Here we have the final boss of the demo, the Spawn of Maldeja. The result of a curse and fabled deity of an ancient tribal legend.
Shadow Seeker Boss Fight (Spawn of Maldeja)
Slam Maldeja will slam its arm on the ground in a brutal manner and can cover a lot of ground to damage you, don't take its range lightly! This will deal 2 damage.
Crunch When at close range, Maldeja will open its mouth wide and attempt to maul you. Once caught in its jaws, it will deal massive damage. At lower health, it will automatically kill you, resulting in a gruesome death animation.
Spawn Fling While at far range, Maldeja will spawn offspring of the damned. The undead babies will cover the boss and absorb your bullets before they hit the boss. They can also trap you or deal damage if they are close. Instead of wasting bullets on them, it is heavily recommend to use your knife to get them out of the way easily.
Abomination Hardening Periodically during the encounter, Maldeja will turn a greyish color and harden its skin to a maximum. During this time, any bullets fired at her will automatically ricohet off and hit the player, dealing 1 damage.
Phase 2 At half health, Spawn of Maldeja will enter its second phase along with a change in music. It will retain all its regular mechanics, just at a faster pace.
Slug Slither Exclusive to Phase 2, Maldeja will take a slug like form and slither fast across the area. It can be used to close the distance against you, or knock you down for 1 damage and stun you for a bit if you are caught in its path.
Hey what's going on my lovely homies? Got a dose of game development for you all to check out.
Progress is still chugging along steadily for Shadow Seeker. I am a bit more than halfway done with
everything that Chapter 2 has to offer!
I also plan on releasing a finalized demo of the game that will span the first two chapters along with an
abundance of fixes and polish. <3
In the meantime, check out this test video of the Wolf enemy, along with some screenshots of what this chapter will have to offer :) thank you!
A couple new features I'm adding in Chapter 2 of Shadow Seeker is the introduction of AI partner gameplay, and game changing decision making!
Your partner will Crouch along with you to make less noise and susceptible to being spotted by your enemies.
While Sprinting, your partner will do the same. Movement is based off of your own but no fear about her getting
you stuck as she will move away from ever blocking you.
While not engaging with an enemy, when you aim with a weapon, Carolina will cover your blindspot and fire her
gun whenever you fire yours. If you are engaged with an enemy, she will turn her attention to the enemy instead!
In combat, she can help you with extra damage and shots, both her damage and hitboxes are evented
and determined as well. She can also Headshot as well!
Currently there is no friendly fire and enemies cannot attack her, nor does she have
finite ammo or health. This may be subject to change as I oversee the rest of the gameplay.
While observing the environment, your partner may come across something interesting if she happens to be
close by. An exclamation mark will appear and she'll either give you her thoughts or perhaps advice for certain
As for Game Changing Decision Making, there will be multiple instances in which you must make heavy choices,
each come with their own actions. For example, having your partner along with you in Chapter 2 is entirely optional,
you can choose to go solo.
But how will this affect the story, and what will play out? That's for you to find out :D
I'd love to discuss anything about Shadow Seeker or even Lakria Legends if you all had any questions
to ask, whether it's about the gameplay or combat, etc. Feel free to give me your input, we'd all love that! :)
I was legit blown away by this, but it seems like this years' awards, Shadow Seeker has been nominated in
two categories. I'm very thankful for those who nominated and to those who will vote for it!
Such a great amount of amazing games coming out from last year, and I'm sure they're only going to get better!
Shadow Seeker was nominated for Most Promising Demo, and the How The Hell Did They Do That? award,
if you'd like to please help support! Or just use this link to cast your votes. Thank you all for your support, time,
and patience. Much love to you all! <33 :)
It's inevitable to release a demo or game without bugs or glitches so here's what I've noticed and had reported just to let you all be aware!
(Shadow Seeker DEMO V 1.0)
- Finding the Basement Key before using the Antique Key is a bug. You can find yourself overwhelmed with no inventory space if you loot this item early in the game, if you find it, simply avoid looting it for now.
- The Car graphic in the intro can switch locations if you open the menu without moving from your initial spot in the intro. Small little graphic bug, but noted nonetheless
- It's been reported that opening and closing the menu repeatedly in the Safe Rooms can trigger in the inability to open the menu. For a quick fix if this happens, just change maps.
- While using Adrenaline, switching maps quickly will cause your Stamina bar to disappear. For a quick fix on this, just toggle your Run off and on.
Thank you so much for the time and I apologize for any inconveniences these pesky little bugs have caused. Hope you still enjoy what the demo has to offer! :D