• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Attributes and Affinities

  • Lihinel
  • 12/15/2019 10:26 AM
  • 461 views
Currently working on the status menu and character build templates to get things ready for the battle system and make its testing easier.

Just finished character attributes and affinities.


Affinities:
Spending affinity points permanently increases attack and defence against a specific type and are earned through battles. The costs of increasing type affinity varies from character to character, depending on their inherent talent.
(Types are the same as in Pkmn)


Attributes:
Every character has a fixed total of 99 Attribute points.
They can be set and reset at any time outside of battle.

There are 12 Attributes in total:
"Specialization", "Invocation", "Conjuration", "Destruction", "Deterioration", "Domination", "Interruption", "Nullification", "Transmutation", "Restoration", "Augmentation", and "Protection".

Each one increases the power of related skills, e.g. Destruction for skill that damage the enemy directly, Restoration for healing skills etc.
(These are mainly inspired by GW1 & HxH)