Though to be honest, this took like 3 times as long as I expected.
Hope I'll be able to get back to giving a progress report at least every other month, if RL and other stuff permits.
Oh thanks, good catch.
Pretty sure the problem is that I have the damage attatched to the Actor GameObject and the GO gets hidden on death right now, guess I'll have to rework that.
Well it's looking great :D!
The only thing I see it's missing right now is the damage popup when the slime dies. Other than that, it's looking pretty nice, you got long range and melee working.