• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

On the 25th of August 1923, three operatives from the Ionian Intelligence Secretariat are about to enter the city-state of Trachi.

Four years later, a war spanning the entire continent has claimed millions of lives.

In an isolated Sanatorium, a man expects a visitor. Both of them have seen what happened in Trachi.

And soon, you'll be able to see it, too.

Look through the eyes of a people who can't help but bring misery on others.

Follow the story of three individuals that gave up their lives in order to become emotionally unassailable.

Listen, as their presence crashes into a city of ordinary people trying to get by.

Everyone has a secret.
And everyone has a blind spot somewhere.

Updated technical Stuff:
A preliminary version of the prologue has been released in August 2019.

Act 1: Infiltration, along with an heavily updated version of the prologue, will be released on July 31st.

We're going in.

Tilesets - SFM
Various assets - Avery, Pixanna
Music - Darren Curtis, Echo Blue, Hibarist
Plugins - Yanfly, Tyrruswoo, Iavra

Latest Blog

Belated Saturday Update

Hey friends,

I'm still working hard to get get 1.2 ready for release, this Saturday.

To showcase some of the things I've been working on, I published two devlogs over at itch.io, last weekend.
This one is more abstract and tries to outline general questions of design philosophy, but also shows a few examples of the remade areas and characters coming in 1.2.

The other one is more succinct, serving as a preview of the upcoming build.

In other news, I have also released a second teaser, today.

Needless to say, I'm incredibly excited to share the new build with everyone. Not only will it include around twice as much content as the one before, but also severely improve almost every aspect of the game.

Speaking of the term "game":
I am aware that one of Trachi's Achilles' heels' is surely to be found in its lack of interactivity. It has always been a sore point for me, but I never got around to focus on it.
Lately, I had in-depth discussion with some of the testers, and conceptualised with them a few options to improve on that aspect.
As it stands, I'm planning to implement several systems which hopefully provide players with the ability to experience Trachi in their own and unique way.

If possible, I'll try to showcase some those things in the weeks after the release of 1.2.

In any case, thank you, once again, for your attention.
I hope you'll have a great week and are as excited as I am for the next chapter of Trachi.

Much love
  • Production
  • 1 of 4 episodes complete
  • nouremz
  • RPG Maker MV
  • Adventure
  • 08/30/2019 01:38 PM
  • 07/26/2021 03:40 PM
  • 12/31/2021
  • 7290
  • 3
  • 86