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Slayin' some Slimes

  • Lihinel
  • 04/08/2021 05:53 PM
Got some basic battle mechanics done:

Though to be honest, this took like 3 times as long as I expected.
Hope I'll be able to get back to giving a progress report at least every other month, if RL and other stuff permits.


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Well it's looking great :D!
The only thing I see it's missing right now is the damage popup when the slime dies. Other than that, it's looking pretty nice, you got long range and melee working.
Oh thanks, good catch.
Pretty sure the problem is that I have the damage attatched to the Actor GameObject and the GO gets hidden on death right now, guess I'll have to rework that.
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