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Game Design

Shadow Seeker Boss Fight! Spawn of Maldeja

Here we have the final boss of the demo, the Spawn of Maldeja. The result of a curse and fabled deity of an ancient tribal legend.

Shadow Seeker Boss Fight (Spawn of Maldeja)


Slam
Maldeja will slam its arm on the ground in a brutal manner and can cover a lot of ground to damage you, don't take its range lightly! This will deal 2 damage.

Crunch
When at close range, Maldeja will open its mouth wide and attempt to maul you. Once caught in its jaws, it will deal massive damage. At lower health, it will automatically kill you, resulting in a gruesome death animation.

Spawn Fling
While at far range, Maldeja will spawn offspring of the damned. The undead babies will cover the boss and absorb your bullets before they hit the boss. They can also trap you or deal damage if they are close. Instead of wasting bullets on them, it is heavily recommend to use your knife to get them out of the way easily.

Abomination Hardening
Periodically during the encounter, Maldeja will turn a greyish color and harden its skin to a maximum. During this time, any bullets fired at her will automatically ricohet off and hit the player, dealing 1 damage.

Phase 2
At half health, Spawn of Maldeja will enter its second phase along with a change in music. It will retain all its regular mechanics, just at a faster pace.

Slug Slither
Exclusive to Phase 2, Maldeja will take a slug like form and slither fast across the area. It can be used to close the distance against you, or knock you down for 1 damage and stun you for a bit if you are caught in its path.

Announcement

Chapter 2 out now! New demo download!

Chapter 2 is now being released along with the new demo!

Here is what has been changed!

(Shadow Seeker DEMO V 2.0)

- Chapter 2 has been fully added to the demo

- Added extra dialogue to the Portrait room

- Fixed a softlock bug on the staircases

- Fixed a few UI bugs when fighting The Shackled

- Knife has been improved in terms of graphics

- Fixed a few music errors within the mansion

:Download Link:
https://rpgmaker.net/games/11284/downloads/11639/

Announcement

Chapter 2 is complete!

Hey everyone, I'd like to proudly announce that I just finished developing the entirety of Chapter 2 of Shadow Seeker.

Currently doing test plays and bug scoping first before releasing the new and improved full demo experience! But you can definitely expect it to drop this week :D

You can follow up with the current progress of development on the whole game on the game page!

Game Design

New Enemy Reveal! (Wolf) and more development

Hey what's going on my lovely homies? Got a dose of game development for you all to check out.
Progress is still chugging along steadily for Shadow Seeker. I am a bit more than halfway done with
everything that Chapter 2 has to offer!

I also plan on releasing a finalized demo of the game that will span the first two chapters along with an
abundance of fixes and polish. <3

In the meantime, check out this test video of the Wolf enemy, along with some screenshots of what this chapter will have to offer :) thank you!






Game Design

AI/Partner System and Decision Making

A couple new features I'm adding in Chapter 2 of Shadow Seeker is the introduction of AI partner gameplay, and game changing decision making!


Your partner will Crouch along with you to make less noise and susceptible to being spotted by your enemies.


While Sprinting, your partner will do the same. Movement is based off of your own but no fear about her getting
you stuck as she will move away from ever blocking you.


While not engaging with an enemy, when you aim with a weapon, Carolina will cover your blindspot and fire her
gun whenever you fire yours. If you are engaged with an enemy, she will turn her attention to the enemy instead!


In combat, she can help you with extra damage and shots, both her damage and hitboxes are evented
and determined as well. She can also Headshot as well!

Currently there is no friendly fire and enemies cannot attack her, nor does she have
finite ammo or health. This may be subject to change as I oversee the rest of the gameplay.



While observing the environment, your partner may come across something interesting if she happens to be
close by. An exclamation mark will appear and she'll either give you her thoughts or perhaps advice for certain
situations.

As for Game Changing Decision Making, there will be multiple instances in which you must make heavy choices,
each come with their own actions. For example, having your partner along with you in Chapter 2 is entirely optional,
you can choose to go solo.

But how will this affect the story, and what will play out? That's for you to find out :D

Game Design

Shadow Seeker Boss Fight! The Shackled

Shadow Seeker The Shackled Boss Fight


Here's a quick rundown of the first boss in Shadow Seeker, The Shackled.
Equipped with a variety of mechanics and moveset, this guy will keep you on your toes!

Arm Swipe
This attack covers an arc range and can hit you if you're too close. Distance
is always recommended. Can also be avoided by Crouch Dodging with precision.

Stomp
Occasionally, The Shackled will stomp the floor hard, causing the player to lose
balance and fall over. This will interrupt your aiming and can put you in a bad position
for the boss to attack.

This can be negated by Rolling at the exact moment that the stomp impacts the ground!

Grab
The Shackled will sometimes attempt to Grab you instead of using an Arm Swipe. If
you are grabbed, you will be thrown and take heavy damage.

If you are at low health, the Grab becomes an instant kill with a very gruesome death animation.

Charge
At 50% Health, The Shackled will sometimes become infuriated and begin to Charge at
the player. If you don't have enough Stamina to run away, you will automatically be grabbed
by The Shackled.



Announcement

RPG Maker Cola Podcast and Misaos!

ANNOUNCEMENT

Hey guys, how's it going? Just wanted to say that I am humbled to be featured in this upcoming
RPG Maker Cola Podcast hosted by CashmereCat, along with my very talented fellow homies Blind
and Giznads.

I'd love to discuss anything about Shadow Seeker or even Lakria Legends if you all had any questions
to ask, whether it's about the gameplay or combat, etc. Feel free to give me your input, we'd all love that! :)



MISAOS

I was legit blown away by this, but it seems like this years' awards, Shadow Seeker has been nominated in
two categories. I'm very thankful for those who nominated and to those who will vote for it!

Such a great amount of amazing games coming out from last year, and I'm sure they're only going to get better!

Shadow Seeker was nominated for Most Promising Demo, and the How The Hell Did They Do That? award,
if you'd like to please help support! Or just use this link to cast your votes. Thank you all for your support, time,
and patience. Much love to you all! <33 :)

Vote Link
https://rpgmaker.net/misaos/2020/vote

Announcement

DEMO V 1.1 is out!

(Shadow Seeker DEMO V 1.1)

- Early Basement Key appearing has been corrected

- Fixed multiple instances in which you could get direction
locked when fighting The Shackled

- Fixed lighting issue in the Library

- Fixed a couple graphic bugs in the Basement

- Fixed multiple instances in which you can't open your Menu

- Fixed spider graphics in the Basement

- Fixed a graphic bug in the intro of the game

- Fixed some text consistency in the Upgrade menu

- Fixed a bug where you could still open your Menu upon dying

- Fixed a softlock bug when trying to use your Knife walking up or
down staircases

- Fixed a Stamina issue which caused freezing when opening the Menu

- Corrected some tile passability problems in the daughter's room

- Fixed a graphic bug when coming back to the Basement Safe Room
from the Upgrade menu


Sorry if it seems I'm spamming these blogs lol I just like to keep people up
to date on the game! ><

Announcement

Demo Known Issues/Bugs

It's inevitable to release a demo or game without bugs or glitches so here's what I've noticed and had reported just to let you all be aware!

(Shadow Seeker DEMO V 1.0)

- Finding the Basement Key before using the Antique Key is a bug. You can find yourself overwhelmed with no inventory space if you loot this item early in the game, if you find it, simply avoid looting it for now.

- The Car graphic in the intro can switch locations if you open the menu without moving from your initial spot in the intro. Small little graphic bug, but noted nonetheless

- It's been reported that opening and closing the menu repeatedly in the Safe Rooms can trigger in the inability to open the menu. For a quick fix if this happens, just change maps.

- While using Adrenaline, switching maps quickly will cause your Stamina bar to disappear. For a quick fix on this, just toggle your Run off and on.

Thank you so much for the time and I apologize for any inconveniences these pesky little bugs have caused. Hope you still enjoy what the demo has to offer! :D

Announcement

DEMO is now out! :D


Finally after a good while, I finally got something to show for this game it feels lol. Well, a demo is now out and I can't wait to see what you all think about this project :D

Have fun and thank you very much!<3

:DEMO Link:
https://rpgmaker.net/games/11284/downloads/11639/
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