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1.1 out :3 Old post

1.0 Fixed Applied:
-adjusted haste/slow to 6 secs instead of 2
-Added mouse cursor and changed game icon(You know, the orange RMN on your desktop)
-Fixed an issue with save files

Future plans:
For November:
-Add/Fix/Optimize game. Specifically the lag when pressing start(loading screen missing)
-Create custom status icon/status effect to let players know what is happening when skills occurs
-Add a controls picture to let players know what the controls beforehand.
-Add the "Press enter to start" text.
-Reconstruction the game.(Refer to game exploit page)
-Skill Effects.
-redraw/beautify(is that a word?) some rushed old assets.
-Internal change: Change text system so it's more flexible and less blurry.

For December:
-Try to make save reset.
-More music! And now without event/streamer restriction, I might be able to add non-copyright music for personal uses!
(Fix will still be applied to streamer version, separate download)
-More buttons! Let's be honest, up down left right is too easy.
-More characters! Refer to "Recruiting You" in top nav bar!
-Collab with RMNMusicPack 2! Yes, this is something I wanted to do when I saw RMNmusic pack event!(Moved to Dec due to event's extention)

Optional:
I still wana try make an actual rhythm game :c

I don't know if I missed anything else, but either way, Thanks for playing! And I promise I'l do my best to fix any error/issues to make this game even better!

Thank you everyone for the download and feedback. Every feedback helps make the game even better, again, thank you!

Posts

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Congrats on releasing the game! But oh wow, now I'm kinda hyped for the future updates

Also... Oh shit, recruitment is still active? Where do I sign up? Do I have to be popular first?
JustAShyDoge
Still a dumb and shy doggo
9731
Yup! It's still active! Head over to the link above "Recruiting You!" to see how to participate!

Also sorry if you weren't invited prior event version. XD Too much people would mess up my mind sometimes.

Yes you have to be popular so you can pay me with exposure
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