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Announcement
Soma Union v1.0.2 Update
Hello all!
Soma Union has been updated to v1.0.2 to address some minor bugs. This update is optional if you have already downloaded the game, but you can safely move save files over to the new version.
Changes in v1.0.2:
- Fixed a bug where winning the Level 10 Figurine in the training room would also award the Level 20 Figurine.
- Fixed a monster in Chapter 3 displaying the wrong weaknesses when scanned with Inspect.
- Fixed the description of the Reality Ender weapon.
- Updated the descriptions for several skills to make them more consistent.
- Minor spelling fixes.
- Fixed some mapping issues in Cobalt Castle.
Changes included in v1.0.1 (because I forgot to list them earlier):
- If you disable EXP/G gains in the System menu, they should no longer turn themselves back on after every battle.
- Fixed a visual error on one of the jump pads in Jubilee Jungle
- Fixed some HP Orbs that were restoring MP instead.
- Various text fixes.
Outstanding issues:
- Standing directly in front of a bubble vent in Ripple Railway may freeze you in place for a few seconds when the bubble comes out.
- Occasionally, characters will begin a battle with an SP number that has a decimal place (ex: "3.0" instead of "3'). This is a visual bug and usually happens when a character starts a battle with more than 0 SP. May be an issue with the Luna Engine plugin.
Soma Union has been updated to v1.0.2 to address some minor bugs. This update is optional if you have already downloaded the game, but you can safely move save files over to the new version.
Changes in v1.0.2:
- Fixed a bug where winning the Level 10 Figurine in the training room would also award the Level 20 Figurine.
- Fixed a monster in Chapter 3 displaying the wrong weaknesses when scanned with Inspect.
- Fixed the description of the Reality Ender weapon.
- Updated the descriptions for several skills to make them more consistent.
- Minor spelling fixes.
- Fixed some mapping issues in Cobalt Castle.
Changes included in v1.0.1 (because I forgot to list them earlier):
- If you disable EXP/G gains in the System menu, they should no longer turn themselves back on after every battle.
- Fixed a visual error on one of the jump pads in Jubilee Jungle
- Fixed some HP Orbs that were restoring MP instead.
- Various text fixes.
Outstanding issues:
- Standing directly in front of a bubble vent in Ripple Railway may freeze you in place for a few seconds when the bubble comes out.
- Occasionally, characters will begin a battle with an SP number that has a decimal place (ex: "3.0" instead of "3'). This is a visual bug and usually happens when a character starts a battle with more than 0 SP. May be an issue with the Luna Engine plugin.
Announcement
Soma Union is COMPLETE!

Today is the 5th anniversary of Soma Spirits and the story that began with that game is now complete.
Thank you to everyone, old & new. Especially SpecialAgentApe: without your music and help there would be no game. And to my fantastic testers and the many(?) returning players of Soma Spirits.
It's been a long two-and-change years but here we are! Soma Union is now and available for download both here on RMN and on itchio.
Thank you, everyone! Enjoy the story!
Announcement
Release Date: August 12!
WELLLLLL!
It's like the title says, buckaroos!
After just over two full years of development time, I'm pleased to announce that Soma Union will be releasing on August 12th both here on RPGMaker.net and over on itch.io. The game will be a free download on both sites, with the option to name your own price on the itchio page if you wanna tip us a few bones. No pressure though! I know everyone's broke nowadays lol.
Thank you all so much for sticking with us over the last couple of years to see the story that was started with Soma Spirits come to completion! Please look forward to the big day!
It's like the title says, buckaroos!

After just over two full years of development time, I'm pleased to announce that Soma Union will be releasing on August 12th both here on RPGMaker.net and over on itch.io. The game will be a free download on both sites, with the option to name your own price on the itchio page if you wanna tip us a few bones. No pressure though! I know everyone's broke nowadays lol.
Thank you all so much for sticking with us over the last couple of years to see the story that was started with Soma Spirits come to completion! Please look forward to the big day!
Progress Report
Dev log #12: As seen on Mother Direct!
Hello, everyone!
It's been quite some time since the last development log, since I felt it was best to focus on getting as much squared away as possible before providing an update. And I come here today to share a couple bits of exciting news:
First: There has been significant progress since the last major update but I am happy to share that Soma Union is essentially content-complete and is currently in it's testing phases. I have a good idea of how long this phase of development will take, and includes things like cleanup, removing any remaining placeholders, and performing the ancient and forgotten art of playtesting your game before release. The Progress Chart will show you just where we're at!
The second big announcement is that Soma Union was recently featured in Mother Forever's Mother Direct 2021 alongside other great MOTHER-inspired indie games. Special thanks to the Mother Forever team for putting together a great presentation, and to Agent Ape for providing the music for our segment! You can see our trailer below:
I'm hoping that by the next devlog, Soma Union will be available for yo uall to play! Thank you all so much for your continued support of this project, and we'll see you soon!
It's been quite some time since the last development log, since I felt it was best to focus on getting as much squared away as possible before providing an update. And I come here today to share a couple bits of exciting news:
First: There has been significant progress since the last major update but I am happy to share that Soma Union is essentially content-complete and is currently in it's testing phases. I have a good idea of how long this phase of development will take, and includes things like cleanup, removing any remaining placeholders, and performing the ancient and forgotten art of playtesting your game before release. The Progress Chart will show you just where we're at!

The second big announcement is that Soma Union was recently featured in Mother Forever's Mother Direct 2021 alongside other great MOTHER-inspired indie games. Special thanks to the Mother Forever team for putting together a great presentation, and to Agent Ape for providing the music for our segment! You can see our trailer below:
I'm hoping that by the next devlog, Soma Union will be available for yo uall to play! Thank you all so much for your continued support of this project, and we'll see you soon!
Progress Report
Dev Log #11: Chapter 3 completed! The final stretch approaches!
It's that time again!
Chapter 3 is Complete!
Soma Union has reached the next major milestone in its development, with Chapter 3 now being fully completed and playable. This just leave Chapter 4, which consists of a single area, and then the final dungeon and ending segments of the game. The good ol' Progress Chart below will give us a better visual of where things are, so let's take a look!
We're getting pretty close! And the good news is that, plot-wise, most of the major story hurdles are now over and done with. So I'd say that I'm at "the top of the hill" story-wise, so to say. And the finish line is very clearly visible at the bottom of that hill. There's still a lot of ground to cover though, so it's not time to give up yet!
Well, maybe for a little bit. After I get Chapter 3 a round of testing and cleaning over the next week or so, I'm looking forward to taking a couple of weeks away from the project to avoid burnout. I want to make sure I'm in a good frame of mind to tackle Chapter 4 and the final area. So I'm hoping to take it head-on sometime in mid-March.
Some Extra Additions
I've also taken the opportunity to add some extra flavor text and miscellaneous things to earlier areas, particularly the Starship Virtue which was featured in the demo.
For example, you can now interact with the soda machines next to Carrot Palooza, and in other places that they are found as well. You'll usually get some cheap off-brand soda, but if you're lucky you might get the machine to give you something yummy (and healthier)!
You can also win figurines of the training dummies that you can fight in the training room. If you reach certain scores during Score Attack, you can have them placed in Zero's room! Sadly they don't do anything cool but they're nice to look at and maybe they'll have some funny dialogue or somesuch. Who knows!
I'm really looking forward to tackling the final stages of development, and I'm still aiming for the second half of 2021 to release this game. I'm sure I'll have a better idea of the game's exact release as we draw closer. But it's done when it's done!
Thank you again for continuing to follow this project! Exciting times are ahead!
- Sgt M
Chapter 3 is Complete!
Soma Union has reached the next major milestone in its development, with Chapter 3 now being fully completed and playable. This just leave Chapter 4, which consists of a single area, and then the final dungeon and ending segments of the game. The good ol' Progress Chart below will give us a better visual of where things are, so let's take a look!

We're getting pretty close! And the good news is that, plot-wise, most of the major story hurdles are now over and done with. So I'd say that I'm at "the top of the hill" story-wise, so to say. And the finish line is very clearly visible at the bottom of that hill. There's still a lot of ground to cover though, so it's not time to give up yet!
Well, maybe for a little bit. After I get Chapter 3 a round of testing and cleaning over the next week or so, I'm looking forward to taking a couple of weeks away from the project to avoid burnout. I want to make sure I'm in a good frame of mind to tackle Chapter 4 and the final area. So I'm hoping to take it head-on sometime in mid-March.
Some Extra Additions
I've also taken the opportunity to add some extra flavor text and miscellaneous things to earlier areas, particularly the Starship Virtue which was featured in the demo.

For example, you can now interact with the soda machines next to Carrot Palooza, and in other places that they are found as well. You'll usually get some cheap off-brand soda, but if you're lucky you might get the machine to give you something yummy (and healthier)!

You can also win figurines of the training dummies that you can fight in the training room. If you reach certain scores during Score Attack, you can have them placed in Zero's room! Sadly they don't do anything cool but they're nice to look at and maybe they'll have some funny dialogue or somesuch. Who knows!
I'm really looking forward to tackling the final stages of development, and I'm still aiming for the second half of 2021 to release this game. I'm sure I'll have a better idea of the game's exact release as we draw closer. But it's done when it's done!
Thank you again for continuing to follow this project! Exciting times are ahead!
- Sgt M
Announcement
Misaos: Soma Union voted Most Promising Demo!
Hey all!
The RPGMaker.net 2020 Misao Awards have wrapped up and I'm pleased to announce that Soma Union has won the award for Most Promising Demo! Thank you to everyone who voted for us and for making this possible! And an extra special thanks to SpecialAgentApe for his continued work on the OST, and to everyone who has provided input on the project.
Soma Union's demo saw a bit of an unusual release, as I wanted to ensure that it would be representative of the final product. I have to admit that I was a bit nervous about the game's reception considering how different it is at its core compared to its predecessor Soma Spirits. From the start, I've wanted this game to be a new experience, and more than just "the sequel to Soma Spirits" so I knew I was taking some pretty big risks with the new story direction and the more Sci-fi-flavored setting. But it has been nothing short of encouraging that people have enjoyed the project so far! And I hope the final game will be as pleasing for everyone as the demo has been!
2021 is going to be an exciting year for Soma Union, as we're entering the fourth quarter of content development on a strong note. Barring any major setbacks, I'm abooooout 99% certain that Soma Union will see its full release sometime this year, so please look forward to it when that time comes.
And please be sure to check out some of the big winners for this year's Misaos! Great games like Weird and Unfortunate Things are Happening and Beetle Ninja are absolute gems and two of the most enjoyable RPG Maker games I've played this past year, so take a look!
https://rpgmaker.net/misaos/2020/
Thank you again! I'll have more updates in the coming weeks!
- Sgt M
The RPGMaker.net 2020 Misao Awards have wrapped up and I'm pleased to announce that Soma Union has won the award for Most Promising Demo! Thank you to everyone who voted for us and for making this possible! And an extra special thanks to SpecialAgentApe for his continued work on the OST, and to everyone who has provided input on the project.
Soma Union's demo saw a bit of an unusual release, as I wanted to ensure that it would be representative of the final product. I have to admit that I was a bit nervous about the game's reception considering how different it is at its core compared to its predecessor Soma Spirits. From the start, I've wanted this game to be a new experience, and more than just "the sequel to Soma Spirits" so I knew I was taking some pretty big risks with the new story direction and the more Sci-fi-flavored setting. But it has been nothing short of encouraging that people have enjoyed the project so far! And I hope the final game will be as pleasing for everyone as the demo has been!
2021 is going to be an exciting year for Soma Union, as we're entering the fourth quarter of content development on a strong note. Barring any major setbacks, I'm abooooout 99% certain that Soma Union will see its full release sometime this year, so please look forward to it when that time comes.
And please be sure to check out some of the big winners for this year's Misaos! Great games like Weird and Unfortunate Things are Happening and Beetle Ninja are absolute gems and two of the most enjoyable RPG Maker games I've played this past year, so take a look!
https://rpgmaker.net/misaos/2020/
Thank you again! I'll have more updates in the coming weeks!
- Sgt M
Progress Report
Dev Log #10: Closing out 2020!
I bet most of us are ready to put 2020 behind us, but I figured I'd give one last update before the year draws to a close. So here is the December update a couple of days early!
Development Outline
I'm pretty much at the point where I can clearly outline just exactly what is left to do. Content development stands somewhere around 60% finished, and the overall project is roughly 70% completed. I've also managed to wrangle in the Progress Chart and get it cleaned up, as you can see above! Keep in mind that development will not be 100% finished once this chart is filled in, and there will be a thorough round of playtesting, balancing, cleanup, and other things that will need to be done before the game is released.
What has been done:
What’s done on the current section of development:
What hasn't been done:
So when will the game be done?
Truthfully, I'm still not at the point where I can put an exact release date on it and that's not something I'm looking to do until much later. However, I seriously doubt that will take me another year to complete what is left. My soft goal is sometime in the second half of 2021 but that will depend on a number of external factors. For example, my time to work on game of projects tends to fluctuate especially this past year during the pandemic, so it could be later... or even sooner! But I make no promises for either and the game will be done when it's done.
This has been by far the longest I have worked on a single project, but thank you all for sticking with us throughout it! Here's to a great 2021!

Development Outline
I'm pretty much at the point where I can clearly outline just exactly what is left to do. Content development stands somewhere around 60% finished, and the overall project is roughly 70% completed. I've also managed to wrangle in the Progress Chart and get it cleaned up, as you can see above! Keep in mind that development will not be 100% finished once this chart is filled in, and there will be a thorough round of playtesting, balancing, cleanup, and other things that will need to be done before the game is released.
What has been done:
- The entirety of Chapters 1 and 2 and their respective interludes are finished.
- Every non-boss enemy sprite in the game has been made.
- The Star Chart (skill tree) has been completed.
- 95% of the story is now set in stone.
- Mini-games! There are three of these and they have all been implemented.
- The party’s entire skill repertoire is more or less finalized.
- About 75% of the OST by Agent Ape is completed! He has done a lot of great tracks for this project, so please look forward to them.
What’s done on the current section of development:
- All of the tiles, maps, and puzzles for Areas 6 and 7 are completed and playable.
- Non-boss battles for Areas 6 and 7 are designed and implemented, sans balancing and adjustments.
- 80% of the face and character graphics for characters that appear in Areas 6 and 7 have been made.
- About 10% of the story scenes for these areas are implemented.
What hasn't been done:
- Pretty much everything after Area 7.
- More battle animations. A number of skills currently share the same animations.
- Somewhere around 20 boss and event enemy sprites need to be made.
- A lot of balance adjustments.
- Tiles and maps for some of the early areas, such as Areas 2 and 3 as well as the Starship Virtue, could use some touching up.
- Some of the early art assets, particularly in the UI, could use some updating. The graphics used in the UI are among the earliest assets made for the game. Art updates that aren’t strictly map or tile-based will be made towards the end of the project to avoid doing this more than once.
- Some story details, such as pacing some of the events that happen later on, need some ironing out.
- Implement a Story Reminder tool, similar to the Remind Me Gem in Crescent Prism.
Two bonus boss battles are planned! These will need designing.
So when will the game be done?
Truthfully, I'm still not at the point where I can put an exact release date on it and that's not something I'm looking to do until much later. However, I seriously doubt that will take me another year to complete what is left. My soft goal is sometime in the second half of 2021 but that will depend on a number of external factors. For example, my time to work on game of projects tends to fluctuate especially this past year during the pandemic, so it could be later... or even sooner! But I make no promises for either and the game will be done when it's done.
This has been by far the longest I have worked on a single project, but thank you all for sticking with us throughout it! Here's to a great 2021!
Progress Report
Dev Log #9: The long road through Chapter 3
Hello and happy October, everyone! It's been a couple of months since I've really been able to give a major progress update on Soma Union. We last left off at the beginning of August upon Chapter 2's completion, and Chapter 3's development began not long after.
My approach to Chapter 3 has been a little different than the content I've done so far, partly in due to needing to figure out some of the finer details of the first area's story. As with Chapter 2, this chapter also begins with a combatless interlude featuring a second playable protagonist that tie into the main cast's story-line. Unfortunately, my first iteration of the events that happen in the second interlude ended up leaving a large and very noticeable loose end that would have done more harm than good. This whole area was put on hold for a while as I worked on other parts of the chapter instead, and hoped to find a solution along the way.
The good news is that a lot of headway was made during that period of uncertainly, with more than 60% of non story-related work being done on the next two areas. Almost the entirety of the 6th dungeon's gameplay has been completed. Area 7, which was planned to be the longest dungeon in the game and comprised of two distinct halves, ended up being so massive that I have split them into two separate dungeons: Areas 7 and 8 respectively. Though this is reflected in the progress chart below, it hasn't made a significant impact on the overall size of the project.
Then within the past week I was able to figure out that story roadblock! And in it, the second interlude went through a major rewrite, and explanations were found for things that I (unwisely) did not have explanations for before. It feels all the more stronger of a game for it, so it will definitely worth taking the time figuring it out than go ahead with a flawed story.
So I guess the short of it is that things are sailing right along, and my goal is to have 3/4ths of Chapter 3 completed by the end of the year. Then it will be onto the fourth quarter, which... I'm not gonna think about until I actually get there lmao.
A Different Kind of Story
One of the greatest benefits of this project compared to Soma Spirits though, is that I am not trying to juggle five completely different story paths at once, most of which can merge into other paths depending on the choices the player makes. I know it's something I have talked very little about up until now, but Soma Union's story structure isn't quite as chaotic and is a good deal more straightforward than it's predecessor, although it wouldn't be a sequel to Soma Spirits if there weren't any plot-affecting choices along the way.
While Soma Spirits had six major choices to make and a total of five endings, Soma Union only has four choices, and two endings that have multiple variations depending on the choices preceding them. And unlike Soma Spirits, neither of the endings in Soma Union will be billed as the "true ending" so there is no need to guide the player into an intended way to reach the game's big conclusion.
Also nobody liked playing Soma Spirits five times to see all of the endings, let's be honest. I ain't gonna do that to you all again.
So that's all I have for today! I'll be sure to check in with you all again before long!
My approach to Chapter 3 has been a little different than the content I've done so far, partly in due to needing to figure out some of the finer details of the first area's story. As with Chapter 2, this chapter also begins with a combatless interlude featuring a second playable protagonist that tie into the main cast's story-line. Unfortunately, my first iteration of the events that happen in the second interlude ended up leaving a large and very noticeable loose end that would have done more harm than good. This whole area was put on hold for a while as I worked on other parts of the chapter instead, and hoped to find a solution along the way.
The good news is that a lot of headway was made during that period of uncertainly, with more than 60% of non story-related work being done on the next two areas. Almost the entirety of the 6th dungeon's gameplay has been completed. Area 7, which was planned to be the longest dungeon in the game and comprised of two distinct halves, ended up being so massive that I have split them into two separate dungeons: Areas 7 and 8 respectively. Though this is reflected in the progress chart below, it hasn't made a significant impact on the overall size of the project.

Then within the past week I was able to figure out that story roadblock! And in it, the second interlude went through a major rewrite, and explanations were found for things that I (unwisely) did not have explanations for before. It feels all the more stronger of a game for it, so it will definitely worth taking the time figuring it out than go ahead with a flawed story.
So I guess the short of it is that things are sailing right along, and my goal is to have 3/4ths of Chapter 3 completed by the end of the year. Then it will be onto the fourth quarter, which... I'm not gonna think about until I actually get there lmao.
A Different Kind of Story
One of the greatest benefits of this project compared to Soma Spirits though, is that I am not trying to juggle five completely different story paths at once, most of which can merge into other paths depending on the choices the player makes. I know it's something I have talked very little about up until now, but Soma Union's story structure isn't quite as chaotic and is a good deal more straightforward than it's predecessor, although it wouldn't be a sequel to Soma Spirits if there weren't any plot-affecting choices along the way.
While Soma Spirits had six major choices to make and a total of five endings, Soma Union only has four choices, and two endings that have multiple variations depending on the choices preceding them. And unlike Soma Spirits, neither of the endings in Soma Union will be billed as the "true ending" so there is no need to guide the player into an intended way to reach the game's big conclusion.
Also nobody liked playing Soma Spirits five times to see all of the endings, let's be honest. I ain't gonna do that to you all again.
So that's all I have for today! I'll be sure to check in with you all again before long!
Progress Report
Dev Log #8: Chapter 2 Complete! Looking Ahead.

Let's jump right into this! I'm happy to announce that development of Chapter 2 has wrapped up over the course of the previous week. Thanks to real-world factors, I have still had at least a little bit extra time to work on the game than I normally would have. And while those extra hours may soon be coming to an end, it has still helped me reach this milestone a month ahead of schedule.
After a short break, I'll be looking to tackle the second interlude area. Thankfully, this area is combat-free, though it will require making quite a few assets that have not been completed. And thankfully the upcoming 6th area will be something of a palate-cleanser dungeon leading up to the much heavier 7th and 8th areas. At least for now, the next part of development will be somewhat easier.
Also the Final Chapter gets an asterisk because I'm not sure if Area 8 will get grouped into Chapter 3 or the last Chapter. Who knows!
As always, thanks for tuning in and following this project. It's hard to believe that this game has been in development for over a year already. I can't wait to see what work we can get done by the year's end!
Progress Report
Dev Log #7: June Report
Welcome once again!
Last week was a big week for Soma Union, as we've finally made the Prologue Demo available to download! If you missed it, you can find it here! In just one week, the demo has been downloaded almost 100 times between RPGmaker.net and itch.io, which I've been absolutely floored about how well this release has been received. If you've played the demo, or plan to, thank you so much for showing your support for this project!
This month's progress report will be a relatively short one, as most of my time on the project this month has been put towards the demo, so the chart doesn't look all too much different from last month's. However, a decent chunk of Area 5 has been worked on, including all of the encounters and about 2/3rds of the dungeon's layout. Let's take a look!
My goal is to have Chapter 2 wrapped up by the end of August, and then Chapter 3 completed by the end of the year. Eagle-eyed viewers may notice that Interlude 3 has been turned into a full-fledged dungeon, and this is because there was so much story content that I would need to cover in that segment that it would have been far too long of a section to have without any significant gameplay. As such, the events of this section will largely stay as intended, but now with combat, puzzles, and the other standard aspects of the game included.
Thank you all again for your continued support! And for those following Soma Union for the first time: Welcome!
Last week was a big week for Soma Union, as we've finally made the Prologue Demo available to download! If you missed it, you can find it here! In just one week, the demo has been downloaded almost 100 times between RPGmaker.net and itch.io, which I've been absolutely floored about how well this release has been received. If you've played the demo, or plan to, thank you so much for showing your support for this project!
This month's progress report will be a relatively short one, as most of my time on the project this month has been put towards the demo, so the chart doesn't look all too much different from last month's. However, a decent chunk of Area 5 has been worked on, including all of the encounters and about 2/3rds of the dungeon's layout. Let's take a look!

My goal is to have Chapter 2 wrapped up by the end of August, and then Chapter 3 completed by the end of the year. Eagle-eyed viewers may notice that Interlude 3 has been turned into a full-fledged dungeon, and this is because there was so much story content that I would need to cover in that segment that it would have been far too long of a section to have without any significant gameplay. As such, the events of this section will largely stay as intended, but now with combat, puzzles, and the other standard aspects of the game included.
Thank you all again for your continued support! And for those following Soma Union for the first time: Welcome!