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:STORY:

Amorita Town, a sleepy location filled with peaceful residents and gloomy scenery.

You are Carlos Ramirez, a seasoned Detective who has experience in many different kinds of cases and investigations. On a fated day, you come face to face with a case you have never witnessed before. A very mysterious and tragic murder of a family that lived in the outskirts of the town. Something about it is not right, it makes you feel extremely uneasy, and almost, unsure.

As your mission deepens, the mystery appears to be shrouded in an evil like never before. What awaits you will tear you down and shake you to your core, an ancient darkness arises from the shadows. Enter the Shadow Seeker.



:FEATURES:


Immersive Combat

Real-Time combat is done with both melee and ranged weapons. You also have a Stamina Meter when Sprinting so use it with caution!


When using your Guns, you have chances to deal Critical Damage, thus dealing additional damage to your
enemies! There are certain Upgrades that will increase the likelihood! A great way to save and conserve your ammo!


What would a Horror Action game be without those glorious headshots?
Lesser enemies can be killed with a headshot using a Pistol, but stronger enemies may need a heavier weapon like the Shotgun!


Go all in or the more Stealthy approach, there are many different builds to try out in the game. The choice is yours!


With the use of Traps, comes a whole new play style to the game. Use the Snare Trap to snare your enemy, use
them for quick escapes, or to finish them off from a distance!


Try to be creative with your trap placements. Explosive and snare traps can pair
so well together! It is ideal to set up traps before taking on groups of enemies to manage your positioning more efficiently!



:Safe Rooms:

Visit Safe Rooms to Save your game and upgrade various skills! These are the only rooms that are not considered hazardous, and can include items to help the player stock up before heading back out.

:Upgrading:

Access your Upgrades in Safe Rooms to spend your Spirit Points to earn new skills! You can only select one skill per Rank, so make your decisions wisely!



:EXPLORATION:

There will be many secrets and hidden areas in the game that are up to the player to find and discover. You will be heavily rewarded with either valuable loot or Spirit Points! Keep your eyes open!


:MISC and other Planned Features:

- There will be plenty of engaging and thrilling Boss Fights!

- 3 Different Endings!

- A variety of 7 different types of enemies! (Excluding Bosses)

- A bone-chilling and immersive Soundtrack

- Stealth and Sound Detection System

- A variety of Perks to suit any style of gameplay!

- Decisions and actions taken will change certain story events!

- Files to keep track of events and enemies

- Tips revolving around the game will be featured as well


If you like what you see, don't forget to Subscribe and stay updated for future info and development! Keep supporting the indie gaming scene :)

Latest Blog

New Enemy Reveal! Weaver



You have probably seen the first enemy revealed in the game which is the Remnant.
Now this is the second enemy out of many that you'll encounter in Shadow Seeker.

This is the Weaver, a spider that excels with its webs. It'll shoot web balls to try and
snare you in its web to go in for the kill. It also has different movement and attack
patterns than the former enemy and as well as a Lunge and Run.

The web ball projectiles themselves can be shot to splatter them or knifed with precise
timing to counter it.
  • Production
  • KoopaKush
  • RPG Maker 2003
  • Action Adventure
  • 10/04/2019 11:10 PM
  • 06/25/2020 04:58 PM
  • 10/25/2021
  • 18537
  • 54
  • 0

Posts

Pages: first 12 next last
Well, this looks like a lot of fun. Want to play this.
author=Tw0Face
Well, this looks like a lot of fun. Want to play this.


Thank you! The gameplay is pretty much going to be the biggest highlight of the game, so I am to make it as fun and engaging as possible! :) I'll be updating frequently, so make sure to stay tuned!
Frogge
"nothing can beat the power of gay"?
14592
Dude. Dude what the fuck. DUDE WHAT. DUDE THIS LOOKS SO GOOD. I really didn't expect a 2k3 survival horror game that looks this good in 2019 but holy hell am I beyond hyped for this.
author=KoopaKush
I'll be updating frequently, so make sure to stay tuned!


I'll definitely do.
author=Frogge
Dude. Dude what the fuck. DUDE WHAT. DUDE THIS LOOKS SO GOOD. I really didn't expect a 2k3 survival horror game that looks this good in 2019 but holy hell am I beyond hyped for this.


Thanks for the hype, Frogge! You pump me up! >:] I'll make sure not to disappoint!
So glad to see you're back at it! :D It's quite the departure from Lakira, but I'm pretty confident you'll outdo yourself this time buddy. I'll be following this closely, good ol' 2k3 still kickin'.
Modern horror Rmk2003 games are so rare! Love the mapping. Somehow this reminds to me Alone - Cold Winter. Hyped too!
author=Blind
So glad to see you're back at it! :D It's quite the departure from Lakira, but I'm pretty confident you'll outdo yourself this time buddy. I'll be following this closely, good ol' 2k3 still kickin'.

thanks my friend! ha indeed, very different going from a JRPG to Survival Horror, but both of these genres have always been my top favorites, hoping to do each one of them justice! Honestly, I too feel as if this one will be the more advanced and polished project, thanks for the confidence! :D

author=TheRpgmakerAddict
Modern horror Rmk2003 games are so rare! Love the mapping. Somehow this reminds to me Alone - Cold Winter. Hyped too!

I've noticed that, most of the well known survival horror games out there are from years ago! It's time to bring that back :) Just checked out Alone - Cold Winter, wow that game looks great! I'm planning on going all out with this game, I won't let the hype down!
I really like the atmosphere and the animations! Good job :D
author=LolloRocketDiver
I really like the atmosphere and the animations! Good job :D


Thank you! That means a lot, still getting a good feel for the atmosphere, I aim to make it even better! There's gonna be animations for every little action in the game :D
-.- THIS LOOKS AMAZING (especially the sprites and the animations)!!! I can't wait to play it!
author=calvinchun
-.- THIS LOOKS AMAZING (especially the sprites and the animations)!!! I can't wait to play it!


Thank you, that means a lot! I really want to make animations for every little action in the game to give it that immersive feel, I'm glad you dig them! :)
Looks super smooth, love the precise movement and animations.
author=Cazic
Looks super smooth, love the precise movement and animations.

Thanks a lot! Really trying my best to flesh out the combat and controls the best that I can, a lot of people are skeptic about action combat in rpg maker games, but I know it can be done right. :)
This looks fantastic. How is the development going so far? I'd love to play this soon.
author=Alditrus
This looks fantastic. How is the development going so far? I'd love to play this soon.

Development is going very well actually! Been working heavily on this daily, some things are taking a bit longer than expected but it's still progress. I want to get a demo out sometime this year, maybe by the Summer if everything works out :)
author=TheRpgmakerAddict
Great! Hope to try it sooner or later! ^^


It's getting there my friend :) I feel like I've already perfected the combat and made it glitch free, spent a whole
lot of time on that lol can't wait for you all to check it out. I promise it's going to deliver!
I noticed in the first gif, that the character pulls their gun out before turning around. I'm guessing this is because pulling your gun out/aiming anchors you in place? Or is that just how the animation looks? Just wondering if there's maybe a quick 180 turn like in the RE games, which I'm guessing this is inspired by? I'm guessing if the enemies are slow enough, it shouldn't really matter in the end.

Game looks rad though! Very Resident Evil! Can't wait for a demo!
author=ten_blue_egyptians
I noticed in the first gif, that the character pulls their gun out before turning around. I'm guessing this is because pulling your gun out/aiming anchors you in place? Or is that just how the animation looks? Just wondering if there's maybe a quick 180 turn like in the RE games, which I'm guessing this is inspired by? I'm guessing if the enemies are slow enough, it shouldn't really matter in the end.

Game looks rad though! Very Resident Evil! Can't wait for a demo!

Thank you very much for the kind words! To answer your question, yes, aiming will hold you in place, you can change direction during though, just no movement. The 180 turn can be achieved during aiming though :) I hope to get a demo out this year!
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