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Dev Log #5: March Report

  • Sgt M
  • 04/01/2020 04:04 AM
  • 787 views
Hello all!

I'm sure it's been quite a month for everyone, and it's been a fairly productive month for Soma Union's development. I can't really say why without mentioning the big elephant in the room, so yes: current events in the world have left me with considerably more time to work on the game. While I haven't been able to dedicate every waking moment I have to working on the game, I've been able to take out a large chunk of Chapter 2 over the past few weeks.

I picked today specifically to report this progress log, as today would have been my soft deadline to have Chapter 1 finished. Look like I'm still considerably ahead of schedule!

The good news is that I now know exactly the pacing that I need Soma Union's story to be at, and which major events happen at what points of the adventure. The other - I wouldn't call it BAD - news is that this means I had to make my chart just a bit longer, to include three shorter, combat-free areas of the story that feature a second playable character and covers story aspects that tie heavily into the main cast's adventure.

Below is the new, updated chart!



Unfortunately, since these three interludes are a bit too spoilery to show off for the time being, I won't be able to share any new screenshots or footage until I move onto Area 4.

On the bright side, I think Area 4 will be the dungeon that is the most in spirit with Soma Spirits' sense of style and humor, so please look forward to it! I will hopefully have more of it to show before long.

Posts

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I like your chart layouts, I'm going to steal them for future projects. B)

Also glad to hear things are coming along smoothly!
author=visitorsfromdreams
I like your chart layouts, I'm going to steal them for future projects. B)

Also glad to hear things are coming along smoothly!


I’ve got to agree, it’s really clean and gives you an excellent sense of progress. I feel the same about Unity’s nautilus :)
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