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There's an angel that is responsible for taking care of a princess that lives in a tower. One day, a witch came with the intention of kidnapping the princess and does so.
The angel, worried, knew that he had to go to Earth on a journey to save the princess.

This is a rather short puzzle game. Probably can be fully played within an hour or two, depending on the player's ability. Different mechanics are to be encountered when dealing with the puzzles, and enemies require the player to engage in action sequences to solve some fast thinking puzzles.

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  • Completed
  • richterw
  • RPG Tsukuru 2003
  • Adventure Puzzle
  • 09/17/2019 05:50 PM
  • 10/15/2019 05:37 AM
  • 09/17/2019
  • 1619
  • 3
  • 28

Posts

Pages: 1
The switches for the doors are rather finnicky. I usually have to activate the switch multiple times in a row in order to get the doors stuck in the open position.

I'd also recommend making it so when the player enters a portal they will come out on the opposite side they came in on the other portal. After all, it's rather disorienting to enter a portal head on only to pop up at 90 degree angle to how I entered it.

I'd also double check the hit detection since I've died more than once by attacking locked doors or hitting areas over a spike trap.
author=thesacredlobo
The switches for the doors are rather finnicky. I usually have to activate the switch multiple times in a row in order to get the doors stuck in the open position.

I'd also recommend making it so when the player enters a portal they will come out on the opposite side they came in on the other portal. After all, it's rather disorienting to enter a portal head on only to pop up at 90 degree angle to how I entered it.

I'd also double check the hit detection since I've died more than once by attacking locked doors or hitting areas over a spike trap.


Thanks for the feedback. I'll try to fix it.
Pages: 1