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Back in buisness (and possible engine change)

  • Lihinel
  • 03/21/2021 07:34 PM
  • 675 views
It's been a year since the last update and I only finished 1 side project and got another started with MZ that got switched to Hiatus recently.

It is no secret that I was never fully satisfied with the battle systems mix of classic RPG and Guild Wars 1 mechanics. The latest side project was yet another failed attempt to somehow fuse the styles.

So yeah, at this point it didn't really make much sense to continue on in this same vein. I don't see this working out in RPGmaker for me. Yeah, should have had that realization years ago, but better late then never. I am gonna miss the XP graphics and other purchased assets, but hey, there is still the good old 2k age Refmap.

Right now I am playing around with Unity, I finished Basic Movements and some of the related UIs. Here is what I have so far:

Posts

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Ah good old Refmap sprites, never get old. Well they do get old but anyway.

Scary to see a restart is coming, which one is it? 3? I remember the one in Ruby, before migrating to MV.

Hope this new start goes well, right now it's looking pretty nice!
Yeah, the VXAce Ruby version was close to having a demo back in the day. But even then I tried too implement too much stuff that wasn't well suited for a rpg maker game.

If this attempt fails too, the project will be canceled for the forseeable future.

(I say forseeable, because AI might well be a game changer in game making 10-20 years from now.)
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