mean the Earth Temple? You go to the lost forest south of Lightviolet... The same forest where you found the fortress where you got your first crystal. In the forest, you're looking for a stone slab to insert Flower's Key into much like all the others. It should be fairly close to the entrance.
hello.
where the lost forest looking for the hidden temple.
is in the forest where the snow is .
author=norman
hello.
thanks for getting back to me.
can i ask in one of the temples you got to run to pull two levers and the time runs out is there a easy way to do it.

Solomon's Temple yeah? So, the high encounter rates makes this abit tricky, but not impossible. When you run into an encounter on that floor, keep spamming escape (in case you don't know how, right as a fight starts, hit left and it should take you to a small menu). However, escaping isn't always guaranteed. To potentially maximize your chances, have at least Three Characters out with high enough Agility (Khashin, Mark and Ky for example).
Alternatively, Go back to the Mayor's Mansion, use the jump boots on a small patch on the left corner to get to the backyard. There you'll find a hat that is not only amusing, but also reduces encounter rates by half.
Also to make it easier on yourself, go to the system menu and set "Auto-Dash" to "Dash" so you don't have to worry about holding down a key to run.
hello.
thanks for getting back to me.
can i ask in one of the temples you got to run to pull two levers and the time runs out is there a easy way to do it.
author=norman
hello.
where do youdig up the lost journals in lowestoft.
i looked in the church.


Sorry I'm late getting back... Anyway, I'll need to double check, but Depending on what Sweet food you gave Sweet Tooth Sam, he should tell you where he buried them. If he doesn't, then you'll find them buried near a dead tree with lights, near the bridge.
hello.
where do youdig up the lost journals in lowestoft.
i looked in the church.
author=norman
hello.
what is the best way to kill the wind god in the tower.
i get 10 mins in to the fight and she uses her big attack.

Thunder is her weakness. As well as any God weapons found. The Thunder Katana found at Raijin's Temple will do wonders against her. Especially if Ryoma has learned Sen No Ha! The fight against all gods require key preparation and plenty of items on hand in case things go south. However if you want to stay on top of your game in battle, Having a few party members who are fast enough to keep up is ideal. If you've gotten the slingshot and transformed it into an Advantage Slingshot, you'll be able to buff all of your parties attributes at the cost of 70 TP that lasts 10 turns. Best advice I can give you is to try to buff your party's Defense and Magic Defense up as soon as the fight starts. Flower's Goddess' Embrace will help out! And all the better if you can use it right out of the gate! Having the best Armor will also help too. Keep in mind that you can't debuff Gods and Goddesses, So Julia is not going to be super helpful... However if you gave her healing spellbooks, she can serve as a good secondary healer due to her good speed. Having a speedy party member like Khashin or Mark provide small healing and TP boost can help put on big damage! Try buying some Potatoes and make a bunch of Oven-Roasted Potatoes. They heal 500 HP and increase TP by 10. Which doesn't sound like much... But at least you'll get a TP increase. Have Mark use Tiger's Stance to at least counter her physical attacks. The main thing about this fight is to try and not get too aggressive right away! You'll need to build up your strength carefully and keep healing your party alot to make sure they stay on top even when they don't need it... Because if you have the "Healer" stance on Flower for example, that's free TP she'll get! Especially if you used Recovery II! Zala is very aggressive and very fast! And can potentially attack up to 3 times! If she still gives you trouble, you can retreat and come back when you got more God like weapons.
Oh and I forgot to make an adjustment to her No Shadow Kick and Claw Dance moves... I meant to make both of them not Defense Ignoring attacks. These adjustments will be uploaded within the hour via Patch.
Anyway, Good luck!
hello.
what is the best way to kill the wind god in the tower.
i get 10 mins in to the fight and she uses her big attack.
author=norman
hello.
thanks for the tips.
i now got the jumping boots.
and killed the queen but where do i use the boots.

Any dark patches on the ground indicate spots where you can use the jump boots. Some are very hard to find so keep an eye out!
hello.
thanks for the tips.
i now got the jumping boots.
and killed the queen but where do i use the boots.