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Version 1.28 update

I have a released a small update for the game with a few bug fixes and balance changes:

-A walkthrough was added to the game folder to help you if you get stuck, or need to look up where something is

-Enemy skills and their properties were added to the compendium

-Cutscene bugs where the game could freeze have (hopefully) been fixed

-Enemy skills that inflict states that were certain hit attacks where changed to physical/magical attacks so that they can be evaded. The chance for these skills to inflict their states has been raised to compensate

-A couple of key items you can get in part I of the game are removed from the inventory if you never used them once you get to part II. This is so that your key item inventory isn't clogged with items that have no use and no way to get rid of

-A few balance changes to items, namely swords that grant magic bonuses now grants bigger magic bonuses, the Berserker actually drains your Energy fast enough to make it not completely broken, and the Prism Ring now correctly reduces ALL elemental damage taken (it was not working on gravity damage)

-A new relic has been added: the Lens of Truth. Just like in Zelda, it will show you hidden passages and walls that you can walk through while equipped. There is a small issue with it where if you equip or unequip it, it will immediately kick you out of the menu but this isn't game-breaking.

-A couple of scenes with specific music timing queues have been cleaned up by playing the music as ME instead of BGM, so that they actually end when the scene is over instead of replaying

-Rei's Radiance limit break now only grants 40 Energy instead of 100. This change was made because with Entrust being an instant skill, the limit cost of Radiance was effectively 1 instead of 2. To compensate, the invincibility duration was increased slightly