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Slayin' some Slimes

  • Lihinel
  • 04/08/2021 05:53 PM
Got some basic battle mechanics done:

Though to be honest, this took like 3 times as long as I expected.
Hope I'll be able to get back to giving a progress report at least every other month, if RL and other stuff permits.


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Oh thanks, good catch.
Pretty sure the problem is that I have the damage attatched to the Actor GameObject and the GO gets hidden on death right now, guess I'll have to rework that.
Well it's looking great :D!
The only thing I see it's missing right now is the damage popup when the slime dies. Other than that, it's looking pretty nice, you got long range and melee working.
Pages: 1