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Dev Log #2: It's the Progress Bar! Wow!

  • Sgt M
  • 11/25/2019 12:01 AM
  • 1068 views
This will be a bit of a short update, but it's time for the return of everyone's favorite vague development indicator: The Progress Bar!



While yes, there may not be much to see here at the moment, rest assured that there has been quite a bit of work done on the game that will make things less of a headache for me later. Virtually all of the gameplay systems and custom menus that I need are now in place and in working order, and my aim has been to get all of these systems as feature-complete as possible before moving onto building the game itself.

This basically means I won't have to worry about too much of the under-the-hood stuff for a while and can focus on creating actual content and the graphical assets needed for them. Much of the last couple of weeks has been focused on that.

Over the weekend, I managed to make some great headway on finishing the prologue area, which accounts for about the first 15-20 minutes of the game, as well as the majority of the Starship Virtue hub area. Beyond that, the rest of Soma Union will be arranged in the manner you see above. While Soma Union will contain fewer individual areas than Soma Spirits, each of them will be noticeably longer and more fleshed out. My goal is ultimately have the full game clock in at around the same length as a single playthrough of Soma Spirits.

So far, everything is going smoothly and I'll providing more updates about at the frequency that I am now, so please look forward to more info down the road!

Posts

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Thank you for this update. Getting the underlying mechanics done is definitely an important milestone. I'm happy that the game length will be similar to Soma Spirits, as I thought that length was just perfect!
Looking forward to future updates!
Pages: 1